文件名称:MFCp2BOSG3DVision
介绍说明--下载内容均来自于网络,请自行研究使用
采用MFC编写了一个浏览OSG3D模型的程序,可以方便的查看各种流行格式的3D模型。-MFC prepared using a browser OSG3D model program, you can easily view 3D models of various popular formats.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
3DVision\3DVision\3DVision.aps
........\........\3DVision.cpp
........\........\3DVision.h
........\........\3DVision.rc
........\........\3DVision.vcxproj
........\........\3DVision.vcxproj.filters
........\........\3DVision.vcxproj.user
........\........\3DVisionDoc.cpp
........\........\3DVisionDoc.h
........\........\3DVisionView.cpp
........\........\3DVisionView.h
........\........\ArchieEventAdpater.cpp
........\........\ArchieEventAdpater.h
........\........\ArchieHandler.cpp
........\........\ArchieHandler.h
........\........\ClassDiagram1.cd
........\........\ClassDiagram2.cd
........\........\ClassView.cpp
........\........\ClassView.h
........\........\CoreOSG.cpp
........\........\CoreOSG.h
........\........\Debug\3DVision.Build.CppClean.log
........\........\.....\3DVision.exe.embed.manifest
........\........\.....\3DVision.exe.embed.manifest.res
........\........\.....\3DVision.exe.intermediate.manifest
........\........\.....\3DVision.lastbuildstate
........\........\.....\3DVision.log
........\........\.....\3DVision.obj
........\........\.....\3DVision.pch
........\........\.....\3DVision.res
........\........\.....\3DVisionDoc.obj
........\........\.....\3DVisionView.obj
........\........\.....\3DVision_manifest.rc
........\........\.....\ArchieEventAdpater.obj
........\........\.....\ArchieHandler.obj
........\........\.....\CL.read.1.tlog
........\........\.....\CL.write.1.tlog
........\........\.....\ClassView.obj
........\........\.....\CoreOSG.obj
........\........\.....\FileView.obj
........\........\.....\link-cvtres.read.1.tlog
........\........\.....\link-cvtres.write.1.tlog
........\........\.....\link.read.1.tlog
........\........\.....\link.write.1.tlog
........\........\.....\MainFrm.obj
........\........\.....\mt.read.1.tlog
........\........\.....\mt.write.1.tlog
........\........\.....\OutputWnd.obj
........\........\.....\PropertiesWnd.obj
........\........\.....\rc.read.1.tlog
........\........\.....\rc.write.1.tlog
........\........\.....\stdafx.obj
........\........\.....\vc100.idb
........\........\.....\vc100.pdb
........\........\.....\ViewTree.obj
........\........\FileView.cpp
........\........\FileView.h
........\........\include\OpenSceneGraph\OpenThreads\Atomic
........\........\.......\..............\...........\Barrier
........\........\.......\..............\...........\Block
........\........\.......\..............\...........\Condition
........\........\.......\..............\...........\Config
........\........\.......\..............\...........\Exports
........\........\.......\..............\...........\Mutex
........\........\.......\..............\...........\ReadWriteMutex
........\........\.......\..............\...........\ReentrantMutex
........\........\.......\..............\...........\ScopedLock
........\........\.......\..............\...........\Thread
........\........\.......\..............\...........\Version
........\........\.......\..............\osg\AlphaFunc
........\........\.......\..............\...\AnimationPath
........\........\.......\..............\...\ApplicationUsage
........\........\.......\..............\...\ArgumentParser
........\........\.......\..............\...\Array
........\........\.......\..............\...\ArrayDispatchers
........\........\.......\..............\...\AudioStream
........\........\.......\..............\...\AutoTransform
........\........\.......\..............\...\Billboard
........\........\.......\..............\...\BlendColor
........\........\.......\..............\...\BlendEquation
........\........\.......\..............\...\BlendFunc
........\........\.......\..............\...\BoundingBox
........\........\.......\..............\...\BoundingSphere
........\........\.......\..............\...\BoundsChecking
........\........\.......\..............\...\buffered_value
........\........\.......\..............\...\BufferIndexBinding
........\........\.......\..............\...\BufferObject
........\........\.......\..............\...\Camera
........\........\.......\..............\...\CameraNode
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