文件名称:IN2AR
介绍说明--下载内容均来自于网络,请自行研究使用
In2Ar是俄国人写的非常高效的AS3增强现实工具,它能够识别特定的图像并且返回相应的3D参数。使用它可以做出非常酷的人机交互效果-In2Ar is the best augmented reality tool by as3.You can make many cool interactive apps with it
(系统自动生成,下载前可以参看下载内容)
下载文件列表
assets
......\.DS_Store
......\._.DS_Store
......\def_data.ass
......\def_marker.jpg
......\def_marker_500.jpg
......\in2ar_logo
......\..........\logo.dae
......\..........\logo.png
......\..........\logo_bouquet.obj
......\..........\paint_noise.png
bin
...\SDK_ConfidenceMapDemo.swf
...\SDK_LightMapDemo.swf
...\SDK_MinkoDemo.swf
...\SDK_MinkoLightMapDemo.swf
...\SDK_SimpleAway3D4Demo.swf
...\SDK_SimpleDemo.swf
...\SDK_TwoStepDemo.swf
demos
.....\aerys
.....\.....\minko
.....\.....\.....\Minko.as
.....\.....\.....\ns
.....\.....\.....\..\minko_animation.as
.....\.....\.....\..\minko_math.as
.....\.....\.....\..\minko_render.as
.....\.....\.....\..\minko_scene.as
.....\.....\.....\..\minko_shader.as
.....\.....\.....\..\minko_stream.as
.....\.....\.....\render
.....\.....\.....\......\DrawCall.as
.....\.....\.....\......\effect
.....\.....\.....\......\......\basic
.....\.....\.....\......\......\.....\BasicProperties.as
.....\.....\.....\......\......\.....\BasicShader.as
.....\.....\.....\......\......\Effect.as
.....\.....\.....\......\......\sprite
.....\.....\.....\......\......\......\SpriteShader.as
.....\.....\.....\......\......\vertex
.....\.....\.....\......\......\......\VertexDepthShader.as
.....\.....\.....\......\......\......\VertexNormalShader.as
.....\.....\.....\......\......\......\VertexPositionShader.as
.....\.....\.....\......\......\......\VertexRGBAShader.as
.....\.....\.....\......\......\......\VertexRGBShader.as
.....\.....\.....\......\RenderTarget.as
.....\.....\.....\......\resource
.....\.....\.....\......\........\Context3DResource.as
.....\.....\.....\......\........\IndexBuffer3DResource.as
.....\.....\.....\......\........\IResource.as
.....\.....\.....\......\........\Program3DResource.as
.....\.....\.....\......\........\texture
.....\.....\.....\......\........\.......\CubeTextureResource.as
.....\.....\.....\......\........\.......\ITextureResource.as
.....\.....\.....\......\........\.......\TextureResource.as
.....\.....\.....\......\........\VertexBuffer3DResource.as
.....\.....\.....\......\shader
.....\.....\.....\......\......\binding
.....\.....\.....\......\......\.......\ConstantBinder.as
.....\.....\.....\......\......\.......\EvalExp.as
.....\.....\.....\......\......\.......\EvalExpConstantBinder.as
.....\.....\.....\......\......\.......\IBinder.as
.....\.....\.....\......\......\.......\ProxyConstantBinder.as
.....\.....\.....\......\......\.......\TextureBinder.as
.....\.....\.....\......\......\compiler
.....\.....\.....\......\......\........\allocation
.....\.....\.....\......\......\........\..........\AllocationStore.as
.....\.....\.....\......\......\........\..........\Allocator.as
.....\.....\.....\......\......\........\..........\ContiguousAllocation.as
.....\.....\.....\......\......\........\..........\IAllocation.as
.....\.....\.....\......\......\........\..........\SimpleAllocation.as
.....\.....\.....\......\......\........\CRC32.as
.....\.....\.....\......\......\........\Evaluator.as
.....\.....\.....\......\......\........\graph
.....\.....\.....\......\......\........\.....\nodes
.....\.....\.....\......\......\........\.....\.....\AbstractNode.as
.....\.....\.....\......\......\........\.....\.....\leaf
.....\.....\.....\......\......\........\.....\.....\....\AbstractSampler.as
.....\.....\.....\......\......\........\.....\.....\....\Attribute.as
.....\.....\.....\......\......\........\.....\.....\....\BindableConstant.as
.....\.....\.....\......\......\........\.....\.....\....\BindableSampler.as
.....\.....\.....\......\......\........\.....\.....\....\Constant.as
.....\.....\.....\......\......\........\.....\.....\....\Sampler.as
.....\.....\.....\......\......\........\.....\.....\vertex
.....\.....\.....\......\......\........\.....\.....\......\Extract.as
.....\.....\.....\......\......\........\.....\.....\......\Instruction.as
.....\.....\.....\......\......\........\.....\.....\......\Interpolate.as
.....\.....\.....\......\......\........\.....\.....\......\Overwriter.as
.....\.....\.....\......\......\........\.....\.....\.....