文件名称:R2VB-Animation
- 所属分类:
- 图形图像处理(光照,映射..)
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.49mb
- 下载次数:
- 0次
- 提 供 者:
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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介绍说明--下载内容均来自于网络,请自行研究使用
This sample demonstrates how to use render to vertex buffer (R2VB) for computing skinning animations.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
R2VB-Animation\Samples\D3D9 & OpenGL\Config\Global settings.cfg
..............\.......\.............\......\R2VB skinning animation.cfg
..............\.......\.............\DirectX 9.0\R2VB-Animation\animation.shd
..............\.......\.............\...........\..............\App.cpp
..............\.......\.............\...........\..............\App.h
..............\.......\.............\...........\..............\batchAnimation.shd
..............\.......\.............\...........\..............\batchModel.shd
..............\.......\.............\...........\..............\batchSkinning.shd
..............\.......\.............\...........\..............\DumpTexture.shd
..............\.......\.............\...........\..............\media.ini
..............\.......\.............\...........\..............\model.shd
..............\.......\.............\...........\..............\R2VB-Animation-D3D9.exe
..............\.......\.............\...........\..............\R2VB-Animation.doc
..............\.......\.............\...........\..............\R2VB-Animation.pdf
..............\.......\.............\...........\..............\R2VB-Animation.sln
..............\.......\.............\...........\..............\R2VB-Animation.suo
..............\.......\.............\...........\..............\R2VB-Animation.vcproj
..............\.......\.............\...........\..............\skinning.shd
..............\.......\.............\...........\..............\UpgradeLog.XML
..............\.......\.............\...........\..............\vsModel.shd
..............\.......\.............\Framework\Audio\AudioFile.cpp
..............\.......\.............\.........\.....\AudioFile.h
..............\.......\.............\.........\.....\AudioTools.cpp
..............\.......\.............\.........\.....\AudioTools.h
..............\.......\.............\.........\BaseApp.cpp
..............\.......\.............\.........\BaseApp.h
..............\.......\.............\.........\Direct3D\atir2vb.h
..............\.......\.............\.........\........\D3D9App.cpp
..............\.......\.............\.........\........\D3D9App.h
..............\.......\.............\.........\........\D3D9Renderer.cpp
..............\.......\.............\.........\........\D3D9Renderer.h
..............\.......\.............\.........\Font.shd
..............\.......\.............\.........\GUI.cpp
..............\.......\.............\.........\GUI.h
..............\.......\.............\.........\Imaging\Image.cpp
..............\.......\.............\.........\.......\Image.h
..............\.......\.............\.........\.......\ImageTools.cpp
..............\.......\.............\.........\.......\ImageTools.h
..............\.......\.............\.........\Linux\Main.cpp
..............\.......\.............\.........\Math\Frustum.cpp
..............\.......\.............\.........\....\Frustum.h
..............\.......\.............\.........\....\Perlin.cpp
..............\.......\.............\.........\....\Perlin.h
..............\.......\.............\.........\....\Scissor.cpp
..............\.......\.............\.........\....\Scissor.h
..............\.......\.............\.........\....\Vector.cpp
..............\.......\.............\.........\....\Vector.h
..............\.......\.............\.........\OpenGL\Extensions\glATI.h
..............\.......\.............\.........\......\..........\GLExtensions.cpp
..............\.......\.............\.........\......\..........\GLExtensions.h
..............\.......\.............\.........\......\..........\glxATI.h
..............\.......\.............\.........\......\..........\wglATI.h
..............\.......\.............\.........\......\GLApp.cpp
..............\.......\.............\.........\......\GLApp.h
..............\.......\.............\.........\......\GLRenderer.cpp
..............\.......\.............\.........\......\GLRenderer.h
..............\.......\.............\.........\Platform.cpp
..............\.......\.............\.........\Platform.h
..............\.......\.............\.........\Re
..............\.......\.............\......\R2VB skinning animation.cfg
..............\.......\.............\DirectX 9.0\R2VB-Animation\animation.shd
..............\.......\.............\...........\..............\App.cpp
..............\.......\.............\...........\..............\App.h
..............\.......\.............\...........\..............\batchAnimation.shd
..............\.......\.............\...........\..............\batchModel.shd
..............\.......\.............\...........\..............\batchSkinning.shd
..............\.......\.............\...........\..............\DumpTexture.shd
..............\.......\.............\...........\..............\media.ini
..............\.......\.............\...........\..............\model.shd
..............\.......\.............\...........\..............\R2VB-Animation-D3D9.exe
..............\.......\.............\...........\..............\R2VB-Animation.doc
..............\.......\.............\...........\..............\R2VB-Animation.pdf
..............\.......\.............\...........\..............\R2VB-Animation.sln
..............\.......\.............\...........\..............\R2VB-Animation.suo
..............\.......\.............\...........\..............\R2VB-Animation.vcproj
..............\.......\.............\...........\..............\skinning.shd
..............\.......\.............\...........\..............\UpgradeLog.XML
..............\.......\.............\...........\..............\vsModel.shd
..............\.......\.............\Framework\Audio\AudioFile.cpp
..............\.......\.............\.........\.....\AudioFile.h
..............\.......\.............\.........\.....\AudioTools.cpp
..............\.......\.............\.........\.....\AudioTools.h
..............\.......\.............\.........\BaseApp.cpp
..............\.......\.............\.........\BaseApp.h
..............\.......\.............\.........\Direct3D\atir2vb.h
..............\.......\.............\.........\........\D3D9App.cpp
..............\.......\.............\.........\........\D3D9App.h
..............\.......\.............\.........\........\D3D9Renderer.cpp
..............\.......\.............\.........\........\D3D9Renderer.h
..............\.......\.............\.........\Font.shd
..............\.......\.............\.........\GUI.cpp
..............\.......\.............\.........\GUI.h
..............\.......\.............\.........\Imaging\Image.cpp
..............\.......\.............\.........\.......\Image.h
..............\.......\.............\.........\.......\ImageTools.cpp
..............\.......\.............\.........\.......\ImageTools.h
..............\.......\.............\.........\Linux\Main.cpp
..............\.......\.............\.........\Math\Frustum.cpp
..............\.......\.............\.........\....\Frustum.h
..............\.......\.............\.........\....\Perlin.cpp
..............\.......\.............\.........\....\Perlin.h
..............\.......\.............\.........\....\Scissor.cpp
..............\.......\.............\.........\....\Scissor.h
..............\.......\.............\.........\....\Vector.cpp
..............\.......\.............\.........\....\Vector.h
..............\.......\.............\.........\OpenGL\Extensions\glATI.h
..............\.......\.............\.........\......\..........\GLExtensions.cpp
..............\.......\.............\.........\......\..........\GLExtensions.h
..............\.......\.............\.........\......\..........\glxATI.h
..............\.......\.............\.........\......\..........\wglATI.h
..............\.......\.............\.........\......\GLApp.cpp
..............\.......\.............\.........\......\GLApp.h
..............\.......\.............\.........\......\GLRenderer.cpp
..............\.......\.............\.........\......\GLRenderer.h
..............\.......\.............\.........\Platform.cpp
..............\.......\.............\.........\Platform.h
..............\.......\.............\.........\Re