文件名称:CompilerSwitches
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2013-01-04
- 文件大小:
- 4.77mb
- 下载次数:
- 0次
- 提 供 者:
- meih*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
应用opengl实现的渲染程序,运行后自动计算渲染时间-Rendering program, run applications opengl achieve the rendering time is automatically calculated
(系统自动生成,下载前可以参看下载内容)
下载文件列表
CompilerSwitches\raytrace notes.txt
................\........2\source\index2.html
................\.........\......\release2doc.html
................\.........\......\VrMath\LinearR2.cpp
................\.........\......\......\LinearR2.h
................\.........\......\......\LinearR3.cpp
................\.........\......\......\LinearR3.h
................\.........\......\......\LinearR4.cpp
................\.........\......\......\LinearR4.h
................\.........\......\......\makefile
................\.........\......\......\MathMisc.h
................\.........\......\......\PolynomialRC.cpp
................\.........\......\......\PolynomialRC.h
................\.........\......\......\Quaternion.cpp
................\.........\......\......\Quaternion.h
................\.........\......\......\VrData.h
................\.........\......\......\VrMath.dsp
................\.........\......\......\vrmath.mak
................\.........\......\VrMath
................\.........\......\RayTrace2\43d3951b_02608.dyn
................\.........\......\.........\glut32.dll
................\.........\......\.........\makefile
................\.........\......\.........\makefile.orig
................\.........\......\.........\P
................\.........\......\.........\pgopti.dpi
................\.........\......\.........\RayTrace2.cpp
................\.........\......\.........\RayTrace2.dsp
................\.........\......\.........\raytrace2.mak
................\.........\......\.........\raytrace2.mak~
................\.........\......\.........\RayTrace2.ncb
................\.........\......\.........\raytrace2.txt
................\.........\......\.........\RayTraceData2.cpp
................\.........\......\.........\RayTraceData2.h
................\.........\......\.........\README.TXT
................\.........\......\.........\results.xls
................\.........\......\.........\UpgradeLog.XML
................\.........\......\.........\_UpgradeReport_Files\UpgradeReport.css
................\.........\......\.........\....................\UpgradeReport.xslt
................\.........\......\.........\....................\UpgradeReport_Minus.gif
................\.........\......\.........\....................\UpgradeReport_Plus.gif
................\.........\......\.........\_UpgradeReport_Files
................\.........\......\.........\GL\glut.h
................\.........\......\.........\GL
................\.........\......\RayTrace2
................\.........\......\........\makefile
................\.........\......\........\makefile.orig
................\.........\......\........\RayTrace.cpp
................\.........\......\........\RayTrace.dsp
................\.........\......\........\RayTrace.dsw
................\.........\......\........\RayTraceData.cpp
................\.........\......\........\RayTraceData.h
................\.........\......\RayTrace
................\.........\......\OpenglRender\GlutRenderer.cpp
................\.........\......\............\GlutRenderer.h
................\.........\......\............\makefile
................\.........\......\............\OpenglRender.dsp
................\.........\......\............\OpenglRender.mak
................\.........\......\............\OpenglRender.ncb
................\.........\......\OpenglRender
................\.........\......\Graphics\BumpMapFunction.cpp
................\.........\......\........\BumpMapFunction.h
................\.........\......\........\CameraView.cpp
................\.........\......\........\CameraView.h
................\.........\......\........\DirectLight.cpp
................\.........\......\........\DirectLight.h
................\.........\......\........\Graphics.dsp
................\.........\......\........\Graphics.mak
................\.........\......\........\Light.h
................\.........\......\........\makefile.orig
................\.........\......\........\Material.cpp
................\.........\......\........\Material.h
................\.........\......\........\MaterialB