文件名称:imgui-master
介绍说明--下载内容均来自于网络,请自行研究使用
图形界面引擎,非一般的实现方式。IMGUI即界面以立即呈现。-ImGui is a bloat-free graphical user interface library for C++. It outputs vertex buffers that you can render in your 3D-pipeline enabled application. It is portable, renderer agnostic and self-contained (no external dependencies). It is based on an immediate mode graphical user interface paradigm which enables you to build user interfaces with ease.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
imgui-master
............\.travis.yml
............\LICENSE
............\README.md
............\examples
............\........\.gitignore
............\........\README.txt
............\........\allegro5_example
............\........\................\README.md
............\........\................\imgui_impl_a5.cpp
............\........\................\imgui_impl_a5.h
............\........\................\main.cpp
............\........\directx11_example
............\........\.................\build_win32.bat
............\........\.................\directx11_example.vcxproj
............\........\.................\directx11_example.vcxproj.filters
............\........\.................\imgui_impl_dx11.cpp
............\........\.................\imgui_impl_dx11.h
............\........\.................\main.cpp
............\........\directx9_example
............\........\................\build_win32.bat
............\........\................\directx9_example.vcxproj
............\........\................\directx9_example.vcxproj.filters
............\........\................\imgui_impl_dx9.cpp
............\........\................\imgui_impl_dx9.h
............\........\................\main.cpp
............\........\imgui_examples_msvc2010.sln
............\........\ios_example
............\........\...........\.gitignore
............\........\...........\README.md
............\........\...........\imguiex.xcodeproj
............\........\...........\.................\project.pbxproj
............\........\...........\imguiex
............\........\...........\.......\AppDelegate.h
............\........\...........\.......\AppDelegate.m
............\........\...........\.......\Base.lproj
............\........\...........\.......\..........\LaunchScreen.xib
............\........\...........\.......\..........\Main.storyboard
............\........\...........\.......\GameViewController.h
............\........\...........\.......\GameViewController.m
............\........\...........\.......\Images.xcassets
............\........\...........\.......\...............\AppIcon.appiconset
............\........\...........\.......\...............\..................\Contents.json
............\........\...........\.......\...............\..................\icon_imgui_60@2x~iphone.png
............\........\...........\.......\...............\..................\icon_imgui_60@3x~iphone.png
............\........\...........\.......\...............\..................\icon_imgui_76@2x~ipad.png
............\........\...........\.......\...............\..................\icon_imgui_76~ipad.png
............\........\...........\.......\Info.plist
............\........\...........\.......\Shaders
............\........\...........\.......\.......\Shader.fsh
............\........\...........\.......\.......\Shader.vsh
............\........\...........\.......\debug_hud.cpp
............\........\...........\.......\debug_hud.h
............\........\...........\.......\imgui_ex_icon.png
............\........\...........\.......\imgui_impl_ios.h
............\........\...........\.......\imgui_impl_ios.mm
............\........\...........\.......\main.m
............\........\libs
............\........\....\gl3w
............\........\....\....\GL
............\........\....\....\..\gl3w.c
............\........\....\....\..\gl3w.h
............\........\....\....\..\glcorearb.h
............\........\....\glfw
............\........\....\....\COPYING.txt
............\........\....\....\include
............\........\....\....\.......\GLFW
............\........\....\....\.......\....\glfw3.h
............\........\....\....\.......\....\glfw3native.h
............\........\....\....\lib-vc2010-32
............\........\....\....\.............\glfw3.lib
............\........\....\....\lib-vc2010-64
............\........\....\....\.............\glfw3.lib
............\........\....\usynergy
............\........\....\........\uSynergy.c
............\........\....\........\uSynergy.h
............\........\opengl3_example
............\........\...............\Make