文件名称:Bubble_Z
- 所属分类:
- 其他嵌入式/单片机内容
- 资源属性:
- [C/C++] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 3.67mb
- 下载次数:
- 0次
- 提 供 者:
- 曾**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
在凌阳GPL16258平台上开发的一款经典的游戏《泡泡龙》。-This game named "Bubble" is a classic game which is developed in GPL16258VB platform.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Bubble_Z\Debug\add_drm.res
........\.....\clear_drm.res
........\.....\click_drm.res
........\.....\explode_drm.res
........\.....\fall_drm.res
........\.....\Frame_Base_QVGA.ary
........\.....\Frame_Base_QVGA.lod
........\.....\Frame_Base_QVGA.map
........\.....\Frame_Base_QVGA.S37
........\.....\Frame_Base_QVGA.sbm
........\.....\Frame_Base_QVGA.smy
........\.....\Frame_Base_QVGA.sym
........\.....\gameclear_drm.res
........\.....\gameover_drm.res
........\.....\ground_drm.res
........\.....\hit_drm.res
........\.....\isr.obj
........\.....\Key.asm
........\.....\Key.obj
........\.....\loader.asm
........\.....\loader.obj
........\.....\main.asm
........\.....\main.obj
........\.....\PPUDrv.asm
........\.....\PPUDrv.obj
........\.....\PPUDrv2.obj
........\.....\Resource.obj
........\.....\shoot_drm.res
........\.....\spi.asm
........\.....\spi.obj
........\.....\stagepass_drm.res
........\.....\startup_Data.obj
........\.....\tft.asm
........\.....\tft.obj
........\.....\tiles.obj
........\Debug
........\Device.env
........\DUPTMP.txt
........\Frame_Base_QVGA.bdy
........\Frame_Base_QVGA.env
........\Frame_Base_QVGA.h
........\Frame_Base_QVGA.lik
........\Frame_Base_QVGA.opt
........\Frame_Base_QVGA.Pre
........\Frame_Base_QVGA.rc
........\Frame_Base_QVGA.set
........\Frame_Base_QVGA.spj
........\Include\Body.h
........\.......\Body.inc
........\.......\GLB_GP-FS1_0405L_SPU_1.0.2.3.lib
........\.......\PPUDrv.c
........\.......\PPUDrv.h
........\.......\PPUDrv2.asm
........\.......\PPUDrvzxb.c
........\.......\PPUDrvzxb.h
........\.......\PPUsystem.h
........\.......\SPF32.lib
........\.......\SpuDrv.h
........\Include
........\isr.asm
........\Key.c
........\Key.h
........\libgloss.c
........\loader.c
........\main.c
........\Makefile
........\Passpoint_Register.txt
........\..ttern\.svn\all-wcprops
........\.......\....\entries
........\.......\....\format
........\.......\....\prop-base\a1.bmp.svn-base
........\.......\....\.........\aa01.BMP.svn-base
........\.......\....\.........\Text1.jpg.svn-base
........\.......\....\prop-base
........\.......\....\props
........\.......\....\text-base\a1.bmp.svn-base
........\.......\....\.........\aa01.BMP.svn-base
........\.......\....\.........\Char_Text1.ach.svn-base
........\.......\....\.........\Char_Text1.atx.svn-base
........\.......\....\.........\PaletteASM.apl.svn-base
........\.......\....\.........\Sprite.apl.svn-base
........\.......\....\.........\SpriteSP.ach.svn-base
........\.......\....\.........\SpriteSP.tab.svn-base
........\.......\....\.........\Text1.jpg.svn-base
........\.......\....\text-base
........\.......\....\.mp\prop-base
........\.......\....\...\props
........\.......\....\...\text-base
........\.......\....\tmp
........\.......\.svn
........\.......\Char_Text1.ach
........\.......\Char_Text1.atx
........\.......\PaletteASM.apl
........\.......\Sprite.apl
........\.......\SpriteSP.ach
........\.......\SpriteSP.tab
........\Pattern
........\Resource.asm
........\Resource.inc
........\Sound\add.drm
........\.....\clear_drm.res
........\.....\click_drm.res
........\.....\explode_drm.res
........\.....\fall_drm.res
........\.....\Frame_Base_QVGA.ary
........\.....\Frame_Base_QVGA.lod
........\.....\Frame_Base_QVGA.map
........\.....\Frame_Base_QVGA.S37
........\.....\Frame_Base_QVGA.sbm
........\.....\Frame_Base_QVGA.smy
........\.....\Frame_Base_QVGA.sym
........\.....\gameclear_drm.res
........\.....\gameover_drm.res
........\.....\ground_drm.res
........\.....\hit_drm.res
........\.....\isr.obj
........\.....\Key.asm
........\.....\Key.obj
........\.....\loader.asm
........\.....\loader.obj
........\.....\main.asm
........\.....\main.obj
........\.....\PPUDrv.asm
........\.....\PPUDrv.obj
........\.....\PPUDrv2.obj
........\.....\Resource.obj
........\.....\shoot_drm.res
........\.....\spi.asm
........\.....\spi.obj
........\.....\stagepass_drm.res
........\.....\startup_Data.obj
........\.....\tft.asm
........\.....\tft.obj
........\.....\tiles.obj
........\Debug
........\Device.env
........\DUPTMP.txt
........\Frame_Base_QVGA.bdy
........\Frame_Base_QVGA.env
........\Frame_Base_QVGA.h
........\Frame_Base_QVGA.lik
........\Frame_Base_QVGA.opt
........\Frame_Base_QVGA.Pre
........\Frame_Base_QVGA.rc
........\Frame_Base_QVGA.set
........\Frame_Base_QVGA.spj
........\Include\Body.h
........\.......\Body.inc
........\.......\GLB_GP-FS1_0405L_SPU_1.0.2.3.lib
........\.......\PPUDrv.c
........\.......\PPUDrv.h
........\.......\PPUDrv2.asm
........\.......\PPUDrvzxb.c
........\.......\PPUDrvzxb.h
........\.......\PPUsystem.h
........\.......\SPF32.lib
........\.......\SpuDrv.h
........\Include
........\isr.asm
........\Key.c
........\Key.h
........\libgloss.c
........\loader.c
........\main.c
........\Makefile
........\Passpoint_Register.txt
........\..ttern\.svn\all-wcprops
........\.......\....\entries
........\.......\....\format
........\.......\....\prop-base\a1.bmp.svn-base
........\.......\....\.........\aa01.BMP.svn-base
........\.......\....\.........\Text1.jpg.svn-base
........\.......\....\prop-base
........\.......\....\props
........\.......\....\text-base\a1.bmp.svn-base
........\.......\....\.........\aa01.BMP.svn-base
........\.......\....\.........\Char_Text1.ach.svn-base
........\.......\....\.........\Char_Text1.atx.svn-base
........\.......\....\.........\PaletteASM.apl.svn-base
........\.......\....\.........\Sprite.apl.svn-base
........\.......\....\.........\SpriteSP.ach.svn-base
........\.......\....\.........\SpriteSP.tab.svn-base
........\.......\....\.........\Text1.jpg.svn-base
........\.......\....\text-base
........\.......\....\.mp\prop-base
........\.......\....\...\props
........\.......\....\...\text-base
........\.......\....\tmp
........\.......\.svn
........\.......\Char_Text1.ach
........\.......\Char_Text1.atx
........\.......\PaletteASM.apl
........\.......\Sprite.apl
........\.......\SpriteSP.ach
........\.......\SpriteSP.tab
........\Pattern
........\Resource.asm
........\Resource.inc
........\Sound\add.drm