文件名称:0101
- 所属分类:
- 汇编语言
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2015-12-27
- 文件大小:
- 4.47mb
- 下载次数:
- 0次
- 提 供 者:
- m
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
应该把三个坐标平面分割为12块。在这12块上各取一点,利用gluProject()函数获得它们的深度。然后对这些深度进行排序。最后按照从后到前的顺序显示这12块平面片。显示前需利用glBlendFunc()设置融合模式。用glColor4f()指定RGBA。在实现上-Should have three coordinate plane divided into 12 pieces. On these 12 pieces of each one, using gluProject () function to obtain their depth. Then on the depth of the sort. Finally in the order the first show of the 12 piece of plane. Show before the glBlendFunc () set the blend mode. Use glColor4f () to specify RGBA. On the implementation
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下载文件列表
司徒艳梅 实验6透明坐标
......................\Debug
......................\.....\EyeDlg.obj
......................\.....\EyeDlg.sbr
......................\.....\GL.bsc
......................\.....\GL.exe
......................\.....\GL.ilk
......................\.....\GL.obj
......................\.....\GL.pch
......................\.....\GL.pdb
......................\.....\GL.res
......................\.....\GL.sbr
......................\.....\GLDoc.obj
......................\.....\GLDoc.sbr
......................\.....\GLView.obj
......................\.....\GLView.sbr
......................\.....\MainFrm.obj
......................\.....\MainFrm.sbr
......................\.....\StdAfx.obj
......................\.....\StdAfx.sbr
......................\.....\vc60.idb
......................\.....\vc60.pdb
......................\Drawing.stl
......................\EyeDlg.cpp
......................\EyeDlg.h
......................\GL.APS
......................\GL.clw
......................\GL.cpp
......................\GL.dsp
......................\GL.dsw
......................\GL.h
......................\GL.ncb
......................\GL.opt
......................\GL.plg
......................\GL.rc
......................\GLDoc.cpp
......................\GLDoc.h
......................\GLView.cpp
......................\GLView.h
......................\MainFrm.cpp
......................\MainFrm.h
......................\ReadMe.txt
......................\StdAfx.cpp
......................\StdAfx.h
......................\res
......................\...\GL.ico
......................\...\GL.rc2
......................\...\GLDoc.ico
......................\...\Toolbar.bmp
......................\resource.h
......................\triangles.cpp
......................\triangles.h