文件名称:OgrePhysX0.4
- 所属分类:
- 游戏引擎
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 7.85mb
- 下载次数:
- 0次
- 提 供 者:
- 王**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Features:
- PhysX initialisation
- bind scene nodes or other "PointRenderable" implementations to actors
- mesh cooking
- raycasting
- destructible objects
I will probably implement more features in the future, but the main idea is to keep the wrapper small and simple.
The attached zip file contains the library and a small demo. You need PhysX 3.1 to use OgrePhysX.
-特点:
- PhysX物理初始化
- 绑定场景节点或其他“ PointRenderable的”实现演员
- 网烹饪
- 光线投射
- 破坏对象
我可能会在未来实现更多的功能,但其主要思想是保持小而简单的包装。
所附的zip文件包含库和一个小演示。你需要的PhysX 3.1使用OgrePhysX 。
- PhysX initialisation
- bind scene nodes or other "PointRenderable" implementations to actors
- mesh cooking
- raycasting
- destructible objects
I will probably implement more features in the future, but the main idea is to keep the wrapper small and simple.
The attached zip file contains the library and a small demo. You need PhysX 3.1 to use OgrePhysX.
-特点:
- PhysX物理初始化
- 绑定场景节点或其他“ PointRenderable的”实现演员
- 网烹饪
- 光线投射
- 破坏对象
我可能会在未来实现更多的功能,但其主要思想是保持小而简单的包装。
所附的zip文件包含库和一个小演示。你需要的PhysX 3.1使用OgrePhysX 。
(系统自动生成,下载前可以参看下载内容)
下载文件列表
OgrePhysX
.........\Demo
.........\....\bin
.........\....\...\Data
.........\....\...\....\Mats.material
.........\....\...\....\meteor.xml
.........\....\...\....\meteor_0.mesh
.........\....\...\....\meteor_1.mesh
.........\....\...\....\meteor_10.mesh
.........\....\...\....\meteor_11.mesh
.........\....\...\....\meteor_12.mesh
.........\....\...\....\meteor_13.mesh
.........\....\...\....\meteor_14.mesh
.........\....\...\....\meteor_15.mesh
.........\....\...\....\meteor_16.mesh
.........\....\...\....\meteor_17.mesh
.........\....\...\....\meteor_18.mesh
.........\....\...\....\meteor_19.mesh
.........\....\...\....\meteor_2.mesh
.........\....\...\....\meteor_20.mesh
.........\....\...\....\meteor_3.mesh
.........\....\...\....\meteor_4.mesh
.........\....\...\....\meteor_5.mesh
.........\....\...\....\meteor_6.mesh
.........\....\...\....\meteor_7.mesh
.........\....\...\....\meteor_8.mesh
.........\....\...\....\meteor_9.mesh
.........\....\...\plugins.cfg
.........\....\...\plugins_d.cfg
.........\....\Demo.cpp
.........\....\DestructionDemo.filters
.........\....\DestructionDemo.vcxproj
.........\....\DestructionDemo.vcxproj.user
.........\include
.........\.......\OgrePhysX.h
.........\.......\OgrePhysXActor.h
.........\.......\OgrePhysXClasses.h
.........\.......\OgrePhysXConvert.h
.........\.......\OgrePhysXCooker.h
.........\.......\OgrePhysXDestructible.h
.........\.......\OgrePhysXGeometry.h
.........\.......\OgrePhysXLogOutputStream.h
.........\.......\OgrePhysXNodeRenderable.h
.........\.......\OgrePhysXPointRenderable.h
.........\.......\OgrePhysXRagdoll.h
.........\.......\OgrePhysXRenderableBinding.h
.........\.......\OgrePhysXRenderedActorBinding.h
.........\.......\OgrePhysXScene.h
.........\.......\OgrePhysXStreams.h
.........\.......\OgrePhysXWorld.h
.........\lib
.........\MeshSplitter
.........\............\.cproject
.........\............\.project
.........\............\Autotriangulation.cpp
.........\............\Autotriangulation.h
.........\............\CutMeshGenerator.cpp
.........\............\CutMeshGenerator.h
.........\............\DestructibleMeshSplitter.cpp
.........\............\DestructibleMeshSplitter.h
.........\............\FractalNoiseGenerator.cpp
.........\............\FractalNoiseGenerator.h
.........\............\GeometricTools.cpp
.........\............\GeometricTools.h
.........\............\MeshSplitter.vcxproj
.........\............\MeshSplitter.vcxproj.filters
.........\............\MeshTools.cpp
.........\............\MeshTools.h
.........\............\OgreMeshExtractor.cpp
.........\............\OgreMeshExtractor.h
.........\............\splitter_main.cpp
.........\............\VertexMerger.cpp
.........\............\VertexMerger.h
.........\OgrePhysX.sln
.........\OgrePhysX.vcxproj
.........\OgrePhysX.vcxproj.filters
.........\README
.........\source
.........\......\OgrePhysXCooker.cpp
.........\......\OgrePhysXDestructible.cpp
.........\......\OgrePhysXNodeRenderable.cpp
.........\......\OgrePhysXRagdoll.cpp
.........\......\OgrePhysXRenderedActorBinding.cpp
.........\......\OgrePhysXScene.cpp
.........\......\OgrePhysXStreams.cpp
.........\......\OgrePhysXWorld.cpp
.........\TinyXML
.........\.......\tinyxml.cpp
.........\.......\tinyxml.h
.........\.......\tinyxmlerror.cpp
.........\.......\tinyxmlparser.cpp
bin
...\Data
...\....\Mats.material
...\....\meteor.xml
...\....\meteor_0.mesh
...\....\meteor_1.mesh
...\....\meteor_10.mesh
...\....\meteor_11.mesh
...\....\meteor_12.mesh
.........\Demo
.........\....\bin
.........\....\...\Data
.........\....\...\....\Mats.material
.........\....\...\....\meteor.xml
.........\....\...\....\meteor_0.mesh
.........\....\...\....\meteor_1.mesh
.........\....\...\....\meteor_10.mesh
.........\....\...\....\meteor_11.mesh
.........\....\...\....\meteor_12.mesh
.........\....\...\....\meteor_13.mesh
.........\....\...\....\meteor_14.mesh
.........\....\...\....\meteor_15.mesh
.........\....\...\....\meteor_16.mesh
.........\....\...\....\meteor_17.mesh
.........\....\...\....\meteor_18.mesh
.........\....\...\....\meteor_19.mesh
.........\....\...\....\meteor_2.mesh
.........\....\...\....\meteor_20.mesh
.........\....\...\....\meteor_3.mesh
.........\....\...\....\meteor_4.mesh
.........\....\...\....\meteor_5.mesh
.........\....\...\....\meteor_6.mesh
.........\....\...\....\meteor_7.mesh
.........\....\...\....\meteor_8.mesh
.........\....\...\....\meteor_9.mesh
.........\....\...\plugins.cfg
.........\....\...\plugins_d.cfg
.........\....\Demo.cpp
.........\....\DestructionDemo.filters
.........\....\DestructionDemo.vcxproj
.........\....\DestructionDemo.vcxproj.user
.........\include
.........\.......\OgrePhysX.h
.........\.......\OgrePhysXActor.h
.........\.......\OgrePhysXClasses.h
.........\.......\OgrePhysXConvert.h
.........\.......\OgrePhysXCooker.h
.........\.......\OgrePhysXDestructible.h
.........\.......\OgrePhysXGeometry.h
.........\.......\OgrePhysXLogOutputStream.h
.........\.......\OgrePhysXNodeRenderable.h
.........\.......\OgrePhysXPointRenderable.h
.........\.......\OgrePhysXRagdoll.h
.........\.......\OgrePhysXRenderableBinding.h
.........\.......\OgrePhysXRenderedActorBinding.h
.........\.......\OgrePhysXScene.h
.........\.......\OgrePhysXStreams.h
.........\.......\OgrePhysXWorld.h
.........\lib
.........\MeshSplitter
.........\............\.cproject
.........\............\.project
.........\............\Autotriangulation.cpp
.........\............\Autotriangulation.h
.........\............\CutMeshGenerator.cpp
.........\............\CutMeshGenerator.h
.........\............\DestructibleMeshSplitter.cpp
.........\............\DestructibleMeshSplitter.h
.........\............\FractalNoiseGenerator.cpp
.........\............\FractalNoiseGenerator.h
.........\............\GeometricTools.cpp
.........\............\GeometricTools.h
.........\............\MeshSplitter.vcxproj
.........\............\MeshSplitter.vcxproj.filters
.........\............\MeshTools.cpp
.........\............\MeshTools.h
.........\............\OgreMeshExtractor.cpp
.........\............\OgreMeshExtractor.h
.........\............\splitter_main.cpp
.........\............\VertexMerger.cpp
.........\............\VertexMerger.h
.........\OgrePhysX.sln
.........\OgrePhysX.vcxproj
.........\OgrePhysX.vcxproj.filters
.........\README
.........\source
.........\......\OgrePhysXCooker.cpp
.........\......\OgrePhysXDestructible.cpp
.........\......\OgrePhysXNodeRenderable.cpp
.........\......\OgrePhysXRagdoll.cpp
.........\......\OgrePhysXRenderedActorBinding.cpp
.........\......\OgrePhysXScene.cpp
.........\......\OgrePhysXStreams.cpp
.........\......\OgrePhysXWorld.cpp
.........\TinyXML
.........\.......\tinyxml.cpp
.........\.......\tinyxml.h
.........\.......\tinyxmlerror.cpp
.........\.......\tinyxmlparser.cpp
bin
...\Data
...\....\Mats.material
...\....\meteor.xml
...\....\meteor_0.mesh
...\....\meteor_1.mesh
...\....\meteor_10.mesh
...\....\meteor_11.mesh
...\....\meteor_12.mesh