文件名称:BHMFile-0.1a
- 所属分类:
- 游戏引擎
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 5.54mb
- 下载次数:
- 0次
- 提 供 者:
- AgentO******
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
BHM animated model format
(系统自动生成,下载前可以参看下载内容)
下载文件列表
src
...\BHM3DSample
...\...........\Anim
...\...........\....\AnimKey.h
...\...........\....\BezPosKey.h
...\...........\....\Interpolate.cpp
...\...........\....\Interpolate.h
...\...........\....\Movable.cpp
...\...........\....\Movable.h
...\...........\....\PosKey.h
...\...........\....\RotKey.h
...\...........\....\TCBRotKey.h
...\...........\BHM 3D Sample_VS2010.sln
...\...........\BHM 3D Sample_VS2010.vcxproj
...\...........\BHM 3D Sample_VS2010.vcxproj.filters
...\...........\COPYRIGHT.txt
...\...........\Data
...\...........\....\Bohemiq.jpg
...\...........\....\FragmentProgram.arb
...\...........\....\FragmentShader.glsl
...\...........\....\skin.bhm
...\...........\....\VertexProgram.arb
...\...........\....\VertexShader.glsl
...\...........\....\VertexSkinProgram.arb
...\...........\....\VertexSkinShader.glsl
...\...........\Geometry
...\...........\........\BHMObject.cpp
...\...........\........\BHMObject.h
...\...........\........\Buffer.cpp
...\...........\........\Buffer.h
...\...........\........\Mesh.cpp
...\...........\........\Mesh.h
...\...........\........\Object3D.cpp
...\...........\........\Object3D.h
...\...........\........\VBOMesh.cpp
...\...........\........\VBOMesh.h
...\...........\........\VertexDescriptor.cpp
...\...........\........\VertexDescriptor.h
...\...........\GL
...\...........\..\GLTypes.h
...\...........\..\GLUX.cpp
...\...........\..\GLUX.h
...\...........\..\GLUXMath.cpp
...\...........\..\GLUXMath.h
...\...........\..\GLUXUtil.h
...\...........\GLUX_VS2010.vcxproj
...\...........\GLUX_VS2010.vcxproj.filters
...\...........\Main.cpp
...\...........\Makefile
...\...........\Makefile-BHM3DSample.mk
...\...........\Material
...\...........\........\ASMMaterial.cpp
...\...........\........\ASMMaterial.h
...\...........\........\ASMShader.cpp
...\...........\........\ASMShader.h
...\...........\........\FFMaterial.cpp
...\...........\........\FFMaterial.h
...\...........\........\Material.cpp
...\...........\........\Material.h
...\...........\........\Program.cpp
...\...........\........\Program.h
...\...........\........\Shader.cpp
...\...........\........\Shader.h
...\...........\........\ShaderMaterial.cpp
...\...........\........\ShaderMaterial.h
...\...........\........\SkinnedASMMaterial.cpp
...\...........\........\SkinnedASMMaterial.h
...\...........\........\SkinnedMaterial.cpp
...\...........\........\SkinnedMaterial.h
...\...........\........\Texture.cpp
...\...........\........\Texture.h
...\...........\nbproject
...\...........\.........\configurations.xml
...\...........\.........\Makefile-Default.mk
...\...........\.........\Makefile-impl.mk
...\...........\.........\Makefile-variables.mk
...\...........\.........\Package-Default.bash
...\...........\.........\project.properties
...\...........\.........\project.xml
...\...........\README.txt
...\...........\State.cpp
...\...........\State.h
...\bhmexporter
...\...........\bhm3d.h
...\...........\bhmanim.cpp
...\...........\bhmexporter.cpp
...\...........\bhmexporter.def
...\...........\bhmexporter.h
...\...........\bhmexporter.rc
...\...........\bhmexporter_VS2010.sln
...\...........\bhmexporter_VS2010.vcxproj
...\...........\bhmexporter_VS2010.vcxproj.filters
...\...........\bhmexporter_VS2010.vcxproj.user
...\...........\BHMLoader.cpp
...\...........\BHMLoader_VS2010.vcxproj
...\...........\BHMLoader_VS2010.vcxproj.filters
...\...........\bhmreader.cpp
...\...........\COPYRIGHT.txt
...\...........\resource.h
...\...........\test.BHM
...\BHM3DSample
...\...........\Anim
...\...........\....\AnimKey.h
...\...........\....\BezPosKey.h
...\...........\....\Interpolate.cpp
...\...........\....\Interpolate.h
...\...........\....\Movable.cpp
...\...........\....\Movable.h
...\...........\....\PosKey.h
...\...........\....\RotKey.h
...\...........\....\TCBRotKey.h
...\...........\BHM 3D Sample_VS2010.sln
...\...........\BHM 3D Sample_VS2010.vcxproj
...\...........\BHM 3D Sample_VS2010.vcxproj.filters
...\...........\COPYRIGHT.txt
...\...........\Data
...\...........\....\Bohemiq.jpg
...\...........\....\FragmentProgram.arb
...\...........\....\FragmentShader.glsl
...\...........\....\skin.bhm
...\...........\....\VertexProgram.arb
...\...........\....\VertexShader.glsl
...\...........\....\VertexSkinProgram.arb
...\...........\....\VertexSkinShader.glsl
...\...........\Geometry
...\...........\........\BHMObject.cpp
...\...........\........\BHMObject.h
...\...........\........\Buffer.cpp
...\...........\........\Buffer.h
...\...........\........\Mesh.cpp
...\...........\........\Mesh.h
...\...........\........\Object3D.cpp
...\...........\........\Object3D.h
...\...........\........\VBOMesh.cpp
...\...........\........\VBOMesh.h
...\...........\........\VertexDescriptor.cpp
...\...........\........\VertexDescriptor.h
...\...........\GL
...\...........\..\GLTypes.h
...\...........\..\GLUX.cpp
...\...........\..\GLUX.h
...\...........\..\GLUXMath.cpp
...\...........\..\GLUXMath.h
...\...........\..\GLUXUtil.h
...\...........\GLUX_VS2010.vcxproj
...\...........\GLUX_VS2010.vcxproj.filters
...\...........\Main.cpp
...\...........\Makefile
...\...........\Makefile-BHM3DSample.mk
...\...........\Material
...\...........\........\ASMMaterial.cpp
...\...........\........\ASMMaterial.h
...\...........\........\ASMShader.cpp
...\...........\........\ASMShader.h
...\...........\........\FFMaterial.cpp
...\...........\........\FFMaterial.h
...\...........\........\Material.cpp
...\...........\........\Material.h
...\...........\........\Program.cpp
...\...........\........\Program.h
...\...........\........\Shader.cpp
...\...........\........\Shader.h
...\...........\........\ShaderMaterial.cpp
...\...........\........\ShaderMaterial.h
...\...........\........\SkinnedASMMaterial.cpp
...\...........\........\SkinnedASMMaterial.h
...\...........\........\SkinnedMaterial.cpp
...\...........\........\SkinnedMaterial.h
...\...........\........\Texture.cpp
...\...........\........\Texture.h
...\...........\nbproject
...\...........\.........\configurations.xml
...\...........\.........\Makefile-Default.mk
...\...........\.........\Makefile-impl.mk
...\...........\.........\Makefile-variables.mk
...\...........\.........\Package-Default.bash
...\...........\.........\project.properties
...\...........\.........\project.xml
...\...........\README.txt
...\...........\State.cpp
...\...........\State.h
...\bhmexporter
...\...........\bhm3d.h
...\...........\bhmanim.cpp
...\...........\bhmexporter.cpp
...\...........\bhmexporter.def
...\...........\bhmexporter.h
...\...........\bhmexporter.rc
...\...........\bhmexporter_VS2010.sln
...\...........\bhmexporter_VS2010.vcxproj
...\...........\bhmexporter_VS2010.vcxproj.filters
...\...........\bhmexporter_VS2010.vcxproj.user
...\...........\BHMLoader.cpp
...\...........\BHMLoader_VS2010.vcxproj
...\...........\BHMLoader_VS2010.vcxproj.filters
...\...........\bhmreader.cpp
...\...........\COPYRIGHT.txt
...\...........\resource.h
...\...........\test.BHM