文件名称:ScenesAndLayers05

  • 所属分类:
  • 操作系统开发
  • 资源属性:
  • [MacOS] [Matlab] [源码]
  • 上传时间:
  • 2014-01-04
  • 文件大小:
  • 1.58mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • sa***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

This Cocos2d tutorial project that demonstrate how to initialize OpenGL ES context, How to set OpenGL Pixel Format, how to set pixel format, how to set buffer depth, how to set projection and orientation, how to enable multiple touches, How to display Scene etc.-This is Cocos2d tutorial project that demonstrate how to initialize OpenGL ES context, How to set OpenGL Pixel Format, how to set pixel format, how to set buffer depth, how to set projection and orientation, how to enable multiple touches, How to display Scene etc.
(系统自动生成,下载前可以参看下载内容)

下载文件列表





ScenesAndLayers05

.................\.DS_Store

__MACOSX

........\ScenesAndLayers05

........\.................\._.DS_Store

ScenesAndLayers05\Classes

.................\.......\ColorLayer.h

__MACOSX\ScenesAndLayers05\Classes

........\.................\.......\._ColorLayer.h

ScenesAndLayers05\Classes\ColorLayer.m

__MACOSX\ScenesAndLayers05\Classes\._ColorLayer.m

ScenesAndLayers05\Classes\FirstScene.h

__MACOSX\ScenesAndLayers05\Classes\._FirstScene.h

ScenesAndLayers05\Classes\FirstScene.m

__MACOSX\ScenesAndLayers05\Classes\._FirstScene.m

ScenesAndLayers05\Classes\GameConfig.h

__MACOSX\ScenesAndLayers05\Classes\._GameConfig.h

ScenesAndLayers05\Classes\GameLayer.h

__MACOSX\ScenesAndLayers05\Classes\._GameLayer.h

ScenesAndLayers05\Classes\GameLayer.m

__MACOSX\ScenesAndLayers05\Classes\._GameLayer.m

ScenesAndLayers05\Classes\LoadingScene.h

__MACOSX\ScenesAndLayers05\Classes\._LoadingScene.h

ScenesAndLayers05\Classes\LoadingScene.m

__MACOSX\ScenesAndLayers05\Classes\._LoadingScene.m

ScenesAndLayers05\Classes\MultiLayerScene.h

__MACOSX\ScenesAndLayers05\Classes\._MultiLayerScene.h

ScenesAndLayers05\Classes\MultiLayerScene.m

__MACOSX\ScenesAndLayers05\Classes\._MultiLayerScene.m

ScenesAndLayers05\Classes\OtherScene.h

__MACOSX\ScenesAndLayers05\Classes\._OtherScene.h

ScenesAndLayers05\Classes\OtherScene.m

__MACOSX\ScenesAndLayers05\Classes\._OtherScene.m

ScenesAndLayers05\Classes\RootViewController.h

__MACOSX\ScenesAndLayers05\Classes\._RootViewController.h

ScenesAndLayers05\Classes\RootViewController.m

__MACOSX\ScenesAndLayers05\Classes\._RootViewController.m

ScenesAndLayers05\Classes\ScenesAndLayersAppDelegate.h

__MACOSX\ScenesAndLayers05\Classes\._ScenesAndLayersAppDelegate.h

ScenesAndLayers05\Classes\ScenesAndLayersAppDelegate.m

__MACOSX\ScenesAndLayers05\Classes\._ScenesAndLayersAppDelegate.m

ScenesAndLayers05\Classes\Spider.h

__MACOSX\ScenesAndLayers05\Classes\._Spider.h

ScenesAndLayers05\Classes\Spider.m

__MACOSX\ScenesAndLayers05\Classes\._Spider.m

ScenesAndLayers05\Classes\UserInterfaceLayer.h

__MACOSX\ScenesAndLayers05\Classes\._UserInterfaceLayer.h

ScenesAndLayers05\Classes\UserInterfaceLayer.m

__MACOSX\ScenesAndLayers05\Classes\._UserInterfaceLayer.m

........\.................\._Classes

ScenesAndLayers05\libs

.................\....\Box2d

.................\....\.....\Box2D.h

__MACOSX\ScenesAndLayers05\libs

........\.................\....\Box2d

........\.................\....\.....\._Box2D.h

ScenesAndLayers05\libs\Box2d\Collision

.................\....\.....\.........\b2BroadPhase.cpp

__MACOSX\ScenesAndLayers05\libs\Box2d\Collision

........\.................\....\.....\.........\._b2BroadPhase.cpp

ScenesAndLayers05\libs\Box2d\Collision\b2BroadPhase.h

__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2BroadPhase.h

ScenesAndLayers05\libs\Box2d\Collision\b2CollideCircle.cpp

__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2CollideCircle.cpp

ScenesAndLayers05\libs\Box2d\Collision\b2CollidePolygon.cpp

__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2CollidePolygon.cpp

ScenesAndLayers05\libs\Box2d\Collision\b2Collision.cpp

__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2Collision.cpp

ScenesAndLayers05\libs\Box2d\Collision\b2Collision.h

__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2Collision.h

ScenesAndLayers05\libs\Box2d\Collision\b2Distance.cpp

__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2Distance.cpp

ScenesAndLayers05\libs\Box2d\Collision\b2Distance.h

__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2Distance.h

ScenesAndLayers05\libs\Box2d\Collision\b2DynamicTree.cpp

__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2DynamicTree.cpp

ScenesAndLayers05\libs\Box2d\Collision\b2DynamicTree.h

__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2DynamicTree.h

ScenesAndLayers05\libs\Box2d\Collision\b2TimeOfImpact.cpp

__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2TimeOfImpact.cpp

ScenesAndLayers05\libs\Box2d\Collision\b2TimeOfImpact.h

__MACOSX\ScenesAndLayers05\libs\Box2d\Collision\._b2TimeOfImpact.h

ScenesAndLayers05\libs\Box2d\Collision\Shapes

.................\....\.....\.........\......\b2CircleShap

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