文件名称:RoadKill_1_1_RC2_Source
介绍说明--下载内容均来自于网络,请自行研究使用
基于blender下的UV展开的算法和显示-The algorithms and displays expand based blender under UV
(系统自动生成,下载前可以参看下载内容)
下载文件列表
RoadKill1_1\debug
...........\HelpScreen.bmp
...........\LSCM
...........\....\arithb.cpp
...........\....\BDR_unwrapper.cpp
...........\....\BDR_unwrapper.h
...........\....\BKE_utildefines.h
...........\....\blendef.h
...........\....\BLI_arithb.h
...........\....\BLI_blenlib.h
...........\....\BLI_edgehash.h
...........\....\BLI_editVert.h
...........\....\BLI_heap.c
...........\....\BLI_heap.cpp
...........\....\BLI_heap.h
...........\....\BLI_linklist.cpp
...........\....\BLI_linklist.h
...........\....\BLI_memarena.cpp
...........\....\BLI_memarena.h
...........\....\BLI_rand.h
...........\....\DNA_listBase.h
...........\....\edgehash.cpp
...........\....\EdgeSelect.cpp
...........\....\EdgeSelect.h
...........\....\mallocn.cpp
...........\....\MEM_guardedalloc.h
...........\....\NewMesh.h
...........\....\noise.cpp
...........\....\ONL_opennl.h
...........\....\opennl.cpp
...........\....\OpenNLOld.cpp
...........\....\OpenNLOld.h
...........\....\parametrizer.cpp
...........\....\parametrizer.h
...........\....\parametrizer_intern.h
...........\....\PIL_time.h
...........\....\rand.cpp
...........\....\stdafx.cpp
...........\....\stdafx.h
...........\....\time.cpp
...........\....\unwrapperold.cpp
...........\....\UVUnwrap.cpp
...........\release
...........\resource.h
...........\RoadKill.mel
...........\RoadKill1_1.aps
...........\RoadKill1_1.cpp
...........\RoadKill1_1.h
...........\RoadKill1_1.ico
...........\RoadKill1_1.rc
...........\RoadKill1_1.vcproj
...........\Source
...........\......\Face.cpp
...........\......\Face.h
...........\......\Font.cpp
...........\......\Font.h
...........\......\FontBitMap.h
...........\......\GridBitmap.h
...........\......\Matrix.cpp
...........\......\Matrix.h
...........\......\MouseDefines.h
...........\......\OBJLoader.cpp
...........\......\OBJLoader.h
...........\......\OGLRender.cpp
...........\......\OGLRender.h
...........\......\RKEdge.h
...........\......\RKMesh.cpp
...........\......\RkMesh.h
...........\......\Undo.cpp
...........\......\Undo.h
...........\......\Unwrapper.cpp
...........\......\Unwrapper.h
...........\......\Vector.cpp
...........\......\Vector.h
...........\......\Vertex.cpp
...........\......\Vertex.h
...........\......\View3D.cpp
...........\......\View3D.h
...........\......\ViewUV.cpp
...........\......\ViewUV.h
...........\standard.bmp
...........\stdafx.cpp
...........\stdafx.h
...........\superlu
...........\.......\Cnames.h
...........\.......\colamd.cpp
...........\.......\colamd.h
...........\.......\get_perm_c.cpp
...........\.......\heap_relax_snode.cpp
...........\.......\lsame.cpp
...........\.......\Makefile
...........\.......\memory.cpp
...........\.......\mmd.cpp
...........\.......\relax_snode.cpp
...........\.......\scolumn_bmod.cpp
...........\.......\scolumn_dfs.cpp
...........\.......\scopy_to_ucol.cpp
...........\.......\sgssv.cpp
...........\.......\sgstrf.cpp
...........\.......\sgstrs.cpp