文件名称:4767_Code-OpenGL-4.0-Shading-Language-Cookbook.zi
- 所属分类:
- 游戏引擎
- 资源属性:
- [Windows] [Visual C] [源码] [C/C++]
- 上传时间:
- 2012-11-26
- 文件大小:
- 11.68mb
- 下载次数:
- 0次
- 提 供 者:
- Sudhakar********
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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4767_Code-OpenGL 4.0 Shading Language Cookbook
(系统自动生成,下载前可以参看下载内容)
下载文件列表
4767_Code
.........\chapter01
.........\.........\.hg_archival.txt
.........\.........\chapter01.pro
.........\.........\glslprogram.cpp
.........\.........\glslprogram.h
.........\.........\glutils.cpp
.........\.........\glutils.h
.........\.........\main.cpp
.........\.........\mainview.cpp
.........\.........\mainview.h
.........\.........\README
.........\.........\scene.h
.........\.........\scenebasic.cpp
.........\.........\scenebasic.h
.........\.........\scenebasic_layout.cpp
.........\.........\scenebasic_layout.h
.........\.........\scenebasic_uniform.cpp
.........\.........\scenebasic_uniform.h
.........\.........\scenebasic_uniformblock.cpp
.........\.........\scenebasic_uniformblock.h
.........\.........\shader
.........\.........\......\basic.frag
.........\.........\......\basic.vert
.........\.........\......\basic_layout.frag
.........\.........\......\basic_layout.vert
.........\.........\......\basic_uniform.frag
.........\.........\......\basic_uniform.vert
.........\.........\......\basic_uniformblock.frag
.........\.........\......\basic_uniformblock.vert
.........\chapter02
.........\.........\.hg_archival.txt
.........\.........\chapter02.pro
.........\.........\defines.h
.........\.........\drawable.cpp
.........\.........\drawable.h
.........\.........\glslprogram.cpp
.........\.........\glslprogram.h
.........\.........\glutils.cpp
.........\.........\glutils.h
.........\.........\main.cpp
.........\.........\mainview.cpp
.........\.........\mainview.h
.........\.........\media
.........\.........\.....\bs_ears.obj
.........\.........\README
.........\.........\scene.h
.........\.........\sceneads.cpp
.........\.........\sceneads.h
.........\.........\scenediffuse.cpp
.........\.........\scenediffuse.h
.........\.........\scenediscard.cpp
.........\.........\scenediscard.h
.........\.........\sceneflat.cpp
.........\.........\sceneflat.h
.........\.........\scenesubroutine.cpp
.........\.........\scenesubroutine.h
.........\.........\scenetwoside.cpp
.........\.........\scenetwoside.h
.........\.........\shader
.........\.........\......\diffuse.frag
.........\.........\......\diffuse.vert
.........\.........\......\discard.frag
.........\.........\......\discard.vert
.........\.........\......\flat.frag
.........\.........\......\flat.vert
.........\.........\......\function.frag
.........\.........\......\function.vert
.........\.........\......\phong.frag
.........\.........\......\phong.vert
.........\.........\......\subroutine.frag
.........\.........\......\subroutine.vert
.........\.........\......\twoside.frag
.........\.........\......\twoside.vert
.........\.........\teapotdata.h
.........\.........\vbomesh.cpp
.........\.........\vbomesh.h
.........\.........\vboteapot.cpp
.........\.........\vboteapot.h
.........\.........\vbotorus.cpp
.........\.........\vbotorus.h
.........\chapter03
.........\.........\.hg_archival.txt
.........\.........\chapter03.pro
.........\.........\defines.h
.........\.........\drawable.cpp
.........\.........\drawable.h
.........\.........\glslprogram.cpp
.........\.........\glslprogram.h
.........\.........\glutils.cpp
.........\.........\glutils.h
.........\.........\main.cpp
.........\.........\mainview.cpp
.........\.........\mainview.h
.........\.........\media
.........\.........\.....\pig_triangulated.obj
.........\.........\README
.........\.........\scene.h
.........\.........\scenedirectional.cpp
.........\.........\scenedirectional.h
.........\chapter01
.........\.........\.hg_archival.txt
.........\.........\chapter01.pro
.........\.........\glslprogram.cpp
.........\.........\glslprogram.h
.........\.........\glutils.cpp
.........\.........\glutils.h
.........\.........\main.cpp
.........\.........\mainview.cpp
.........\.........\mainview.h
.........\.........\README
.........\.........\scene.h
.........\.........\scenebasic.cpp
.........\.........\scenebasic.h
.........\.........\scenebasic_layout.cpp
.........\.........\scenebasic_layout.h
.........\.........\scenebasic_uniform.cpp
.........\.........\scenebasic_uniform.h
.........\.........\scenebasic_uniformblock.cpp
.........\.........\scenebasic_uniformblock.h
.........\.........\shader
.........\.........\......\basic.frag
.........\.........\......\basic.vert
.........\.........\......\basic_layout.frag
.........\.........\......\basic_layout.vert
.........\.........\......\basic_uniform.frag
.........\.........\......\basic_uniform.vert
.........\.........\......\basic_uniformblock.frag
.........\.........\......\basic_uniformblock.vert
.........\chapter02
.........\.........\.hg_archival.txt
.........\.........\chapter02.pro
.........\.........\defines.h
.........\.........\drawable.cpp
.........\.........\drawable.h
.........\.........\glslprogram.cpp
.........\.........\glslprogram.h
.........\.........\glutils.cpp
.........\.........\glutils.h
.........\.........\main.cpp
.........\.........\mainview.cpp
.........\.........\mainview.h
.........\.........\media
.........\.........\.....\bs_ears.obj
.........\.........\README
.........\.........\scene.h
.........\.........\sceneads.cpp
.........\.........\sceneads.h
.........\.........\scenediffuse.cpp
.........\.........\scenediffuse.h
.........\.........\scenediscard.cpp
.........\.........\scenediscard.h
.........\.........\sceneflat.cpp
.........\.........\sceneflat.h
.........\.........\scenesubroutine.cpp
.........\.........\scenesubroutine.h
.........\.........\scenetwoside.cpp
.........\.........\scenetwoside.h
.........\.........\shader
.........\.........\......\diffuse.frag
.........\.........\......\diffuse.vert
.........\.........\......\discard.frag
.........\.........\......\discard.vert
.........\.........\......\flat.frag
.........\.........\......\flat.vert
.........\.........\......\function.frag
.........\.........\......\function.vert
.........\.........\......\phong.frag
.........\.........\......\phong.vert
.........\.........\......\subroutine.frag
.........\.........\......\subroutine.vert
.........\.........\......\twoside.frag
.........\.........\......\twoside.vert
.........\.........\teapotdata.h
.........\.........\vbomesh.cpp
.........\.........\vbomesh.h
.........\.........\vboteapot.cpp
.........\.........\vboteapot.h
.........\.........\vbotorus.cpp
.........\.........\vbotorus.h
.........\chapter03
.........\.........\.hg_archival.txt
.........\.........\chapter03.pro
.........\.........\defines.h
.........\.........\drawable.cpp
.........\.........\drawable.h
.........\.........\glslprogram.cpp
.........\.........\glslprogram.h
.........\.........\glutils.cpp
.........\.........\glutils.h
.........\.........\main.cpp
.........\.........\mainview.cpp
.........\.........\mainview.h
.........\.........\media
.........\.........\.....\pig_triangulated.obj
.........\.........\README
.........\.........\scene.h
.........\.........\scenedirectional.cpp
.........\.........\scenedirectional.h