文件名称:chess
- 所属分类:
- 数据结构常用算法
- 资源属性:
- [C/C++] [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 945kb
- 下载次数:
- 0次
- 提 供 者:
- buaa_*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
这是一份国际象棋的源程序,实现了两个玩家在联网的状态下进行对战的功能,使用控制台的方式实现,十分适合C++初学者学习数据结构,套接字等,采用VS2010环境开发-This is the source of an international chess, two players in the state of networked multiplayer capability, use the console to achieve very
For C beginners to learn data structures, sockets, etc., using the VS2010 environment and development
For C beginners to learn data structures, sockets, etc., using the VS2010 environment and development
(系统自动生成,下载前可以参看下载内容)
下载文件列表
chess\chess\Board.cpp
.....\.....\Board.h
.....\.....\chess.vcxproj
.....\.....\chess.vcxproj.filters
.....\.....\chess.vcxproj.user
.....\.....\ChessMove.cpp
.....\.....\ChessMove.h
.....\.....\Debug\Board.obj
.....\.....\.....\chess.exe.intermediate.manifest
.....\.....\.....\chess.lastbuildstate
.....\.....\.....\chess.log
.....\.....\.....\ChessMove.obj
.....\.....\.....\CL.read.1.tlog
.....\.....\.....\CL.write.1.tlog
.....\.....\.....\Game.obj
.....\.....\.....\link.read.1.tlog
.....\.....\.....\link.read.2.tlog
.....\.....\.....\link.write.1.tlog
.....\.....\.....\Main.obj
.....\.....\.....\mt.read.1.tlog
.....\.....\.....\mt.write.1.tlog
.....\.....\.....\MyBishop.obj
.....\.....\.....\MyKing.obj
.....\.....\.....\MyKnight.obj
.....\.....\.....\MyPawn.obj
.....\.....\.....\MyQueen.obj
.....\.....\.....\MyRook.obj
.....\.....\.....\NetworkConnection.obj
.....\.....\.....\Piece.obj
.....\.....\.....\vc100.idb
.....\.....\.....\vc100.pdb
.....\.....\.....\ws-util.obj
.....\.....\FilledShapes.h
.....\.....\FilledShapes_Lib.lib
.....\.....\Game.cpp
.....\.....\Game.h
.....\.....\Main.cpp
.....\.....\MyBishop.cpp
.....\.....\MyBishop.h
.....\.....\MyKing.cpp
.....\.....\MyKing.h
.....\.....\MyKnight.cpp
.....\.....\MyKnight.h
.....\.....\MyPawn.cpp
.....\.....\MyPawn.h
.....\.....\MyQueen.cpp
.....\.....\MyQueen.h
.....\.....\MyRook.cpp
.....\.....\MyRook.h
.....\.....\NetworkConnection.cpp
.....\.....\NetworkConnection.h
.....\.....\Piece.cpp
.....\.....\Piece.h
.....\.....\ws-util.cpp
.....\.....\ws-util.h
.....\chess.sln
.....\chess.suo
.....\Debug\chess.exe
.....\.....\chess.ilk
.....\.....\chess.pdb
.....\Game.cpp
.....\main.cpp
.....\chess\Debug
.....\chess
.....\Debug
chess
.....\.....\Board.h
.....\.....\chess.vcxproj
.....\.....\chess.vcxproj.filters
.....\.....\chess.vcxproj.user
.....\.....\ChessMove.cpp
.....\.....\ChessMove.h
.....\.....\Debug\Board.obj
.....\.....\.....\chess.exe.intermediate.manifest
.....\.....\.....\chess.lastbuildstate
.....\.....\.....\chess.log
.....\.....\.....\ChessMove.obj
.....\.....\.....\CL.read.1.tlog
.....\.....\.....\CL.write.1.tlog
.....\.....\.....\Game.obj
.....\.....\.....\link.read.1.tlog
.....\.....\.....\link.read.2.tlog
.....\.....\.....\link.write.1.tlog
.....\.....\.....\Main.obj
.....\.....\.....\mt.read.1.tlog
.....\.....\.....\mt.write.1.tlog
.....\.....\.....\MyBishop.obj
.....\.....\.....\MyKing.obj
.....\.....\.....\MyKnight.obj
.....\.....\.....\MyPawn.obj
.....\.....\.....\MyQueen.obj
.....\.....\.....\MyRook.obj
.....\.....\.....\NetworkConnection.obj
.....\.....\.....\Piece.obj
.....\.....\.....\vc100.idb
.....\.....\.....\vc100.pdb
.....\.....\.....\ws-util.obj
.....\.....\FilledShapes.h
.....\.....\FilledShapes_Lib.lib
.....\.....\Game.cpp
.....\.....\Game.h
.....\.....\Main.cpp
.....\.....\MyBishop.cpp
.....\.....\MyBishop.h
.....\.....\MyKing.cpp
.....\.....\MyKing.h
.....\.....\MyKnight.cpp
.....\.....\MyKnight.h
.....\.....\MyPawn.cpp
.....\.....\MyPawn.h
.....\.....\MyQueen.cpp
.....\.....\MyQueen.h
.....\.....\MyRook.cpp
.....\.....\MyRook.h
.....\.....\NetworkConnection.cpp
.....\.....\NetworkConnection.h
.....\.....\Piece.cpp
.....\.....\Piece.h
.....\.....\ws-util.cpp
.....\.....\ws-util.h
.....\chess.sln
.....\chess.suo
.....\Debug\chess.exe
.....\.....\chess.ilk
.....\.....\chess.pdb
.....\Game.cpp
.....\main.cpp
.....\chess\Debug
.....\chess
.....\Debug
chess