文件名称:Camera
- 所属分类:
- 文件格式
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2015-04-28
- 文件大小:
- 2.72mb
- 下载次数:
- 0次
- 提 供 者:
- li***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
通过Unity3D 软件设计照相机摄像头 可以拍照的功能 程序中有使用 C#, Javascr ipt-By Unity3D software design camera camera can take pictures using the functions of the program in C#, Javascr ipt
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Camera\Assembly-CSharp-vs.csproj
......\Assembly-CSharp.csproj
......\Assembly-UnityScript-firstpass-vs.unityproj
......\Assembly-UnityScript-firstpass.unityproj
......\Assembly-UnityScript-vs.unityproj
......\Assembly-UnityScript.unityproj
......\....ts\Plugins\HowWebCam.js
......\......\.......\HowWebCam.js.meta
......\......\.......\test1.js
......\......\.......\test1.js.meta
......\......\Plugins.meta
......\......\TakePicture.cs
......\......\TakePicture.cs.meta
......\......\test.unity
......\......\test.unity.meta
......\......\test2.cs
......\......\test2.cs.meta
......\Camera-csharp.sln
......\Camera.sln
......\Camera.userprefs
......\Library\AnnotationManager
......\.......\assetDatabase3
......\.......\AssetImportState
......\.......\AssetServerCacheV3
......\.......\AssetVersioning.db
......\.......\BuildPlayer.prefs
......\.......\BuildSettings.asset
......\.......\CurrentLayout.dwlt
......\.......\EditorUserBuildSettings.asset
......\.......\EditorUserSettings.asset
......\.......\expandedItems
......\.......\FailedAssetImports.txt
......\.......\guidmapper
......\.......\InspectorExpandedItems.asset
......\.......\metadata\00\00000000000000001000000000000000
......\.......\........\..\00000000000000002000000000000000
......\.......\........\..\00000000000000003000000000000000
......\.......\........\..\00000000000000004000000000000000
......\.......\........\..\00000000000000004100000000000000
......\.......\........\..\00000000000000005000000000000000
......\.......\........\..\00000000000000005100000000000000
......\.......\........\..\00000000000000006000000000000000
......\.......\........\..\00000000000000006100000000000000
......\.......\........\..\00000000000000007000000000000000
......\.......\........\..\00000000000000008000000000000000
......\.......\........\..\00000000000000009000000000000000
......\.......\........\..\0000000000000000a000000000000000
......\.......\........\..\0000000000000000b000000000000000
......\.......\........\..\0000000000000000c000000000000000
......\.......\........\1f\1fd66c161eee55d49bac6946c04cbf21
......\.......\........\32\32cf91ac60f7dc54687b77a9da47d4d4
......\.......\........\68\68e8723e378bacc49b23d97c714f8411
......\.......\........\d3\d39055f9bcebef94fa2b6cd6eae73ea3
......\.......\........\.7\d747e72c0c3036840b59fce5b6de40eb
......\.......\........\e0\e0c85d71adf93e5449ba27fe73f722ad
......\.......\MonoManager.asset
......\.......\ProjectSettings.asset
......\.......\ScriptAssemblies\Assembly-CSharp.dll
......\.......\................\Assembly-CSharp.dll.mdb
......\.......\................\Assembly-UnityScript-firstpass.dll
......\.......\................\Assembly-UnityScript-firstpass.dll.mdb
......\.......\................\CompilationCompleted.txt
......\.......\ScriptMapper
......\ProjectSettings\AudioManager.asset
......\...............\DynamicsManager.asset
......\...............\EditorBuildSettings.asset
......\...............\EditorSettings.asset
......\...............\GraphicsSettings.asset
......\...............\InputManager.asset
......\...............\NavMeshLayers.asset
......\...............\NetworkManager.asset
......\...............\Physics2DSettings.asset
......\...............\ProjectSettings.asset
......\...............\QualitySettings.asset
......\...............\TagManager.asset
......\...............\TimeManager.asset
......\Temp\tempFile.res
......\....\tempFile.resG
......\....\tempFile.resS
......\....\UnityLockfile
......\....\UnityTempFile-334afe7e8b319ac489e4143f4d8d2ce5
......\....\UnityTempFile-5f1babe4238042244a55671abea2a741
......\....\UnityTempFile-b405d04bd02299d4988c1f8379061691
......\....\UnityTempFile-e510dcdeb1f4f9b4c9906ad34e50beca
......\....\__BuildPlayer Backupscene
......\Library\metadata\00
......\.......\........\01
......\.......\........\02
......\.......\........\03
......\.......\........\04
......\.......\........\05
......\.......\........\06
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