文件名称:super-mario
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2013-05-18
- 文件大小:
- 121kb
- 下载次数:
- 0次
- 提 供 者:
- 张*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
这是一个模仿任天堂经典游戏《超级玛丽》的克隆游戏。目前支持windows
和linux两种操作系统。你应该已经得到了这个游戏的全部源代码和地图编辑器
的源代码。地图编辑器( MapEdit目录下 )使你可以充分发挥想象力,轻而易举
地创造出游戏中的关卡( 目前我只做了两关 )。-This is a parody of the classic Nintendo game "Super Mario" Cloning of the game. Support windows
And linux both operating systems. You should ve got the full source code for this game and map editor
The source code. Map editor (MapEdit directory) so that you can give full play to the imagination, easy
To create a game level (only two).
和linux两种操作系统。你应该已经得到了这个游戏的全部源代码和地图编辑器
的源代码。地图编辑器( MapEdit目录下 )使你可以充分发挥想象力,轻而易举
地创造出游戏中的关卡( 目前我只做了两关 )。-This is a parody of the classic Nintendo game "Super Mario" Cloning of the game. Support windows
And linux both operating systems. You should ve got the full source code for this game and map editor
The source code. Map editor (MapEdit directory) so that you can give full play to the imagination, easy
To create a game level (only two).
(系统自动生成,下载前可以参看下载内容)
下载文件列表
supermario\bitmap.h
..........\bright.pal
..........\darken.pal
..........\game.cpp
..........\game.h
..........\gpl.txt
..........\.raphics\bullet.bmp
..........\........\coin.bmp
..........\........\debris.bmp
..........\........\explode.bmp
..........\........\flower.bmp
..........\........\ghost.bmp
..........\........\mushroom.bmp
..........\........\player.bmp
..........\........\tile.bmp
..........\........\turtle.bmp
..........\input.h
..........\level\level1.dat
..........\.....\level2.dat
..........\.inux\bitmap.cpp
..........\.....\input.cpp
..........\.....\main.cpp
..........\.....\Makefile
..........\.....\mytime.cpp
..........\MapEdit\GhostList.cpp
..........\.......\GhostList.h
..........\.......\MainFrm.cpp
..........\.......\MainFrm.h
..........\.......\MapEdit.clw
..........\.......\MapEdit.cpp
..........\.......\MapEdit.dsp
..........\.......\MapEdit.h
..........\.......\MapEdit.rc
..........\.......\MapEditDoc.cpp
..........\.......\MapEditDoc.h
..........\.......\MapEditView.cpp
..........\.......\MapEditView.h
..........\.......\MapWidthDlg.cpp
..........\.......\MapWidthDlg.h
..........\.......\ObjectTypeDlg.cpp
..........\.......\ObjectTypeDlg.h
..........\.......\res\ghost1.bmp
..........\.......\...\ghost2.bmp
..........\.......\...\ghost3.bmp
..........\.......\...\MapEdit.ico
..........\.......\...\MapEdit.rc2
..........\.......\...\MapEditDoc.ico
..........\.......\...\tile.bmp
..........\.......\...\Toolbar.bmp
..........\.......\resource.h
..........\.......\StdAfx.cpp
..........\.......\StdAfx.h
..........\MapEdit.exe
..........\Mario.exe
..........\mytime.h
..........\plane.cpp
..........\plane.h
..........\Readme.txt
..........\sound\back1.mid
..........\.....\back2.mid
..........\sound.h
..........\sprite.cpp
..........\sprite.h
..........\type.h
..........\win32\Bitmap.cpp
..........\.....\Input.cpp
..........\.....\Mario.dsp
..........\.....\Mario.dsw
..........\.....\mario.ico
..........\.....\Mario.rc
..........\.....\mytime.cpp
..........\.....\resource.h
..........\.....\Sound.cpp
..........\.....\wavread.cpp
..........\.....\wavread.h
..........\.....\winmain.cpp
..........\graphics\Debug
..........\........\Release
..........\MapEdit\Debug
..........\.......\Release
..........\.......\res
..........\win32\Debug
..........\.....\Release
..........\graphics
..........\level
..........\linux
..........\MapEdit
..........\sound
..........\win32
supermario