文件名称:axonengine
- 所属分类:
- 游戏引擎
- 资源属性:
- [Text]
- 上传时间:
- 2012-11-26
- 文件大小:
- 2.1mb
- 下载次数:
- 0次
- 提 供 者:
- Carro*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
AxonEngine 带HDR Blur 的游戏引擎,支持lua能够提供你基本的参考-AxonEngine with HDR Blur tec. support lua scr ipt.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
axonengine
..........\.gitignore
..........\7zbin.bat
..........\7zbin.txt
..........\axengine
..........\........\data
..........\........\....\data.vcproj
..........\........\....\fonts
..........\........\....\.....\Font.reg
..........\........\....\.....\NOTICE
..........\........\....\.....\README.txt
..........\........\....\.....\console.font
..........\........\....\.....\default.font
..........\........\....\materials
..........\........\....\.........\_add.mtr
..........\........\....\.........\_alphatest.mtr
..........\........\....\.........\_blend.mtr
..........\........\....\.........\_blinn.mtr
..........\........\....\.........\_branch.mtr
..........\........\....\.........\_decal.mtr
..........\........\....\.........\_frond.mtr
..........\........\....\.........\_globallight.mtr
..........\........\....\.........\_glow.mtr
..........\........\....\.........\_leafcard.mtr
..........\........\....\.........\_leafmesh.mtr
..........\........\....\.........\_physics.mtr
..........\........\....\.........\_pointlight.mtr
..........\........\....\.........\_skyNishita.mtr
..........\........\....\.........\_skyNishitaGen.mtr
..........\........\....\.........\_skybox.mtr
..........\........\....\.........\activeArea.mtr
..........\........\....\.........\animation.mtr
..........\........\....\.........\animation_GPU.mtr
..........\........\....\.........\billboardMesh.mtr
..........\........\....\.........\billboardMesh_GPU.mtr
..........\........\....\.........\bomn.mtr
..........\........\....\.........\bomn_GPU.mtr
..........\........\....\.........\default.mtr
..........\........\....\.........\depthhack.mtr
..........\........\....\.........\drawquad.mtr
..........\........\....\.........\fire.mtr
..........\........\....\.........\fire_GPU.mtr
..........\........\....\.........\flaretrail.mtr
..........\........\....\.........\font.mtr
..........\........\....\.........\grass.mtr
..........\........\....\.........\grass1.mtr
..........\........\....\.........\grass2.mtr
..........\........\....\.........\grass3.mtr
..........\........\....\.........\lingArrow.mtr
..........\........\....\.........\lingArrow_GPU.mtr
..........\........\....\.........\maskvolume.mtr
..........\........\....\.........\null.mtr
..........\........\....\.........\ocean.mtr
..........\........\....\.........\shadowblur.mtr
..........\........\....\.........\shadowmask.mtr
..........\........\....\.........\smoke.mtr
..........\........\....\.........\terrain.mtr
..........\........\....\.........\terrainbrush.mtr
..........\........\....\.........\uiDefault.mtr
..........\........\....\scripts
..........\........\....\.......\Game.lua
..........\........\....\.......\Object.lua
..........\........\....\.......\Physics.lua
..........\........\....\.......\Start.lua
..........\........\....\.......\Test.lua
..........\........\....\.......\Utils.lua
..........\........\....\.......\common.lua
..........\........\....\.......\game
..........\........\....\.......\....\Effect
..........\........\....\.......\....\......\Light.lua
..........\........\....\.......\....\......\Particle.lua
..........\........\....\.......\....\......\Sound.lua
..........\........\....\.......\....\Entity.lua
..........\........\....\.......\....\Fixed.lua
..........\........\....\.......\....\Light
..........\........\....\.......\....\.....\PointLight.lua
..........\........\....\.......\....\.....\SpotLight.lua
..........\........\....\.......\....\Node.lua
..........\........\....\.......\....\Physics
..........\........\....\.......\....\.......\Animated.lua
..........\........\....\.......\....\.......\Articulated.lua
..........\........\....\.......\....\.......\RigidBody.lua
..........\........\....\.......\....\Player.lua
..........\........\....\.......\....\StaticFixed.lua
..........\........\....\.......\....\TreeFixed.lua
..........\........\....\.......\....\Weapon_1hp.lua
..........\........\....\.......\....\Weapon_1hp_Mauser.lua
..........\........\....\.......\human.lua
..........\........\....\.......\physics
..........\........\..
..........\.gitignore
..........\7zbin.bat
..........\7zbin.txt
..........\axengine
..........\........\data
..........\........\....\data.vcproj
..........\........\....\fonts
..........\........\....\.....\Font.reg
..........\........\....\.....\NOTICE
..........\........\....\.....\README.txt
..........\........\....\.....\console.font
..........\........\....\.....\default.font
..........\........\....\materials
..........\........\....\.........\_add.mtr
..........\........\....\.........\_alphatest.mtr
..........\........\....\.........\_blend.mtr
..........\........\....\.........\_blinn.mtr
..........\........\....\.........\_branch.mtr
..........\........\....\.........\_decal.mtr
..........\........\....\.........\_frond.mtr
..........\........\....\.........\_globallight.mtr
..........\........\....\.........\_glow.mtr
..........\........\....\.........\_leafcard.mtr
..........\........\....\.........\_leafmesh.mtr
..........\........\....\.........\_physics.mtr
..........\........\....\.........\_pointlight.mtr
..........\........\....\.........\_skyNishita.mtr
..........\........\....\.........\_skyNishitaGen.mtr
..........\........\....\.........\_skybox.mtr
..........\........\....\.........\activeArea.mtr
..........\........\....\.........\animation.mtr
..........\........\....\.........\animation_GPU.mtr
..........\........\....\.........\billboardMesh.mtr
..........\........\....\.........\billboardMesh_GPU.mtr
..........\........\....\.........\bomn.mtr
..........\........\....\.........\bomn_GPU.mtr
..........\........\....\.........\default.mtr
..........\........\....\.........\depthhack.mtr
..........\........\....\.........\drawquad.mtr
..........\........\....\.........\fire.mtr
..........\........\....\.........\fire_GPU.mtr
..........\........\....\.........\flaretrail.mtr
..........\........\....\.........\font.mtr
..........\........\....\.........\grass.mtr
..........\........\....\.........\grass1.mtr
..........\........\....\.........\grass2.mtr
..........\........\....\.........\grass3.mtr
..........\........\....\.........\lingArrow.mtr
..........\........\....\.........\lingArrow_GPU.mtr
..........\........\....\.........\maskvolume.mtr
..........\........\....\.........\null.mtr
..........\........\....\.........\ocean.mtr
..........\........\....\.........\shadowblur.mtr
..........\........\....\.........\shadowmask.mtr
..........\........\....\.........\smoke.mtr
..........\........\....\.........\terrain.mtr
..........\........\....\.........\terrainbrush.mtr
..........\........\....\.........\uiDefault.mtr
..........\........\....\scripts
..........\........\....\.......\Game.lua
..........\........\....\.......\Object.lua
..........\........\....\.......\Physics.lua
..........\........\....\.......\Start.lua
..........\........\....\.......\Test.lua
..........\........\....\.......\Utils.lua
..........\........\....\.......\common.lua
..........\........\....\.......\game
..........\........\....\.......\....\Effect
..........\........\....\.......\....\......\Light.lua
..........\........\....\.......\....\......\Particle.lua
..........\........\....\.......\....\......\Sound.lua
..........\........\....\.......\....\Entity.lua
..........\........\....\.......\....\Fixed.lua
..........\........\....\.......\....\Light
..........\........\....\.......\....\.....\PointLight.lua
..........\........\....\.......\....\.....\SpotLight.lua
..........\........\....\.......\....\Node.lua
..........\........\....\.......\....\Physics
..........\........\....\.......\....\.......\Animated.lua
..........\........\....\.......\....\.......\Articulated.lua
..........\........\....\.......\....\.......\RigidBody.lua
..........\........\....\.......\....\Player.lua
..........\........\....\.......\....\StaticFixed.lua
..........\........\....\.......\....\TreeFixed.lua
..........\........\....\.......\....\Weapon_1hp.lua
..........\........\....\.......\....\Weapon_1hp_Mauser.lua
..........\........\....\.......\human.lua
..........\........\....\.......\physics
..........\........\..