文件名称:ARToolKit_MMD_20100405_source

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 925kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 罗*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

AR核心文件,基于VS2008 这是一部分 剩下的需要自己写-AR core document, based on the VS2008 is part of the rest of the need to write your own
(系统自动生成,下载前可以参看下载内容)

下载文件列表

ARToolKit_MMD_20100405_source\ARToolKit_MMD.exe

.............................\ARToolKit_MMD.vcproj

.............................\Data\camera_para.dat

.............................\....\patt.sample1

.............................\....\pattSample1.pdf

.............................\....\WDM_camera_flipV.xml

.............................\DSVL.dll

.............................\DSVLd.dll

.............................\Effect\Accessory.fx

.............................\......\Accessory_simple.fx

.............................\......\Copy.fx

.............................\......\FloorShadow.fx

.............................\......\PMD.fx

.............................\......\PMD_simple.fx

.............................\......\ShadowMap.fx

.............................\......\Skinning.fx

.............................\glut32.dll

.............................\gpl.ja.txt

.............................\libARvideo.dll

.............................\msvcp71.dll

.............................\msvcr71.dll

.............................\readme.txt

.............................\setting.ini

.............................\Source\AABB.cpp

.............................\......\AABB.h

.............................\......\AccessoryAnimation.cpp

.............................\......\AccessoryAnimation.h

.............................\......\AccessoryData.cpp

.............................\......\AccessoryData.h

.............................\......\AccessoryFrame.cpp

.............................\......\AccessoryFrame.h

.............................\......\ARWrapper.cpp

.............................\......\ARWrapper.h

.............................\......\Bezie.cpp

.............................\......\Bezie.h

.............................\......\Bone.cpp

.............................\......\Bone.h

.............................\......\BoneFrame.cpp

.............................\......\BoneFrame.h

.............................\......\BulletWrapper.cpp

.............................\......\BulletWrapper.h

.............................\......\Camera.cpp

.............................\......\Camera.h

.............................\......\CameraFrame.cpp

.............................\......\CameraFrame.h

.............................\......\Common.cpp

.............................\......\Common.h

.............................\......\D3DCommon.h

.............................\......\IK.cpp

.............................\......\IK.h

.............................\......\IKFrame.cpp

.............................\......\IKFrame.h

.............................\......\Joint.cpp

.............................\......\Joint.h

.............................\......\Light.cpp

.............................\......\Light.h

.............................\......\ModelAnimation.cpp

.............................\......\ModelAnimation.h

.............................\......\ModelData.cpp

.............................\......\ModelData.h

.............................\......\ModelStruct.h

.............................\......\Morphing.cpp

.............................\......\Morphing.h

.............................\......\MorphingFrame.cpp

.............................\......\MorphingFrame.h

.............................\......\MusicPlayer.cpp

.............................\......\MusicPlayer.h

.............................\......\Parameter.cpp

.............................\......\Parameter.h

.............................\......\PMD.cpp

.............................\......\PMD.h

.............................\......\PMM.cpp

.............................\......\PMM.h

.............................\......\Renderer.cpp

.............................\......\Renderer.h

.............................\......\..source\toon0.bmp

.............................\......\........\toon01.bmp

.............................\......\........\toon02.bmp

.............................\......\........\toon03.bmp

.............................\......\........\toon04.bmp

.............................\......\........\toon05.bmp

.............................\......\........\toon06.bmp

.............................\......\........\toon07.b

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