文件名称:glew-1.3.4-src
介绍说明--下载内容均来自于网络,请自行研究使用
GLEW2.2.1源代码,本版本非常老,有原始需求的会用到-GLEW2.2.1 source code, this version is very old, there is a need to use the original
(系统自动生成,下载前可以参看下载内容)
下载文件列表
glew\auto
....\....\bin
....\....\...\fix_OML_sync_control.sh
....\....\...\make.pl
....\....\...\make_def_fun.pl
....\....\...\make_def_var.pl
....\....\...\make_header.pl
....\....\...\make_html.pl
....\....\...\make_info.pl
....\....\...\make_info_list.pl
....\....\...\make_init.pl
....\....\...\make_list.pl
....\....\...\make_str.pl
....\....\...\make_struct_fun.pl
....\....\...\make_struct_var.pl
....\....\...\parse_spec.pl
....\....\...\update_ext.sh
....\....\...\update_registry.sh
....\....\blacklist
....\....\core
....\....\....\GLX_ARB_get_proc_address
....\....\....\GLX_ATI_pixel_format_float
....\....\....\GLX_ATI_render_texture
....\....\....\GLX_NV_float_buffer
....\....\....\GLX_NV_vertex_array_range
....\....\....\GLX_SGIS_shared_multisample
....\....\....\GLX_SGIX_swap_barrier
....\....\....\GLX_SGIX_swap_group
....\....\....\GLX_SUN_video_resize
....\....\....\GLX_VERSION_1_2
....\....\....\GLX_VERSION_1_3
....\....\....\GLX_VERSION_1_4
....\....\....\GL_APPLE_float_pixels
....\....\....\GL_APPLE_pixel_buffer
....\....\....\GL_APPLE_texture_range
....\....\....\GL_ARB_imaging
....\....\....\GL_ARB_matrix_palette
....\....\....\GL_ARB_multitexture
....\....\....\GL_ARB_vertex_blend
....\....\....\GL_ATIX_point_sprites
....\....\....\GL_ATIX_texture_env_combine3
....\....\....\GL_ATIX_texture_env_route
....\....\....\GL_ATIX_vertex_shader_output_point_size
....\....\....\GL_ATI_envmap_bumpmap
....\....\....\GL_ATI_map_object_buffer
....\....\....\GL_ATI_pn_triangles
....\....\....\GL_ATI_separate_stencil
....\....\....\GL_ATI_texture_compression_3dc
....\....\....\GL_ATI_vertex_streams
....\....\....\GL_EXT_Cg_shader
....\....\....\GL_EXT_depth_bounds_test
....\....\....\GL_EXT_draw_range_elements
....\....\....\GL_EXT_fog_coord
....\....\....\GL_EXT_pixel_buffer_object
....\....\....\GL_EXT_secondary_color
....\....\....\GL_EXT_texture_cube_map
....\....\....\GL_EXT_texture_edge_clamp
....\....\....\GL_EXT_texture_rectangle
....\....\....\GL_EXT_vertex_shader
....\....\....\GL_KTX_buffer_region
....\....\....\GL_NV_fragment_program2
....\....\....\GL_NV_fragment_program_option
....\....\....\GL_NV_vertex_program2_option
....\....\....\GL_NV_vertex_program3
....\....\....\GL_SGIX_shadow
....\....\....\GL_SUN_read_video_pixels
....\....\....\GL_VERSION_1_2
....\....\....\GL_VERSION_1_3
....\....\....\GL_VERSION_1_4
....\....\....\GL_VERSION_1_5
....\....\....\GL_VERSION_2_0
....\....\....\GL_WIN_swap_hint
....\....\....\WGL_ATI_render_texture_rectangle
....\....\....\WGL_NV_vertex_array_range
....\....\custom.txt
....\....\extensions
....\....\..........\.dummy
....\....\..........\GLX_3DFX_multisample
....\....\..........\GLX_ARB_fbconfig_float
....\....\..........\GLX_ARB_get_proc_address
....\....\..........\GLX_ARB_multisample
....\....\..........\GLX_ATI_pixel_format_float
....\....\..........\GLX_ATI_render_texture
....\....\..........\GLX_EXT_import_context
....\....\..........\GLX_EXT_scene_marker
....\....\..........\GLX_EXT_visual_info
....\....\..........\GLX_EXT_visual_rating
....\....\..........\GLX_MESA_agp_offset
....\....\..........\GLX_MESA_copy_sub_buffer
....\....\..........\GLX_MESA_pixmap_colormap
....\....\..........\GLX_MESA_release_buffers
....\....\..........\GLX_MESA_set_3dfx_mode
....\....\..........\GLX_NV_float_buffer
....\....\..........\GLX_NV_vertex_array_range
....\....\..........\GLX_OML_swap_method
....\....\..........\GLX_OML_sync_control
....\....\..........\GLX_SGIS_blended_overlay
....\....\..........\GLX_SGIS_color_range
....\....\..........\GLX_SGIS_multisample
....\....\..........\GLX_SGIS_shared_multisample