文件名称:away3dearth
介绍说明--下载内容均来自于网络,请自行研究使用
away3d地球,效果还行,资源占用比较低。-Away3D earth, good, relatively low resource occupancy.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
away3d地球\away3d\animators\Animator.as
..........\......\.........\data\AnimationFrame.as
..........\......\.........\....\AnimationGroup.as
..........\......\.........\....\AnimationSequence.as
..........\......\.........\....\CurveSegment.as
..........\......\.........\....\Path.as
..........\......\.........\IMeshAnimation.as
..........\......\.........\PathAnimator.as
..........\......\.........\skin\Bone.as
..........\......\.........\....\Channel.as
..........\......\.........\....\SkinController.as
..........\......\.........\....\SkinVertex.as
..........\......\.........\SkinAnimation.as
..........\......\.........\TimeBase.as
..........\......\.........\utils\AWTweener.as
..........\......\.........\.....\PathUtils.as
..........\......\arcane.as
..........\......\away3d-license.txt
..........\......\blockers\ConvexBlock.as
..........\......\cameras\Camera3D.as
..........\......\.......\HoverCamera3D.as
..........\......\.......\lenses\AbstractLens.as
..........\......\.......\......\ILens.as
..........\......\.......\......\OrthogonalLens.as
..........\......\.......\......\PerspectiveLens.as
..........\......\.......\......\SphericalLens.as
..........\......\.......\......\ZoomFocusLens.as
..........\......\.......\SpringCam.as
..........\......\.......\TargetCamera3D.as
..........\......\.ontainers\ILODObject.as
..........\......\..........\IPhysicsScene.as
..........\......\..........\LODObject.as
..........\......\..........\ObjectContainer3D.as
..........\......\..........\Scene3D.as
..........\......\..........\View3D.as
..........\......\..re\base\Animation.as
..........\......\....\....\AnimationTransition.as
..........\......\....\....\Billboard.as
..........\......\....\....\Element.as
..........\......\....\....\Face.as
..........\......\....\....\Frame.as
..........\......\....\....\Geometry.as
..........\......\....\....\IAnimation.as
..........\......\....\....\IFrame.as
..........\......\....\....\Mesh.as
..........\......\....\....\Morpher.as
..........\......\....\....\Object3D.as
..........\......\....\....\Segment.as
..........\......\....\....\UV.as
..........\......\....\....\Vertex.as
..........\......\....\....\VertexClassification.as
..........\......\....\....\VertexPosition.as
..........\......\....\.lock\Blocker.as
..........\......\....\.....\BlockerArray.as
..........\......\....\.....\ConvexBlocker.as
..........\......\....\.....\IBlockerConsumer.as
..........\......\....\.....\IBlockerProvider.as
..........\......\....\clip\Clipping.as
..........\......\....\....\FrustumClipping.as
..........\......\....\....\NearfieldClipping.as
..........\......\....\....\RectangleClipping.as
..........\......\....\draw\DrawBillboard.as
..........\......\....\....\DrawBitmap.as
..........\......\....\....\DrawDisplayObject.as
..........\......\....\....\DrawFog.as
..........\......\....\....\DrawPrimitive.as
..........\......\....\....\DrawScaledBitmap.as
..........\......\....\....\DrawSegment.as
..........\......\....\....\DrawTriangle.as
..........\......\....\....\IPrimitiveConsumer.as
..........\......\....\....\IPrimitiveProvider.as
..........\......\....\....\PrimitiveQuadrantTreeNode.as
..........\......\....\....\PrimitiveVolumeBlock.as
..........\......\....\....\PrimitiveVolumeBlockNode.as
..........\......\....\....\ScreenVertex.as
..........\......\....\filter\AnotherRivalFilter.as
..........\......\....\......\FogFilter.as
..........\......\....\......\IPrimitiveFilter.as
..........\......\....\......\IPrimitiveQuadrantFilter.as
..........\......\....\......\IPrimitiveVolumeBlockFilter.as
..........\......\....\......\QuadrantRiddleFilter.as
..........\......\....\......\ZDepthFilter.as
..........\......\....\......\ZSortFilter.as
..........\......\....\geom\Frustum.as
..........\......\....\....\Line2D.as
..........\......\....\....\Plane3D.as
..........\......\....\light\AmbientLight.as
..........\......\....\.....\DirectionalLight.as
..........\......\....\.....\ILightConsumer.as
..........\......\....\.....\ILightProvider.as
..........\......\....\.....\LightArray.as
..........
..........\......\.........\data\AnimationFrame.as
..........\......\.........\....\AnimationGroup.as
..........\......\.........\....\AnimationSequence.as
..........\......\.........\....\CurveSegment.as
..........\......\.........\....\Path.as
..........\......\.........\IMeshAnimation.as
..........\......\.........\PathAnimator.as
..........\......\.........\skin\Bone.as
..........\......\.........\....\Channel.as
..........\......\.........\....\SkinController.as
..........\......\.........\....\SkinVertex.as
..........\......\.........\SkinAnimation.as
..........\......\.........\TimeBase.as
..........\......\.........\utils\AWTweener.as
..........\......\.........\.....\PathUtils.as
..........\......\arcane.as
..........\......\away3d-license.txt
..........\......\blockers\ConvexBlock.as
..........\......\cameras\Camera3D.as
..........\......\.......\HoverCamera3D.as
..........\......\.......\lenses\AbstractLens.as
..........\......\.......\......\ILens.as
..........\......\.......\......\OrthogonalLens.as
..........\......\.......\......\PerspectiveLens.as
..........\......\.......\......\SphericalLens.as
..........\......\.......\......\ZoomFocusLens.as
..........\......\.......\SpringCam.as
..........\......\.......\TargetCamera3D.as
..........\......\.ontainers\ILODObject.as
..........\......\..........\IPhysicsScene.as
..........\......\..........\LODObject.as
..........\......\..........\ObjectContainer3D.as
..........\......\..........\Scene3D.as
..........\......\..........\View3D.as
..........\......\..re\base\Animation.as
..........\......\....\....\AnimationTransition.as
..........\......\....\....\Billboard.as
..........\......\....\....\Element.as
..........\......\....\....\Face.as
..........\......\....\....\Frame.as
..........\......\....\....\Geometry.as
..........\......\....\....\IAnimation.as
..........\......\....\....\IFrame.as
..........\......\....\....\Mesh.as
..........\......\....\....\Morpher.as
..........\......\....\....\Object3D.as
..........\......\....\....\Segment.as
..........\......\....\....\UV.as
..........\......\....\....\Vertex.as
..........\......\....\....\VertexClassification.as
..........\......\....\....\VertexPosition.as
..........\......\....\.lock\Blocker.as
..........\......\....\.....\BlockerArray.as
..........\......\....\.....\ConvexBlocker.as
..........\......\....\.....\IBlockerConsumer.as
..........\......\....\.....\IBlockerProvider.as
..........\......\....\clip\Clipping.as
..........\......\....\....\FrustumClipping.as
..........\......\....\....\NearfieldClipping.as
..........\......\....\....\RectangleClipping.as
..........\......\....\draw\DrawBillboard.as
..........\......\....\....\DrawBitmap.as
..........\......\....\....\DrawDisplayObject.as
..........\......\....\....\DrawFog.as
..........\......\....\....\DrawPrimitive.as
..........\......\....\....\DrawScaledBitmap.as
..........\......\....\....\DrawSegment.as
..........\......\....\....\DrawTriangle.as
..........\......\....\....\IPrimitiveConsumer.as
..........\......\....\....\IPrimitiveProvider.as
..........\......\....\....\PrimitiveQuadrantTreeNode.as
..........\......\....\....\PrimitiveVolumeBlock.as
..........\......\....\....\PrimitiveVolumeBlockNode.as
..........\......\....\....\ScreenVertex.as
..........\......\....\filter\AnotherRivalFilter.as
..........\......\....\......\FogFilter.as
..........\......\....\......\IPrimitiveFilter.as
..........\......\....\......\IPrimitiveQuadrantFilter.as
..........\......\....\......\IPrimitiveVolumeBlockFilter.as
..........\......\....\......\QuadrantRiddleFilter.as
..........\......\....\......\ZDepthFilter.as
..........\......\....\......\ZSortFilter.as
..........\......\....\geom\Frustum.as
..........\......\....\....\Line2D.as
..........\......\....\....\Plane3D.as
..........\......\....\light\AmbientLight.as
..........\......\....\.....\DirectionalLight.as
..........\......\....\.....\ILightConsumer.as
..........\......\....\.....\ILightProvider.as
..........\......\....\.....\LightArray.as
..........