文件名称:R2VB-Animation

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This sample demonstrates how to use render to vertex buffer (R2VB) for computing skinning animations.
相关搜索: r2vb
animation

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下载文件列表

R2VB-Animation\Samples\D3D9 & OpenGL\Config\Global settings.cfg

..............\.......\.............\......\R2VB skinning animation.cfg

..............\.......\.............\DirectX 9.0\R2VB-Animation\animation.shd

..............\.......\.............\...........\..............\App.cpp

..............\.......\.............\...........\..............\App.h

..............\.......\.............\...........\..............\batchAnimation.shd

..............\.......\.............\...........\..............\batchModel.shd

..............\.......\.............\...........\..............\batchSkinning.shd

..............\.......\.............\...........\..............\DumpTexture.shd

..............\.......\.............\...........\..............\media.ini

..............\.......\.............\...........\..............\model.shd

..............\.......\.............\...........\..............\R2VB-Animation-D3D9.exe

..............\.......\.............\...........\..............\R2VB-Animation.doc

..............\.......\.............\...........\..............\R2VB-Animation.pdf

..............\.......\.............\...........\..............\R2VB-Animation.sln

..............\.......\.............\...........\..............\R2VB-Animation.suo

..............\.......\.............\...........\..............\R2VB-Animation.vcproj

..............\.......\.............\...........\..............\skinning.shd

..............\.......\.............\...........\..............\UpgradeLog.XML

..............\.......\.............\...........\..............\vsModel.shd

..............\.......\.............\Framework\Audio\AudioFile.cpp

..............\.......\.............\.........\.....\AudioFile.h

..............\.......\.............\.........\.....\AudioTools.cpp

..............\.......\.............\.........\.....\AudioTools.h

..............\.......\.............\.........\BaseApp.cpp

..............\.......\.............\.........\BaseApp.h

..............\.......\.............\.........\Direct3D\atir2vb.h

..............\.......\.............\.........\........\D3D9App.cpp

..............\.......\.............\.........\........\D3D9App.h

..............\.......\.............\.........\........\D3D9Renderer.cpp

..............\.......\.............\.........\........\D3D9Renderer.h

..............\.......\.............\.........\Font.shd

..............\.......\.............\.........\GUI.cpp

..............\.......\.............\.........\GUI.h

..............\.......\.............\.........\Imaging\Image.cpp

..............\.......\.............\.........\.......\Image.h

..............\.......\.............\.........\.......\ImageTools.cpp

..............\.......\.............\.........\.......\ImageTools.h

..............\.......\.............\.........\Linux\Main.cpp

..............\.......\.............\.........\Math\Frustum.cpp

..............\.......\.............\.........\....\Frustum.h

..............\.......\.............\.........\....\Perlin.cpp

..............\.......\.............\.........\....\Perlin.h

..............\.......\.............\.........\....\Scissor.cpp

..............\.......\.............\.........\....\Scissor.h

..............\.......\.............\.........\....\Vector.cpp

..............\.......\.............\.........\....\Vector.h

..............\.......\.............\.........\OpenGL\Extensions\glATI.h

..............\.......\.............\.........\......\..........\GLExtensions.cpp

..............\.......\.............\.........\......\..........\GLExtensions.h

..............\.......\.............\.........\......\..........\glxATI.h

..............\.......\.............\.........\......\..........\wglATI.h

..............\.......\.............\.........\......\GLApp.cpp

..............\.......\.............\.........\......\GLApp.h

..............\.......\.............\.........\......\GLRenderer.cpp

..............\.......\.............\.........\......\GLRenderer.h

..............\.......\.............\.........\Platform.cpp

..............\.......\.............\.........\Platform.h

..............\.......\.............\.........\Re

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