文件名称:TicTacToe_a
- 所属分类:
- JSP源码/Java
- 资源属性:
- [Java] [源码]
- 上传时间:
- 2015-05-19
- 文件大小:
- 128kb
- 下载次数:
- 0次
- 提 供 者:
- L*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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介绍说明--下载内容均来自于网络,请自行研究使用
人机三子棋,有玩家胜利,计算机胜利,平局3种,需要用户一次性输入所有步,带有junit可以自行参考-learn Chinese bitch
(系统自动生成,下载前可以参看下载内容)
下载文件列表
TicTacToe_a
...........\.classpath
...........\.project
...........\.settings
...........\.........\org.eclipse.jdt.core.prefs
...........\bin
...........\...\AI.class
...........\...\Computer.class
...........\...\Field.class
...........\...\GameRecord.class
...........\...\Human.class
...........\...\Player.class
...........\...\TestTicTacToe.class
...........\...\TicTacToe_a.class
...........\junit
...........\.....\TestTicTacToe.java
...........\monitor.txt
...........\mooctest
...........\........\debug.mt
...........\........\junitResult.json
...........\........\pro.mt
...........\........\static
...........\........\......\cfg
...........\........\......\...\#AI- boolean canGenerateBestMove(char)#.data
...........\........\......\...\#AI- boolean canGenerateBestMove(char)#.dfi.json
...........\........\......\...\#AI- boolean canGenerateBestMove(char)#.json
...........\........\......\...\#AI- boolean findInAntiDiagonal(char)#.data
...........\........\......\...\#AI- boolean findInAntiDiagonal(char)#.dfi.json
...........\........\......\...\#AI- boolean findInAntiDiagonal(char)#.json
...........\........\......\...\#AI- boolean findInColumns(char)#.data
...........\........\......\...\#AI- boolean findInColumns(char)#.dfi.json
...........\........\......\...\#AI- boolean findInColumns(char)#.json
...........\........\......\...\#AI- boolean findInDiagonal(char)#.data
...........\........\......\...\#AI- boolean findInDiagonal(char)#.dfi.json
...........\........\......\...\#AI- boolean findInDiagonal(char)#.json
...........\........\......\...\#AI- boolean findInRows(char)#.data
...........\........\......\...\#AI- boolean findInRows(char)#.dfi.json
...........\........\......\...\#AI- boolean findInRows(char)#.json
...........\........\......\...\#AI- int getBestColumnIndex()#.data
...........\........\......\...\#AI- int getBestColumnIndex()#.dfi.json
...........\........\......\...\#AI- int getBestColumnIndex()#.json
...........\........\......\...\#AI- int getBestRowIndex()#.data
...........\........\......\...\#AI- int getBestRowIndex()#.dfi.json
...........\........\......\...\#AI- int getBestRowIndex()#.json
...........\........\......\...\#AI- void #clinit#()#.data
...........\........\......\...\#AI- void #clinit#()#.dfi.json
...........\........\......\...\#AI- void #clinit#()#.json
...........\........\......\...\#AI- void #init#()#.data
...........\........\......\...\#AI- void #init#()#.dfi.json
...........\........\......\...\#AI- void #init#()#.json
...........\........\......\...\#AI- void generateMinAvaiMove()#.data
...........\........\......\...\#AI- void generateMinAvaiMove()#.dfi.json
...........\........\......\...\#AI- void generateMinAvaiMove()#.json
...........\........\......\...\#Computer- void #init#()#.data
...........\........\......\...\#Computer- void #init#()#.dfi.json
...........\........\......\...\#Computer- void #init#()#.json
...........\........\......\...\#Computer- void makeMove(int)#.data
...........\........\......\...\#Computer- void makeMove(int)#.dfi.json
...........\........\......\...\#Computer- void makeMove(int)#.json
...........\........\......\...\#Field- void #clinit#()#.data
...........\........\......\...\#Field- void #clinit#()#.dfi.json
...........\........\......\...\#Field- void #clinit#()#.json
...........\........\......\...\#Field- void #init#()#.data
...........\........\......\...\#Field- void #init#()#.dfi.json
...........\........\......\...\#Field- void #init#()#.json
...........\........\......\...\#Field- void drawCell(char)#.data
...........\........\......\...\#Field- void drawCell(char)#.dfi.json
...........\........\......\...\#Field- void drawCell(char)#.json
...........\........\......\...\#Field- void drawGameField()#.data
...........\........\......\...\#Field- void drawGameField()#.dfi.json
...........\........\......\...\#Field- void drawGameField()#.json
...........\........\......\...\#GameRecord- int getFirstPlayer()#.data
...........\........\......\...\#GameRecord- int getFirstPlayer()#.dfi.json
...........\........\......\..