文件名称:CH08_code
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cocos2d 书籍 学习的第8课程 源代码-Cocos2d learn books eighth course source code
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下载文件列表
CH08_code
.........\.DS_Store
__MACOSX
........\CH08_code
........\.........\._.DS_Store
CH08_code\ShootEmUp01
.........\...........\.DS_Store
__MACOSX\CH08_code\ShootEmUp01
........\.........\...........\._.DS_Store
CH08_code\ShootEmUp01\Classes
.........\...........\.......\Bullet.h
__MACOSX\CH08_code\ShootEmUp01\Classes
........\.........\...........\.......\._Bullet.h
CH08_code\ShootEmUp01\Classes\Bullet.m
__MACOSX\CH08_code\ShootEmUp01\Classes\._Bullet.m
CH08_code\ShootEmUp01\Classes\BulletCache.h
__MACOSX\CH08_code\ShootEmUp01\Classes\._BulletCache.h
CH08_code\ShootEmUp01\Classes\BulletCache.m
__MACOSX\CH08_code\ShootEmUp01\Classes\._BulletCache.m
CH08_code\ShootEmUp01\Classes\CCAnimationHelper.h
__MACOSX\CH08_code\ShootEmUp01\Classes\._CCAnimationHelper.h
CH08_code\ShootEmUp01\Classes\CCAnimationHelper.m
__MACOSX\CH08_code\ShootEmUp01\Classes\._CCAnimationHelper.m
CH08_code\ShootEmUp01\Classes\ColoredCircleSprite.h
.........\...........\.......\ColoredCircleSprite.m
.........\...........\.......\GameScene.h
__MACOSX\CH08_code\ShootEmUp01\Classes\._GameScene.h
CH08_code\ShootEmUp01\Classes\GameScene.m
__MACOSX\CH08_code\ShootEmUp01\Classes\._GameScene.m
CH08_code\ShootEmUp01\Classes\InputLayer.h
__MACOSX\CH08_code\ShootEmUp01\Classes\._InputLayer.h
CH08_code\ShootEmUp01\Classes\InputLayer.m
__MACOSX\CH08_code\ShootEmUp01\Classes\._InputLayer.m
CH08_code\ShootEmUp01\Classes\ParallaxBackground.h
__MACOSX\CH08_code\ShootEmUp01\Classes\._ParallaxBackground.h
CH08_code\ShootEmUp01\Classes\ParallaxBackground.m
__MACOSX\CH08_code\ShootEmUp01\Classes\._ParallaxBackground.m
CH08_code\ShootEmUp01\Classes\Ship.h
__MACOSX\CH08_code\ShootEmUp01\Classes\._Ship.h
CH08_code\ShootEmUp01\Classes\Ship.m
__MACOSX\CH08_code\ShootEmUp01\Classes\._Ship.m
CH08_code\ShootEmUp01\Classes\SneakyButton.h
.........\...........\.......\SneakyButton.m
.........\...........\.......\SneakyButtonSkinnedBase.h
.........\...........\.......\SneakyButtonSkinnedBase.m
.........\...........\.......\SneakyExtensions.h
__MACOSX\CH08_code\ShootEmUp01\Classes\._SneakyExtensions.h
CH08_code\ShootEmUp01\Classes\SneakyExtensions.m
__MACOSX\CH08_code\ShootEmUp01\Classes\._SneakyExtensions.m
CH08_code\ShootEmUp01\Classes\SneakyJoystick.h
.........\...........\.......\SneakyJoystick.m
.........\...........\.......\SneakyJoystickSkinnedBase.h
.........\...........\.......\SneakyJoystickSkinnedBase.m
.........\...........\.......\SpriteBatchesAppDelegate.h
.........\...........\.......\SpriteBatchesAppDelegate.m
__MACOSX\CH08_code\ShootEmUp01\Classes\._SpriteBatchesAppDelegate.m
CH08_code\ShootEmUp01\libs
.........\...........\....\.DS_Store
__MACOSX\CH08_code\ShootEmUp01\libs
........\.........\...........\....\._.DS_Store
CH08_code\ShootEmUp01\libs\cocos2d
.........\...........\....\.......\CCAction.h
.........\...........\....\.......\CCAction.m
.........\...........\....\.......\CCActionManager.h
.........\...........\....\.......\CCActionManager.m
.........\...........\....\.......\CCAtlasNode.h
.........\...........\....\.......\CCAtlasNode.m
.........\...........\....\.......\CCBitmapFontAtlas.h
.........\...........\....\.......\CCBitmapFontAtlas.m
.........\...........\....\.......\CCBlockSupport.h
.........\...........\....\.......\CCBlockSupport.m
.........\...........\....\.......\CCCamera.h
.........\...........\....\.......\CCCamera.m
.........\...........\....\.......\CCCameraAction.h
.........\...........\....\.......\CCCameraAction.m
.........\...........\....\.......\CCCompatibility.h
.........\...........\....\.......\CCCompatibility.m
.........\...........\....\.......\ccConfig.h
__MACOSX\CH08_code\ShootEmUp01\libs\cocos2d
........\.........\...........\....\.......\._ccConfig.h
CH08_code\ShootEmUp01\libs\cocos2d\CCConfiguration.h
.........\...........\....\.......\CCConfiguration.m
.........\...........\....\.......\CCDirector.h
.........\...........\....\.......\CCDirector.m
.........\...........\....\.......\CCDrawingPrimitives.h
.........\...........\....\.......\CCDrawingPrimitives.m
.........\...........\....\.......\CCEaseAction.h
........
.........\.DS_Store
__MACOSX
........\CH08_code
........\.........\._.DS_Store
CH08_code\ShootEmUp01
.........\...........\.DS_Store
__MACOSX\CH08_code\ShootEmUp01
........\.........\...........\._.DS_Store
CH08_code\ShootEmUp01\Classes
.........\...........\.......\Bullet.h
__MACOSX\CH08_code\ShootEmUp01\Classes
........\.........\...........\.......\._Bullet.h
CH08_code\ShootEmUp01\Classes\Bullet.m
__MACOSX\CH08_code\ShootEmUp01\Classes\._Bullet.m
CH08_code\ShootEmUp01\Classes\BulletCache.h
__MACOSX\CH08_code\ShootEmUp01\Classes\._BulletCache.h
CH08_code\ShootEmUp01\Classes\BulletCache.m
__MACOSX\CH08_code\ShootEmUp01\Classes\._BulletCache.m
CH08_code\ShootEmUp01\Classes\CCAnimationHelper.h
__MACOSX\CH08_code\ShootEmUp01\Classes\._CCAnimationHelper.h
CH08_code\ShootEmUp01\Classes\CCAnimationHelper.m
__MACOSX\CH08_code\ShootEmUp01\Classes\._CCAnimationHelper.m
CH08_code\ShootEmUp01\Classes\ColoredCircleSprite.h
.........\...........\.......\ColoredCircleSprite.m
.........\...........\.......\GameScene.h
__MACOSX\CH08_code\ShootEmUp01\Classes\._GameScene.h
CH08_code\ShootEmUp01\Classes\GameScene.m
__MACOSX\CH08_code\ShootEmUp01\Classes\._GameScene.m
CH08_code\ShootEmUp01\Classes\InputLayer.h
__MACOSX\CH08_code\ShootEmUp01\Classes\._InputLayer.h
CH08_code\ShootEmUp01\Classes\InputLayer.m
__MACOSX\CH08_code\ShootEmUp01\Classes\._InputLayer.m
CH08_code\ShootEmUp01\Classes\ParallaxBackground.h
__MACOSX\CH08_code\ShootEmUp01\Classes\._ParallaxBackground.h
CH08_code\ShootEmUp01\Classes\ParallaxBackground.m
__MACOSX\CH08_code\ShootEmUp01\Classes\._ParallaxBackground.m
CH08_code\ShootEmUp01\Classes\Ship.h
__MACOSX\CH08_code\ShootEmUp01\Classes\._Ship.h
CH08_code\ShootEmUp01\Classes\Ship.m
__MACOSX\CH08_code\ShootEmUp01\Classes\._Ship.m
CH08_code\ShootEmUp01\Classes\SneakyButton.h
.........\...........\.......\SneakyButton.m
.........\...........\.......\SneakyButtonSkinnedBase.h
.........\...........\.......\SneakyButtonSkinnedBase.m
.........\...........\.......\SneakyExtensions.h
__MACOSX\CH08_code\ShootEmUp01\Classes\._SneakyExtensions.h
CH08_code\ShootEmUp01\Classes\SneakyExtensions.m
__MACOSX\CH08_code\ShootEmUp01\Classes\._SneakyExtensions.m
CH08_code\ShootEmUp01\Classes\SneakyJoystick.h
.........\...........\.......\SneakyJoystick.m
.........\...........\.......\SneakyJoystickSkinnedBase.h
.........\...........\.......\SneakyJoystickSkinnedBase.m
.........\...........\.......\SpriteBatchesAppDelegate.h
.........\...........\.......\SpriteBatchesAppDelegate.m
__MACOSX\CH08_code\ShootEmUp01\Classes\._SpriteBatchesAppDelegate.m
CH08_code\ShootEmUp01\libs
.........\...........\....\.DS_Store
__MACOSX\CH08_code\ShootEmUp01\libs
........\.........\...........\....\._.DS_Store
CH08_code\ShootEmUp01\libs\cocos2d
.........\...........\....\.......\CCAction.h
.........\...........\....\.......\CCAction.m
.........\...........\....\.......\CCActionManager.h
.........\...........\....\.......\CCActionManager.m
.........\...........\....\.......\CCAtlasNode.h
.........\...........\....\.......\CCAtlasNode.m
.........\...........\....\.......\CCBitmapFontAtlas.h
.........\...........\....\.......\CCBitmapFontAtlas.m
.........\...........\....\.......\CCBlockSupport.h
.........\...........\....\.......\CCBlockSupport.m
.........\...........\....\.......\CCCamera.h
.........\...........\....\.......\CCCamera.m
.........\...........\....\.......\CCCameraAction.h
.........\...........\....\.......\CCCameraAction.m
.........\...........\....\.......\CCCompatibility.h
.........\...........\....\.......\CCCompatibility.m
.........\...........\....\.......\ccConfig.h
__MACOSX\CH08_code\ShootEmUp01\libs\cocos2d
........\.........\...........\....\.......\._ccConfig.h
CH08_code\ShootEmUp01\libs\cocos2d\CCConfiguration.h
.........\...........\....\.......\CCConfiguration.m
.........\...........\....\.......\CCDirector.h
.........\...........\....\.......\CCDirector.m
.........\...........\....\.......\CCDrawingPrimitives.h
.........\...........\....\.......\CCDrawingPrimitives.m
.........\...........\....\.......\CCEaseAction.h
........