文件名称:AntColSource
- 所属分类:
- 数学计算/工程计算
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2014-12-09
- 文件大小:
- 3.62mb
- 下载次数:
- 0次
- 提 供 者:
- am***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
In all Ant Colony Optimization algorithms, each ant gets a start city. Beginning this city, the ant chooses the next city according to algorithm rules. After visiting all customer cities exactly once, the ant returns to the start city. The ants might travel concurrently or in sequence. Each ant deposits some amount of pheromone on his path. The amount of pheromone depends on the quality of the ant s path: a shorter path usually results in a greater amount of pheromone. The deposited pheromone suffer evaporation.
The algorithms use different rules for selection of the next city to move to, for evaporation, and for deposition of pheromone.-In all Ant Colony Optimization algorithms, each ant gets a start city. Beginning this city, the ant chooses the next city according to algorithm rules. After visiting all customer cities exactly once, the ant returns to the start city. The ants might travel concurrently or in sequence. Each ant deposits some amount of pheromone on his path. The amount of pheromone depends on the quality of the ant s path: a shorter path usually results in a greater amount of pheromone. The deposited pheromone suffer evaporation.
The algorithms use different rules for selection of the next city to move to, for evaporation, and for deposition of pheromone.
The algorithms use different rules for selection of the next city to move to, for evaporation, and for deposition of pheromone.-In all Ant Colony Optimization algorithms, each ant gets a start city. Beginning this city, the ant chooses the next city according to algorithm rules. After visiting all customer cities exactly once, the ant returns to the start city. The ants might travel concurrently or in sequence. Each ant deposits some amount of pheromone on his path. The amount of pheromone depends on the quality of the ant s path: a shorter path usually results in a greater amount of pheromone. The deposited pheromone suffer evaporation.
The algorithms use different rules for selection of the next city to move to, for evaporation, and for deposition of pheromone.
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下载文件列表
\VS2012\Projects\AntCol\AntCol.sln
\......\........\......\AntCol.suo
\......\........\......\AntCol.v11.suo
\......\........\......\Debug\ChartCtrlLib.lib
\......\........\......\Release\ChartCtrlLib.lib
\......\........\......\AntCol\AntCol.aps
\......\........\......\......\AntCol.cpp
\......\........\......\......\AntCol.h
\......\........\......\......\AntCol.rc
\......\........\......\......\AntCol.vcxproj
\......\........\......\......\AntCol.vcxproj.filters
\......\........\......\......\AntCol.vcxproj.user
\......\........\......\......\AntColDlg.h
\......\........\......\......\AntColXMLSerializer.cpp
\......\........\......\......\AntColXMLSerializer.h
\......\........\......\......\AntDef.h
\......\........\......\......\ChartContainer.h
\......\........\......\......\ChartDef.h
\......\........\......\......\ChartDef1.h
\......\........\......\......\ChartDef2.h
\......\........\......\......\CitiesChart.cpp
\......\........\......\......\CitiesChart.h
\......\........\......\......\Colony.cpp
\......\........\......\......\Colony.h
\......\........\......\......\DlgCharts.cpp
\......\........\......\......\DlgCharts.h
\......\........\......\......\DlgEdgePrint.cpp
\......\........\......\......\DlgEdgePrint.h
\......\........\......\......\DlgEdgePrn.cpp
\......\........\......\......\DlgEdgePrn.h
\......\........\......\......\MenuDlgs.h
\......\........\......\......\PrnReport.cpp
\......\........\......\......\PrnReport.h
\......\........\......\......\ReadMe.txt
\......\........\......\......\res\AntCol.ico
\......\........\......\......\...\AntCol.rc2
\......\........\......\......\...\ArrL.bmp
\......\........\......\......\...\ArrLD.bmp
\......\........\......\......\...\ArrLE.bmp
\......\........\......\......\...\ArrLED.bmp
\......\........\......\......\...\ArrR.bmp
\......\........\......\......\...\ArrRD.bmp
\......\........\......\......\...\ArrRE.bmp
\......\........\......\......\...\ArrRED.bmp
\......\........\......\......\...\AsText.bmp
\......\........\......\......\...\Chart 2.ico
\......\........\......\......\...\check32.bmp
\......\........\......\......\...\checkno.bmp
\......\........\......\......\...\checkno32.bmp
\......\........\......\......\...\clone.ico
\......\........\......\......\...\collate.bmp
\......\........\......\......\...\icon1.ico
\......\........\......\......\...\play.bmp
\......\........\......\......\...\play_hot.bmp
\......\........\......\......\...\print_32.bmp
\......\........\......\......\...\radio_on.bmp
\......\........\......\......\...\save_32.bmp
\......\........\......\......\...\TStatDlg.bmp
\......\........\......\......\resource.h
\......\........\......\......\SliderGDICtrl.cpp
\......\........\......\......\SliderGDICtrl.h
\......\........\......\......\StatResDlgs.cpp
\......\........\......\......\StatResDlgs.h
\......\........\......\......\StCities.cpp
\......\........\......\......\StCities.h
\......\........\......\......\stdafx.cpp
\......\........\......\......\stdafx.h
\......\........\......\......\StEdges.cpp
\......\........\......\......\StEdges.h
\......\........\......\......\StEdgeView.cpp
\......\........\......\......\StEdgeView.h
\......\........\......\......\StRes.cpp
\......\........\......\......\StRes.h
\......\........\......\......\targetver.h
\......\........\......\......\TravelAlg.cpp
\......\........\......\......\TravelAlg.h
\......\........\......\......\TStat.cpp
\......\........\......\......\TStat.h
\......\........\......\......\TypeLists.h
\......\........\......\......\Util.cpp
\......\........\......\......\Util.h
\.....0\Projects\AntCol\AntCol.sln
\......\........\......\AntCol.suo
\......\........\......\......\AntCol.vcxproj
\......\........\......\......\AntCol.vcxproj.filters
\.....2\Projects\AntCol\AntCol\AntColDlg.cpp
\......\........\......\......\MenuDlgs.cpp