文件名称:yyyyy

  • 所属分类:
  • 其他智力游戏
  • 资源属性:
  • [Java] [源码]
  • 上传时间:
  • 2014-06-13
  • 文件大小:
  • 7.96mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 放**
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  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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ocos2dx 3.0版本之前,我们一直都是用CCLabelTTF,CCLabelBMFont,CCLabelAtlas来创建文本标签,但是!3.0版本放出来后...看到这里你心里是不是又颤抖了一下?别害怕嘛,我要说的是:3.0版本出来后这些标签也都是还可以用的啦,只是说我们有了更好的选择。-Prior to ocos2dx version 3, we have been using CCLabelTTF, CCLabelBMFont, CCLabelAtlas to create a text label, but! The 3 version released... Here you Is it right? Shook? Don t be scared, I want to say is: 3 version comes out these labels are also can use it, just say we have a better choice.
(系统自动生成,下载前可以参看下载内容)

下载文件列表





音乐弹球\Vector-Pinball-master\.classpath

........\.....................\.project

........\.....................\.settings\org.eclipse.core.resources.prefs

........\.....................\.........\org.eclipse.jdt.core.prefs

........\.....................\AndroidManifest.xml

........\.....................\assets\audio\bumper\dinga1.ogg

........\.....................\......\.....\......\dingc1.ogg

........\.....................\......\.....\......\dingc2.ogg

........\.....................\......\.....\......\dingd1.ogg

........\.....................\......\.....\......\dinge1.ogg

........\.....................\......\.....\......\dingg1.ogg

........\.....................\......\.....\misc\andBounce2.ogg

........\.....................\......\.....\....\ball1.ogg

........\.....................\......\.....\....\flipper1.ogg

........\.....................\......\.....\....\message2.ogg

........\.....................\......\.....\....\rolloverE.ogg

........\.....................\......\.....\....\startup1.ogg

........\.....................\......\tables\table1.json

........\.....................\......\......\table2.json

........\.....................\bin\AndroidManifest.xml

........\.....................\...\Androidym2_tanqiu.apk

........\.....................\...\classes\com\dozingcatsoftware\bouncy\elements\Box2DFactory.class

........\.....................\...\.......\...\.................\......\........\BumperElement.class

........\.....................\...\.......\...\.................\......\........\DropTargetGroupElement$1.class

........\.....................\...\.......\...\.................\......\........\DropTargetGroupElement.class

........\.....................\...\.......\...\.................\......\........\FieldElement.class

........\.....................\...\.......\...\.................\......\........\FlipperElement.class

........\.....................\...\.......\...\.................\......\........\RolloverGroupElement$1.class

........\.....................\...\.......\...\.................\......\........\RolloverGroupElement$Rollover.class

........\.....................\...\.......\...\.................\......\........\RolloverGroupElement.class

........\.....................\...\.......\...\.................\......\........\SensorElement.class

........\.....................\...\.......\...\.................\......\........\WallArcElement.class

........\.....................\...\.......\...\.................\......\........\WallElement.class

........\.....................\...\.......\...\.................\......\........\WallPathElement.class

........\.....................\...\.......\...\.................\......\fields\Field1Delegate$1.class

........\.....................\...\.......\...\.................\......\......\Field1Delegate.class

........\.....................\...\.......\...\.................\......\......\Field2Delegate$1.class

........\.....................\...\.......\...\.................\......\......\Field2Delegate$2.class

........\.....................\...\.......\...\.................\......\......\Field2Delegate$RotatingGroup.class

........\.....................\...\.......\...\.................\......\......\Field2Delegate.class

........\.....................\...\.......\...\.................\......\util\FrameRateManager.class

........\.....................\...\.......\...\.................\......\....\GLVertexList.class

........\.....................\...\.......\...\.................\......\....\GLVertexListManager.class

........\.....................\...\.......\...\.................\......\....\JSONUtils.class

........\.....................\...\.......\...\.................\......\....\MathUtils.class

........\.....................\...\.......\META-INF\MANIFEST.MF

........\.....................\...\.......\www\androidym\com\AboutActivity.class

........\.....................\...\.......\...\.........\...\BaseFieldDelegate.class

........\.....................\...\.......\...\.........\...\BouncyActivity$1.class

........\.....................\...\.......\...\.........\...\Bo

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