文件名称:FireEscape
- 所属分类:
- 其他智力游戏
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2013-04-16
- 文件大小:
- 8.96mb
- 下载次数:
- 0次
- 提 供 者:
- zhangw******
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
下载
别用迅雷、360浏览器下载。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
大火逃生小游戏,c语言编写。用unSPIDE2.6.2集成开发环境打开程序查看源代码,游戏效果暂时无法看到!-The fire escape games, c language. Open the program to view the source code with unSPIDE2.6.2 integrated development environment, the game effect temporarily unable to see!
(系统自动生成,下载前可以参看下载内容)
下载文件列表
FireEscape
..........\bgData.asm
..........\bgProg.c
..........\bgProg.dsp
..........\bgProg.dsw
..........\bgProg.h
..........\bgProg.ncb
..........\bgProg.opt
..........\bgProg.plg
..........\Debug
..........\.....\acbass0_alp.res
..........\.....\ACPIANO3_alp.res
..........\.....\acpiano4_alp.res
..........\.....\acpiano5_alp.res
..........\.....\bgData.lst
..........\.....\bgData.obj
..........\.....\bgProg.asm
..........\.....\bgProg.bsc
..........\.....\bgProg.lst
..........\.....\bgProg.pch
..........\.....\bgProg.sbr
..........\.....\Bounce_drm.res
..........\.....\Down_drm.res
..........\.....\Frame.ary
..........\.....\Frame.map
..........\.....\Frame.S37
..........\.....\Frame.sbm
..........\.....\Frame.smy
..........\.....\Frame.sym
..........\.....\GameMusic.lst
..........\.....\GameMusic.obj
..........\.....\GameOver_drm.res
..........\.....\GetScore_drm.res
..........\.....\harp1_alp.res
..........\.....\hihatpd0_drm.res
..........\.....\Interrupt.lst
..........\.....\Interrupt.obj
..........\.....\Key.asm
..........\.....\Key.lst
..........\.....\Key.obj
..........\.....\kick20_drm.res
..........\.....\LeveManData.lst
..........\.....\LeveManData.obj
..........\.....\libgloss.asm
..........\.....\libgloss.lst
..........\.....\libgloss.obj
..........\.....\main.asm
..........\.....\main.lst
..........\.....\main.obj
..........\.....\oboe1_alp.res
..........\.....\oboe2_alp.res
..........\.....\oboe3_alp.res
..........\.....\oboe4_alp.res
..........\.....\ocarina0_alp.res
..........\.....\pickbass0_alp.res
..........\.....\pizzcato0_alp.res
..........\.....\PPUDrv.asm
..........\.....\PPUDrv.lst
..........\.....\PPUDrv.obj
..........\.....\Rebound_drm.res
..........\.....\Resource.lst
..........\.....\Resource.obj
..........\.....\shannai0_alp.res
..........\.....\shannai1_alp.res
..........\.....\snare10_drm.res
..........\.....\snare20_drm.res
..........\.....\SPUDrv.lst
..........\.....\SPUDrv.obj
..........\.....\SPUDrv1.asm
..........\.....\SPUDrv1.lst
..........\.....\SPUDrv1.obj
..........\.....\sqrwave0_alp.res
..........\.....\StartBackGround.asm
..........\.....\StartBackGround.lst
..........\.....\StartBackGround.obj
..........\.....\StartIndex.lst
..........\.....\StartIndex.obj
..........\.....\start_temp.lst
..........\.....\start_temp.obj
..........\.....\tuba0_alp.res
..........\.....\vc60.idb
..........\.....\vc60.pdb
..........\.....\violin1_alp.res
..........\.....\violin2_alp.res
..........\.....\voice0_drm.res
..........\.....\voice10_drm.res
..........\.....\voice11_drm.res
..........\.....\voice12_drm.res
..........\.....\voice1_drm.res
..........\.....\voice2_drm.res
..........\.....\voice3_drm.res
..........\.....\voice4_drm.res
..........\.....\voice5_drm.res
..........\.....\voice6_drm.res
..........\.....\voice7_drm.res
..........\.....\voice8_drm.res
..........\.....\voice9_drm.res
..........\Device.env
..........\Frame.env
..........\Frame.lik