文件名称:defer-shading
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2014-05-13
- 文件大小:
- 4.82mb
- 下载次数:
- 0次
- 提 供 者:
- chen*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
基于延迟着色的shader光照处理,完全实现了基于GPU的延迟光照处理-defer shading light
(系统自动生成,下载前可以参看下载内容)
下载文件列表
defer shading\OpenGL_App.sln
.............\OpenGL_App.sln.old
.............\OpenGL_App.suo
.............\OpenGL_App.suo.old
.............\UpgradeLog.XML
.............\antai.doc
.............\放大镜.txt
.............\1.txt
.............\debug\glew32.dll
.............\.....\glut32.dll
.............\.....\OpenGL_App.pdb
.............\.....\OpenGL_App.exe
.............\.....\OpenGL_App.ilk
.............\glew\LICENSE.txt
.............\....\bin\glew32.dll
.............\....\...\glewinfo.exe
.............\....\...\glewinfo.txt
.............\....\...\visualinfo.exe
.............\....\...\visualinfo.txt
.............\....\include\GL\gl.h
.............\....\.......\..\glew.h
.............\....\.......\..\glext.h
.............\....\.......\..\glut.h
.............\....\.......\..\wglew.h
.............\....\.......\..\wglext.h
.............\....\lib\glew32.lib
.............\....\...\glew32s.lib
.............\....\...\glut32.lib
.............\OpenGL_App\glew.h
.............\..........\glew32.dll
.............\..........\glew32.lib
.............\..........\glew32s.lib
.............\..........\glut.h
.............\..........\glut32.dll
.............\..........\glut32.lib
.............\..........\3.bmp
.............\..........\gl.h
.............\..........\glaux.H
.............\..........\OpenGL_App.vcproj
.............\..........\OpenGL_App.vcproj.8.00.old
.............\..........\OpenGL_App.vcproj.AJ-SPACE.James.user
.............\..........\OpenGL_App.vcproj.PC-200906182239.Administrator.user
.............\..........\OpenGL_App.vcproj.PC-20091014XFCJ.Administrator.user
.............\..........\ReadMe.txt
.............\..........\Shader.h
.............\..........\Shader.cpp
.............\..........\stdafx.cpp
.............\..........\stdafx.h
.............\..........\OpenGL_App.vcproj.CAT.陈安太.user
.............\..........\glext.h
.............\..........\wglew.h
.............\..........\wglext.h
.............\..........\GLAUX.LIB
.............\..........\fragment.frag
.............\..........\vertex.vert
.............\..........\ClassDiagram1.cd
.............\..........\OpenGL_App.cpp
.............\..........\Matrix4.h
.............\..........\Vector2.h
.............\..........\Vector3.h
.............\..........\Vector4.h
.............\..........\fdfv.vert
.............\..........\dff.frag
.............\..........\dfv.vert
.............\..........\fdff.frag
.............\..........\10.bmp
.............\..........\2.bmp
.............\..........\4.bmp
.............\..........\6.bmp
.............\..........\7.bmp
.............\..........\a.bmp
.............\..........\9.bmp
.............\..........\1.bmp
.............\..........\5.bmp
.............\..........\OpenGL_App.vcproj.CAT.陈安太0.user
.............\..........\OpenGL_App.vcproj.CAT.CHENANTAI.user
.............\..........\OpenGL_App.vcproj.GSKENING-2EF807.Admin.user
.............\..........\Debug\BuildLog.htm
.............\..........\.....\OpenGL_App.exe.embed.manifest
.............\..........\.....\vc90.idb
.............\..........\.....\vc90.pdb
.............\..........\.....\stdafx.obj
.............\..........\.....\ShaderUtil.obj
.............\..........\.....\Shader.obj
.............\..........\.....\vc80.idb
.............\..........\.....\vc80.pdb
.............\..........\.....\OpenGL_App.exe.embed.manifest.res
.............\..........\.....\OpenGL_App.exe.intermediate.manifest
.............\..........\.....\mt.dep
.............\..........\.....\OpenGL_App.obj
.............\..........\Shaders\fpPerPixelLighting.glsl
.............\..........\.......\fpPerVertexLighting.glsl
.............\..........\.......\fpSimpleExample.glsl
.............\..........\.......\vpPerPixelLighting.glsl
.............\..........\.......\vpPerVertexLighting.glsl
.............\..........\.......\vpSimpleExample.glsl
.............\..........\.......\fragment.frag.txt
.............\..........\.......\vertex.vert.txt
.............\_UpgradeReport_Files\UpgradeReport.css
.............\....................\UpgradeReport.xslt