文件名称:ScenesAndLayers05
下载
别用迅雷、360浏览器下载。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
This Cocos2d tutorial project that demonstrate how to initialize OpenGL ES context, How to set OpenGL Pixel Format, how to set pixel format, how to set buffer depth, how to set projection and orientation, how to enable multiple touches, How to display Scene etc.-This is Cocos2d tutorial project that demonstrate how to initialize OpenGL ES context, How to set OpenGL Pixel Format, how to set pixel format, how to set buffer depth, how to set projection and orientation, how to enable multiple touches, How to display Scene etc.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
ScenesAndLayers05
.................\.DS_Store
__MACOSX
........\ScenesAndLayers05
........\.................\._.DS_Store
ScenesAndLayers05\Classes
.................\.......\ColorLayer.h
__MACOSX\ScenesAndLayers05\Classes
........\.................\.......\._ColorLayer.h
ScenesAndLayers05\Classes\ColorLayer.m
__MACOSX\ScenesAndLayers05\Classes\._ColorLayer.m
ScenesAndLayers05\Classes\FirstScene.h
__MACOSX\ScenesAndLayers05\Classes\._FirstScene.h
ScenesAndLayers05\Classes\FirstScene.m
__MACOSX\ScenesAndLayers05\Classes\._FirstScene.m
ScenesAndLayers05\Classes\GameConfig.h
__MACOSX\ScenesAndLayers05\Classes\._GameConfig.h
ScenesAndLayers05\Classes\GameLayer.h
__MACOSX\ScenesAndLayers05\Classes\._GameLayer.h
ScenesAndLayers05\Classes\GameLayer.m
__MACOSX\ScenesAndLayers05\Classes\._GameLayer.m
ScenesAndLayers05\Classes\LoadingScene.h
__MACOSX\ScenesAndLayers05\Classes\._LoadingScene.h
ScenesAndLayers05\Classes\LoadingScene.m
__MACOSX\ScenesAndLayers05\Classes\._LoadingScene.m
ScenesAndLayers05\Classes\MultiLayerScene.h
__MACOSX\ScenesAndLayers05\Classes\._MultiLayerScene.h
ScenesAndLayers05\Classes\MultiLayerScene.m
__MACOSX\ScenesAndLayers05\Classes\._MultiLayerScene.m
ScenesAndLayers05\Classes\OtherScene.h
__MACOSX\ScenesAndLayers05\Classes\._OtherScene.h
ScenesAndLayers05\Classes\OtherScene.m
__MACOSX\ScenesAndLayers05\Classes\._OtherScene.m
ScenesAndLayers05\Classes\RootViewController.h
__MACOSX\ScenesAndLayers05\Classes\._RootViewController.h
ScenesAndLayers05\Classes\RootViewController.m
__MACOSX\ScenesAndLayers05\Classes\._RootViewController.m
ScenesAndLayers05\Classes\ScenesAndLayersAppDelegate.h
__MACOSX\ScenesAndLayers05\Classes\._ScenesAndLayersAppDelegate.h
ScenesAndLayers05\Classes\ScenesAndLayersAppDelegate.m
__MACOSX\ScenesAndLayers05\Classes\._ScenesAndLayersAppDelegate.m
ScenesAndLayers05\Classes\Spider.h
__MACOSX\ScenesAndLayers05\Classes\._Spider.h
ScenesAndLayers05\Classes\Spider.m
__MACOSX\ScenesAndLayers05\Classes\._Spider.m
ScenesAndLayers05\Classes\UserInterfaceLayer.h
__MACOSX\ScenesAndLayers05\Classes\._UserInterfaceLayer.h
ScenesAndLayers05\Classes\UserInterfaceLayer.m
__MACOSX\ScenesAndLayers05\Classes\._UserInterfaceLayer.m
........\.................\._Classes
ScenesAndLayers05\libs
.................\....\Box2d
.................\....\.....\Box2D.h
__MACOSX\ScenesAndLayers05\libs
........\.................\....\Box2d
........\.................\....\.....\._Box2D.h
ScenesAndLayers05\libs\Box2d\Collision
.................\....\.....\.........\b2BroadPhase.cpp
__MACOSX\ScenesAndLayers05\libs\Box2d\Collision
........\.................\....\.....\.........\._b2BroadPhase.cpp
ScenesAndLayers05\libs\Box2d\Collision\b2BroadPhase.h
__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2BroadPhase.h
ScenesAndLayers05\libs\Box2d\Collision\b2CollideCircle.cpp
__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2CollideCircle.cpp
ScenesAndLayers05\libs\Box2d\Collision\b2CollidePolygon.cpp
__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2CollidePolygon.cpp
ScenesAndLayers05\libs\Box2d\Collision\b2Collision.cpp
__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2Collision.cpp
ScenesAndLayers05\libs\Box2d\Collision\b2Collision.h
__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2Collision.h
ScenesAndLayers05\libs\Box2d\Collision\b2Distance.cpp
__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2Distance.cpp
ScenesAndLayers05\libs\Box2d\Collision\b2Distance.h
__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2Distance.h
ScenesAndLayers05\libs\Box2d\Collision\b2DynamicTree.cpp
__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2DynamicTree.cpp
ScenesAndLayers05\libs\Box2d\Collision\b2DynamicTree.h
__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2DynamicTree.h
ScenesAndLayers05\libs\Box2d\Collision\b2TimeOfImpact.cpp
__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2TimeOfImpact.cpp
ScenesAndLayers05\libs\Box2d\Collision\b2TimeOfImpact.h
__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2TimeOfImpact.h
ScenesAndLayers05\libs\Box2d\Collision\Shapes
.................\....\.....\.........\......\b2CircleShap