文件名称:kinect-start-code
- 所属分类:
- 图形图象
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2015-06-23
- 文件大小:
- 10.49mb
- 下载次数:
- 1次
- 提 供 者:
- 耿*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
下载
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如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
该源码包含了kinect初入门时所需要的显示红外帧数据的源码,深度图像的源码,彩色图像的源码,显示身体骨骼的源码,人体手势追踪源码,面部表情跟踪源码-The source code contains the early kinect entry required when the fr a me data display infrared source, the depth of the source image, a color image of the source, the source code display body bones, human gesture tracking source, facial tracking source
(系统自动生成,下载前可以参看下载内容)
下载文件列表
tutorial-master
...............\DirectXSceneStore
...............\.................\Assets
...............\.................\......\bounce.wav
...............\.................\......\cellceiling.dds
...............\.................\......\cellfloor.dds
...............\.................\......\cellwall.dds
...............\.................\......\credits.txt
...............\.................\......\dayceiling.dds
...............\.................\......\dayfloor.dds
...............\.................\......\daywall.dds
...............\.................\......\hit.wav
...............\.................\......\mediumTile-sdk.png
...............\.................\......\metal_texture.dds
...............\.................\......\nightceiling.dds
...............\.................\......\nightfloor.dds
...............\.................\......\nightwall.dds
...............\.................\......\seafloor.dds
...............\.................\......\smallTile-phone-sdk.png
...............\.................\......\smallTile-windows-sdk.png
...............\.................\......\splash-phone-sdk.png
...............\.................\......\splash-windows-sdk.png
...............\.................\......\squareTile-sdk.png
...............\.................\......\storeLogo-sdk.png
...............\.................\......\tile-sdk.png
...............\.................\......\windows-sdk.png
...............\.................\Common
...............\.................\......\BasicLoader.cpp
...............\.................\......\BasicLoader.h
...............\.................\......\BasicMath.h
...............\.................\......\BasicReaderWriter.cpp
...............\.................\......\BasicReaderWriter.h
...............\.................\......\BasicShapes.h
...............\.................\......\DDSTextureLoader.cpp
...............\.................\......\DDSTextureLoader.h
...............\.................\......\DeviceResources.cpp
...............\.................\......\DeviceResources.h
...............\.................\......\DirectXSample.h
...............\.................\......\PersistentState.cpp
...............\.................\......\PersistentState.h
...............\.................\DirectXSceneStore.sln
...............\.................\DirectXSceneStore.vcxproj
...............\.................\DirectXSceneStore.vcxproj.filters
...............\.................\GameContent
...............\.................\...........\Animate.cpp
...............\.................\...........\Animate.h
...............\.................\...........\Audio.cpp
...............\.................\...........\Audio.h
...............\.................\...........\Camera.cpp
...............\.................\...........\Camera.h
...............\.................\...........\ConstantBuffers.h
...............\.................\...........\ConstantBuffers.hlsli
...............\.................\...........\Cylinder.cpp
...............\.................\...........\Cylinder.h
...............\.................\...........\CylinderMesh.cpp
...............\.................\...........\CylinderMesh.h
...............\.................\...........\Face.cpp
...............\.................\...........\Face.h
...............\.................\...........\FaceMesh.cpp
...............\.................\...........\FaceMesh.h
...............\.................\...........\GameConstants.h
...............\.................\...........\GameObject.cpp
...............\.................\...........\GameObject.h
...............\.................\...........\GameTimer.cpp
...............\.................\...........\GameTimer.h
...............\.................\...........\Level.cpp
...............\.................\...........\Level.h
...............\.................\...........\Level1.cpp
...............\.................\...........\Level1.h
...............\.................\...........\Level2.cpp
...............\.................\...........\Level2.h
...............\.................\...........\Level3.cpp
...............\...............