文件名称:hdmry
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《海底美人鱼》该游戏是模仿大鱼吃小鱼的游戏,鱼的形象很可爱,是一款很受小孩欢迎的小游戏。-" Underwater Mermaid" This game is an imitation of the big fish eat the game, the image of the fish is very cute, very popular with kids is a popular game.
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下载文件列表
hdmry\.svn\all-wcprops
.....\....\entries
.....\....\format
.....\....\prop-base\Device.env.svn-base
.....\....\.........\Frame_Base_QVGA.opt.svn-base
.....\....\text-base\Device.env.svn-base
.....\....\.........\DUPTMP.txt.svn-base
.....\....\.........\Frame_Base_QVGA.bdy.svn-base
.....\....\.........\Frame_Base_QVGA.env.svn-base
.....\....\.........\Frame_Base_QVGA.h.svn-base
.....\....\.........\Frame_Base_QVGA.lik.svn-base
.....\....\.........\Frame_Base_QVGA.opt.svn-base
.....\....\.........\Frame_Base_QVGA.rc.svn-base
.....\....\.........\Frame_Base_QVGA.set.svn-base
.....\....\.........\Frame_Base_QVGA.spj.svn-base
.....\....\.........\isr.asm.svn-base
.....\....\.........\main.c.svn-base
.....\....\.........\Makefile.svn-base
.....\....\.........\Passpoint_Register.txt.svn-base
.....\....\.........\Resource.asm.svn-base
.....\....\.........\Resource.inc.svn-base
.....\....\.........\startup_Data.asm.svn-base
.....\....\.........\tiles.asm.svn-base
.....\200_drv\200编程指南.doc
.....\.......\Gplus\Body.h
.....\.......\.....\Body.inc
.....\.......\.....\PPUDrv2.asm
.....\.......\.....\PPUsystem.h
.....\.......\.....\SpuDrv.h
.....\.......\IRQ.asm
.....\.......\Key.c
.....\.......\key.h
.....\.......\lik.ADD
.....\.......\PPUDrv.c
.....\.......\PPUDrv.h
.....\.......\PPUDrv2.asm
.....\.......\sound.c
.....\.......\sound.h
.....\.......\startup_Data.asm
.....\.......\startup_Data_48M.asm
.....\.......\sys200.h
.....\.......\sys200_1.c
.....\.......\sys200_2.c
.....\.......\tft.c
.....\.......\tft.h
.....\200编程指南.doc
.....\cfile\declare.h
.....\.....\define.h
.....\.....\extern.h
.....\.....\main.c
.....\.....\menu.c
.....\.....\orbit.c
.....\.....\orbit.h
.....\.....\tiles.asm
.....\.....\user.c
.....\.....\user.h
.....\data\SPRITE_hdmry_CellData.ach
.....\....\SPRITE_hdmry_CellIdx.tab
.....\....\SPRITE_hdmry_Pal.apl
.....\....\TEXT_hdmry_Pal.apl
.....\....\TEXT_hdmry_Text001CellData.ach
.....\....\TEXT_hdmry_Text001CellIdx.atx
.....\Device.env
.....\Frame_Base_QVGA.bdy
.....\Frame_Base_QVGA.env
.....\Frame_Base_QVGA.lik
.....\Frame_Base_QVGA.lik.bak
.....\Frame_Base_QVGA.opt
.....\Frame_Base_QVGA.Pre
.....\Frame_Base_QVGA.rc
.....\Frame_Base_QVGA.set
.....\Frame_Base_QVGA.spj
.....\lib\jpeg\JPEG_GP5_v1.3.0.0.lib
.....\...\....\JPEG_GP5_v1[1].4.0.0.lib
.....\...\spu\GLB_GP-FS1_0405L_SPU_1.0.2.3.lib
.....\...\...\SPF32.lib
.....\libgloss.c
.....\Makefile
.....\Passpoint_Register.txt
.....\pic\bmp\00.bmp
.....\...\...\a0.bmp
.....\...\...\b0.bmp
.....\...\...\b1.bmp
.....\...\...\b2.bmp
.....\...\...\b3.bmp
.....\...\...\Thumbs.db
.....\...\char.get
.....\...\Thumbs.db
.....\Resource.asm
.....\Resource.inc
.....\sound\mg2_background.drm
.....\.....\mg2_be_larger.drm
.....\.....\mg2_bubble.drm
.....\.....\mg2_button.drm
.....\.....\mg2_eat_fish.drm
.....\.....\mg2_failure.drm
.....\.....\mg2_loss_life.drm
.....\.....\mg2_opening.drm
.....\.....\mg2_success.drm
.....\.....\mg2_time_cue.drm