文件名称:48546
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open gl 3D 位置问题,精选ios编程学习源码,很好的参考资料。-GL 3D open location problem, select learning IOS programming source code, a good reference.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
myOpenGL
........\myOpenGL
........\........\Brick.png
........\........\Brick_2.pvr
........\........\Brick_4.pvr
........\........\Brick_mipmap_2.pvr
........\........\Brick_mipmap_4.pvr
........\........\build
........\........\.....\Debug-iphonesimulator
........\........\.....\.....................\myOpenGL.app
........\........\.....\.....................\myOpenGL.app.dSYM
........\........\.....\.....................\.................\Contents
........\........\.....\.....................\.................\........\Info.plist
........\........\.....\.....................\.................\........\Resources
........\........\.....\.....................\.................\........\.........\DWARF
........\........\.....\.....................\.................\........\.........\.....\myOpenGL
........\........\.....\.....................\............\Brick.png
........\........\.....\.....................\............\Brick_2.pvr
........\........\.....\.....................\............\Brick_4.pvr
........\........\.....\.....................\............\Brick_mipmap_2.pvr
........\........\.....\.....................\............\Brick_mipmap_4.pvr
........\........\.....\.....................\............\Info.plist
........\........\.....\.....................\............\MainWindow.nib
........\........\.....\.....................\............\myOpenGL
........\........\.....\.....................\............\PkgInfo
........\........\.....\.....................\............\Triangle.png
........\........\.....\myOpenGL.build
........\........\.....\..............\Debug-iphonesimulator
........\........\.....\..............\.....................\myOpenGL.build
........\........\.....\..............\.....................\..............\myOpenGL-all-target-headers.hmap
........\........\.....\..............\.....................\..............\myOpenGL-generated-files.hmap
........\........\.....\..............\.....................\..............\myOpenGL-own-target-headers.hmap
........\........\.....\..............\.....................\..............\myOpenGL-project-headers.hmap
........\........\.....\..............\.....................\..............\myOpenGL.dep
........\........\.....\..............\.....................\..............\myOpenGL.hmap
........\........\.....\..............\.....................\..............\myOpenGL~.dep
........\........\.....\..............\.....................\..............\Objects-normal
........\........\.....\..............\.....................\..............\..............\i386
........\........\.....\..............\.....................\..............\..............\....\EAGLView.o
........\........\.....\..............\.....................\..............\..............\....\main.o
........\........\.....\..............\.....................\..............\..............\....\myOpenGL.LinkFileList
........\........\.....\..............\.....................\..............\..............\....\myOpenGLAppDelegate.o
........\........\.....\..............\.....................\..............\..............\....\PVRTexture.o
........\........\.....\..............\.....................\..............\..............\....\PVRTexture.o~$
........\........\.....\..............\.....................\..............\..............\....\PVRTexture.o~_
........\........\.....\..............\myOpenGL.pbxindex
........\........\.....\..............\.................\categories.pbxbtree
........\........\.....\..............\.................\cdecls.pbxbtree
........\........\.....\..............\.................\decls.pbxbtree
........\........\.....\..............\.................\files.pbxbtree
........\........\.....\..............\.................\imports.pbxbtree
........\........\.....\..............\.................\pbxindex.header
........\........\.....\..............\.................\protocols.pbxbtree
........\........\.....\..............\.................\refs.pbxbtree
........\........\.....\..............\.................\strings.pbxstrings
.....