文件名称:OpenGL-Terrain-master
介绍说明--下载内容均来自于网络,请自行研究使用
opengl terrain
Building the sources
--- --- --- --
1 On Windows
Just open the solution with vs2010, and press CTRL+F5.
2 On Linux
In a terminal, type sh configure.sh , then either:
- make config=release32 or
- make config=release64
depending on your system.
You can get more options for build by typing make help-opengl terrain
Building the sources
--------------------
1 On Windows
Just open the solution with vs2010, and press CTRL+F5.
2 On Linux
In a terminal, type sh configure.sh , then either:
- make config=release32 or
- make config=release64
depending on your system.
You can get more options for build by typing make help
Building the sources
--- --- --- --
1 On Windows
Just open the solution with vs2010, and press CTRL+F5.
2 On Linux
In a terminal, type sh configure.sh , then either:
- make config=release32 or
- make config=release64
depending on your system.
You can get more options for build by typing make help-opengl terrain
Building the sources
--------------------
1 On Windows
Just open the solution with vs2010, and press CTRL+F5.
2 On Linux
In a terminal, type sh configure.sh , then either:
- make config=release32 or
- make config=release64
depending on your system.
You can get more options for build by typing make help
(系统自动生成,下载前可以参看下载内容)
下载文件列表
OpenGL-Terrain-master
.....................\.gitignore
.....................\Building.cpp
.....................\Building.h
.....................\Lava.cpp
.....................\Lava.h
.....................\Main.cpp
.....................\README
.....................\RawLoader.cpp
.....................\RawLoader.h
.....................\ReadMe.txt
.....................\Refinery.cpp
.....................\Refinery.h
.....................\Release
.....................\.......\Building.obj
.....................\.......\CL.read.1.tlog
.....................\.......\CL.write.1.tlog
.....................\.......\Lava.obj
.....................\.......\Main.obj
.....................\.......\RawLoader.obj
.....................\.......\Refinery.obj
.....................\.......\Shapes.obj
.....................\.......\SkyBox.obj
.....................\.......\Terrain.obj
.....................\.......\Terrain2.exe.intermediate.manifest
.....................\.......\Terrain2.lastbuildstate
.....................\.......\Terrain2.log
.....................\.......\Trees.obj
.....................\.......\link.read.1.tlog
.....................\.......\link.write.1.tlog
.....................\.......\mt.read.1.tlog
.....................\.......\mt.write.1.tlog
.....................\.......\vc100.pdb
.....................\Shapes.cpp
.....................\Shapes.h
.....................\SkyBox.cpp
.....................\SkyBox.h
.....................\Terrain.cpp
.....................\Terrain.h
.....................\Terrain2.vcxproj
.....................\Terrain2.vcxproj.filters
.....................\Terrain2.vcxproj.user
.....................\Trees.cpp
.....................\Trees.h
.....................\buildingtexture.raw
.....................\heightmap.raw
.....................\images
.....................\......\complexity.png
.....................\......\refinery.png
.....................\......\treeisland.png
.....................\......\wireframe.png
.....................\lavatexture.raw
.....................\rusttexture.raw
.....................\skyboxtexture.raw
.....................\skyboxtexturesmall.raw
.....................\terraintexture.raw
.....................\woodtexture.raw