文件名称:BouncingBall1_cocos2d
介绍说明--下载内容均来自于网络,请自行研究使用
cocos2d编写的BouncingBall游戏-BouncingBall game written in cocos2d
(系统自动生成,下载前可以参看下载内容)
下载文件列表
BouncingBall1
.............\.gitattributes
.............\.gitignore
.............\ball.png
.............\BouncingBall1.xcodeproj
.............\.......................\jiangli.mode1v3
.............\.......................\jiangli.pbxuser
.............\.......................\project.pbxproj
.............\BouncingBall1_Prefix.pch
.............\build
.............\.....\BouncingBall1.build
.............\.....\...................\BouncingBall1.pbxindex
.............\.....\...................\......................\categories.pbxbtree
.............\.....\...................\......................\cdecls.pbxbtree
.............\.....\...................\......................\decls.pbxbtree
.............\.....\...................\......................\files.pbxbtree
.............\.....\...................\......................\imports.pbxbtree
.............\.....\...................\......................\pbxindex.header
.............\.....\...................\......................\protocols.pbxbtree
.............\.....\...................\......................\refs.pbxbtree
.............\.....\...................\......................\strings.pbxstrings
.............\.....\...................\......................\..................\control
.............\.....\...................\......................\..................\strings
.............\.....\...................\......................\subclasses.pbxbtree
.............\.....\...................\......................\symbols0.pbxsymbols
__MACOSX
........\BouncingBall1
........\.............\build
........\.............\.....\BouncingBall1.build
........\.............\.....\...................\._BouncingBall1.pbxindex
BouncingBall1\build\BouncingBall1.build\Debug-iphonesimulator
.............\.....\...................\.....................\BouncingBall1.build
.............\.....\...................\.....................\...................\BouncingBall1-all-target-headers.hmap
.............\.....\...................\.....................\...................\BouncingBall1-generated-files.hmap
.............\.....\...................\.....................\...................\BouncingBall1-own-target-headers.hmap
.............\.....\...................\.....................\...................\BouncingBall1-project-headers.hmap
.............\.....\...................\.....................\...................\BouncingBall1.hmap
.............\.....\...................\.....................\...................\Objects-normal
.............\.....\...................\.....................\...................\..............\i386
.............\.....\...................\.....................\...................\..............\....\Action.o
.............\.....\...................\.....................\...................\..............\....\AtlasNode.o
.............\.....\...................\.....................\...................\..............\....\AtlasSprite.o
.............\.....\...................\.....................\...................\..............\....\AtlasSpriteManager.o
.............\.....\...................\.....................\...................\..............\....\BallLayer.o
.............\.....\...................\.....................\...................\..............\....\BouncingBall1.LinkFileList
.............\.....\...................\.....................\...................\..............\....\BouncingBall1AppDelegate.o
.............\.....\...................\.....................\...................\..............\....\Camera.o
.............\.....\...................\.....................\...................\..............\....\CameraAction.o
.............\.....\...................\.....................\...................\..............\....\CDataScanner.o
.............\.....\...................\.....................\...................\..............\....\CDataScanner_Extensions.o
.............\.....\...................\.....................\...................\..............\....\CGPointExtension.o
.............\.....\...................\...