文件名称:CompilerSwitches

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2013-01-04
  • 文件大小:
  • 4.77mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • meih*****
  • 相关连接:
  • 下载说明:
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应用opengl实现的渲染程序,运行后自动计算渲染时间-Rendering program, run applications opengl achieve the rendering time is automatically calculated
(系统自动生成,下载前可以参看下载内容)

下载文件列表





CompilerSwitches\raytrace notes.txt

................\........2\source\index2.html

................\.........\......\release2doc.html

................\.........\......\VrMath\LinearR2.cpp

................\.........\......\......\LinearR2.h

................\.........\......\......\LinearR3.cpp

................\.........\......\......\LinearR3.h

................\.........\......\......\LinearR4.cpp

................\.........\......\......\LinearR4.h

................\.........\......\......\makefile

................\.........\......\......\MathMisc.h

................\.........\......\......\PolynomialRC.cpp

................\.........\......\......\PolynomialRC.h

................\.........\......\......\Quaternion.cpp

................\.........\......\......\Quaternion.h

................\.........\......\......\VrData.h

................\.........\......\......\VrMath.dsp

................\.........\......\......\vrmath.mak

................\.........\......\VrMath

................\.........\......\RayTrace2\43d3951b_02608.dyn

................\.........\......\.........\glut32.dll

................\.........\......\.........\makefile

................\.........\......\.........\makefile.orig

................\.........\......\.........\P

................\.........\......\.........\pgopti.dpi

................\.........\......\.........\RayTrace2.cpp

................\.........\......\.........\RayTrace2.dsp

................\.........\......\.........\raytrace2.mak

................\.........\......\.........\raytrace2.mak~

................\.........\......\.........\RayTrace2.ncb

................\.........\......\.........\raytrace2.txt

................\.........\......\.........\RayTraceData2.cpp

................\.........\......\.........\RayTraceData2.h

................\.........\......\.........\README.TXT

................\.........\......\.........\results.xls

................\.........\......\.........\UpgradeLog.XML

................\.........\......\.........\_UpgradeReport_Files\UpgradeReport.css

................\.........\......\.........\....................\UpgradeReport.xslt

................\.........\......\.........\....................\UpgradeReport_Minus.gif

................\.........\......\.........\....................\UpgradeReport_Plus.gif

................\.........\......\.........\_UpgradeReport_Files

................\.........\......\.........\GL\glut.h

................\.........\......\.........\GL

................\.........\......\RayTrace2

................\.........\......\........\makefile

................\.........\......\........\makefile.orig

................\.........\......\........\RayTrace.cpp

................\.........\......\........\RayTrace.dsp

................\.........\......\........\RayTrace.dsw

................\.........\......\........\RayTraceData.cpp

................\.........\......\........\RayTraceData.h

................\.........\......\RayTrace

................\.........\......\OpenglRender\GlutRenderer.cpp

................\.........\......\............\GlutRenderer.h

................\.........\......\............\makefile

................\.........\......\............\OpenglRender.dsp

................\.........\......\............\OpenglRender.mak

................\.........\......\............\OpenglRender.ncb

................\.........\......\OpenglRender

................\.........\......\Graphics\BumpMapFunction.cpp

................\.........\......\........\BumpMapFunction.h

................\.........\......\........\CameraView.cpp

................\.........\......\........\CameraView.h

................\.........\......\........\DirectLight.cpp

................\.........\......\........\DirectLight.h

................\.........\......\........\Graphics.dsp

................\.........\......\........\Graphics.mak

................\.........\......\........\Light.h

................\.........\......\........\makefile.orig

................\.........\......\........\Material.cpp

................\.........\......\........\Material.h

................\.........\......\........\MaterialB

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