文件名称:fixing-to-a-bug-in-ne-opengl
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2013-07-02
- 文件大小:
- 1.51mb
- 下载次数:
- 0次
- 提 供 者:
- 张**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
在Nehe Opengl中的阴影,只支持一个glObject投影,如果有两个glObject,则必有一个无法接收阴影。在这里,我把一个glObject拆成几个Piece较好的解决了问题,目前Piece的移动已完成,旋转待完善。如果各位有什么可行的更好的方法,我虚心求教,请发至“2360537343@qq.com”,谢谢!-In Nehe Opengl in Shadows, only support one glObject, if there are two glObjects, then there must be one that shadow can not be received. Here, I put a glObject split into several Piece better solution to the problem, the current Piece transformation has been completed, rotation to be perfect.BTW, If you have any viable better way, I humbly ask for help, please send to "2360537343@qq.com", thank you!
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Prog
....\3Dobject.h
....\Data
....\....\Object.txt
....\....\Object1.txt
....\....\Object2.txt
....\....\SimpleObject.txt
....\....\TestObject.txt
....\Debug
....\.....\Prog.obj
....\.....\Prog.pch
....\.....\Prog.pdb
....\.....\vc60.idb
....\.....\vc60.pdb
....\Prog.cpp
....\Prog.dsp
....\Prog.dsw
....\Prog.exe
....\Prog.ilk
....\Prog.ncb
....\Prog.opt
....\Prog.plg
....\Timer.h