文件名称:AAA110_Adv1
- 所属分类:
- Windows编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 600kb
- 下载次数:
- 0次
- 提 供 者:
- 和*
- 相关连接:
- 无
- 下载说明:
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介绍说明--下载内容均来自于网络,请自行研究使用
A10飞机大战游戏源码原代码Visuaal C开发,画面非常不错
-A10 aircraft of World War II game source code of the original-code Visuaal C development, the picture is very good
-A10 aircraft of World War II game source code of the original-code Visuaal C development, the picture is very good
(系统自动生成,下载前可以参看下载内容)
下载文件列表
AAA110_Adv1\a10\A10.CPP
...........\...\A10.DSP
...........\...\A10.DSW
...........\...\A10.OPT
...........\...\A10.PLG
...........\...\DDUTIL.CPP
...........\...\DDUTIL.H
...........\...\ICON1.ICO
...........\...\RESOURCE.H
...........\...\SCRIPT1.APS
...........\...\SCRIPT1.RC
...........\A10_Pro\A10.CPP
...........\.......\A10_PRO.DSP
...........\.......\A10_PRO.DSW
...........\.......\A10_pro.opt
...........\.......\A10_PRO.PLG
...........\.......\Cannon.cpp
...........\.......\Cannon.h
...........\.......\classScape.cpp
...........\.......\classScape.h
...........\.......\CONST.CPP
...........\.......\ConstViarables.cpp
...........\.......\DATA\LEVEL1.DAT
...........\.......\....\STATE\BIGFLAME.STA
...........\.......\....\.....\bullet_fireball.sta
...........\.......\....\.....\Cannon.sta
...........\.......\....\.....\MyBullet.sta
...........\.......\....\.....\mybulletdeathball.sta
...........\.......\....\.....\SKPlane.sta
...........\.......\....\.....\smallflame.sta
...........\.......\....\.....\smallhole.sta
...........\.......\....\.....\Tank1_01.sta
...........\.......\....\.....\tinyflame.sta
...........\.......\....\TRACK\Cannon1_01.tra
...........\.......\....\.....\NONEMOVE.TRA
...........\.......\....\.....\SKPlane.tra
...........\.......\....\.....\Tank1_01.tra
...........\.......\Ddutil.cpp
...........\.......\Ddutil.h
...........\.......\DirectMove.cpp
...........\.......\DirectMove.h
...........\.......\.OC\CEnemyData.doc
...........\.......\...\CEnemy描述.doc
...........\.......\...\EnemyBullet.cpp
...........\.......\...\EnemyBullet.h
...........\.......\...\Main.doc
...........\.......\DXErrors.cpp
...........\.......\DXErrors.h
...........\.......\Enemy.cpp
...........\.......\Enemy.h
...........\.......\EnemyData.cpp
...........\.......\EnemyData.h
...........\.......\Level.cpp
...........\.......\Level.h
...........\.......\MAPS\MAPS1.DES
...........\.......\....\MAPS1_1.MAP
...........\.......\....\MAPS2.BMP
...........\.......\MonsterButterfly.cpp
...........\.......\MonsterButterfly.h
...........\.......\MyBullet.cpp
...........\.......\MyBullet.h
...........\.......\MyMap.cpp
...........\.......\MyMap.h
...........\.......\MyPlane.cpp
...........\.......\MyPlane.h
...........\.......\pics\A10.ICO
...........\.......\....\BIGFLAME.BMP
...........\.......\....\BOM1.BMP
...........\.......\....\BOM2.BMP
...........\.......\....\BOMB.BMP
...........\.......\....\BULET0.BMP
...........\.......\....\BULET1.BMP
...........\.......\....\bulletball.BMP
...........\.......\....\bullet_fireball.bmp
...........\.......\....\CANNON.BMP
...........\.......\....\monster_butterfly.bmp
...........\.......\....\MyBullet.bmp
...........\.......\....\mybulletdeathball.bmp
...........\.......\....\mybulletlaser.bmp
...........\.......\....\MyPlane.bmp
...........\.......\....\SKPlane.bmp
...........\.......\....\smallflame.BMP
...........\.......\....\smallhole.bmp
...........\.......\....\Tank.bmp
...........\.......\....\Thumbs.db
...........\.......\....\tinyflame.bmp
...........\.......\....\wrap_copyright.bmp
...........\.......\....\wrap_gameover.bmp
...........\.......\....\wrap_pause.bmp
...........\.......\....\wrap_powerofpeace.bmp
...........\.......\....\wrap_pressf1tostart.bmp
...........\.......\RESOURCE.APS
...........\.......\RESOURCE.H
...........\.......\RESOURCE.RC
...........\.......\SKPlane.cpp
...........\.......\SKPlane.h
...........\.......\.OUNDS\background.mid
...........\.......\......\CLICK.WAV
...........\.......\......\explosionbarrel.wav
...........\.......\......\explosiongrenade.wav
...........\...\A10.DSP
...........\...\A10.DSW
...........\...\A10.OPT
...........\...\A10.PLG
...........\...\DDUTIL.CPP
...........\...\DDUTIL.H
...........\...\ICON1.ICO
...........\...\RESOURCE.H
...........\...\SCRIPT1.APS
...........\...\SCRIPT1.RC
...........\A10_Pro\A10.CPP
...........\.......\A10_PRO.DSP
...........\.......\A10_PRO.DSW
...........\.......\A10_pro.opt
...........\.......\A10_PRO.PLG
...........\.......\Cannon.cpp
...........\.......\Cannon.h
...........\.......\classScape.cpp
...........\.......\classScape.h
...........\.......\CONST.CPP
...........\.......\ConstViarables.cpp
...........\.......\DATA\LEVEL1.DAT
...........\.......\....\STATE\BIGFLAME.STA
...........\.......\....\.....\bullet_fireball.sta
...........\.......\....\.....\Cannon.sta
...........\.......\....\.....\MyBullet.sta
...........\.......\....\.....\mybulletdeathball.sta
...........\.......\....\.....\SKPlane.sta
...........\.......\....\.....\smallflame.sta
...........\.......\....\.....\smallhole.sta
...........\.......\....\.....\Tank1_01.sta
...........\.......\....\.....\tinyflame.sta
...........\.......\....\TRACK\Cannon1_01.tra
...........\.......\....\.....\NONEMOVE.TRA
...........\.......\....\.....\SKPlane.tra
...........\.......\....\.....\Tank1_01.tra
...........\.......\Ddutil.cpp
...........\.......\Ddutil.h
...........\.......\DirectMove.cpp
...........\.......\DirectMove.h
...........\.......\.OC\CEnemyData.doc
...........\.......\...\CEnemy描述.doc
...........\.......\...\EnemyBullet.cpp
...........\.......\...\EnemyBullet.h
...........\.......\...\Main.doc
...........\.......\DXErrors.cpp
...........\.......\DXErrors.h
...........\.......\Enemy.cpp
...........\.......\Enemy.h
...........\.......\EnemyData.cpp
...........\.......\EnemyData.h
...........\.......\Level.cpp
...........\.......\Level.h
...........\.......\MAPS\MAPS1.DES
...........\.......\....\MAPS1_1.MAP
...........\.......\....\MAPS2.BMP
...........\.......\MonsterButterfly.cpp
...........\.......\MonsterButterfly.h
...........\.......\MyBullet.cpp
...........\.......\MyBullet.h
...........\.......\MyMap.cpp
...........\.......\MyMap.h
...........\.......\MyPlane.cpp
...........\.......\MyPlane.h
...........\.......\pics\A10.ICO
...........\.......\....\BIGFLAME.BMP
...........\.......\....\BOM1.BMP
...........\.......\....\BOM2.BMP
...........\.......\....\BOMB.BMP
...........\.......\....\BULET0.BMP
...........\.......\....\BULET1.BMP
...........\.......\....\bulletball.BMP
...........\.......\....\bullet_fireball.bmp
...........\.......\....\CANNON.BMP
...........\.......\....\monster_butterfly.bmp
...........\.......\....\MyBullet.bmp
...........\.......\....\mybulletdeathball.bmp
...........\.......\....\mybulletlaser.bmp
...........\.......\....\MyPlane.bmp
...........\.......\....\SKPlane.bmp
...........\.......\....\smallflame.BMP
...........\.......\....\smallhole.bmp
...........\.......\....\Tank.bmp
...........\.......\....\Thumbs.db
...........\.......\....\tinyflame.bmp
...........\.......\....\wrap_copyright.bmp
...........\.......\....\wrap_gameover.bmp
...........\.......\....\wrap_pause.bmp
...........\.......\....\wrap_powerofpeace.bmp
...........\.......\....\wrap_pressf1tostart.bmp
...........\.......\RESOURCE.APS
...........\.......\RESOURCE.H
...........\.......\RESOURCE.RC
...........\.......\SKPlane.cpp
...........\.......\SKPlane.h
...........\.......\.OUNDS\background.mid
...........\.......\......\CLICK.WAV
...........\.......\......\explosionbarrel.wav
...........\.......\......\explosiongrenade.wav