文件名称:Shadow-game-technology
- 所属分类:
- 游戏
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 20.12mb
- 下载次数:
- 0次
- 提 供 者:
- 张**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
游戏中的阴影技术,专供初学者学习使用,但d3d实现-Game in the shadow of the technology, designed for beginners to learn to use, but d3d achieve
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Shadow game technology\5.1 平面阴影\bin\ball.X
......................\............\...\MechWarrior.exe
......................\............\...\MechWarrior.ilk
......................\............\...\MechWarrior.pdb
......................\............\...\texture.dds
......................\............\...\wood.dds
......................\............\Intermediate\MechWarrior\Debug\BuildLog.htm
......................\............\............\...........\.....\Camera.obj
......................\............\............\...........\.....\Game.obj
......................\............\............\...........\.....\MechWarrior.exe.embed.manifest
......................\............\............\...........\.....\MechWarrior.exe.embed.manifest.res
......................\............\............\...........\.....\MechWarrior.exe.intermediate.manifest
......................\............\............\...........\.....\MechWarrior.obj
......................\............\............\...........\.....\MechWarrior.pch
......................\............\............\...........\.....\MechWarrior.res
......................\............\............\...........\.....\mt.dep
......................\............\............\...........\.....\Quad.obj
......................\............\............\...........\.....\StaticMesh.obj
......................\............\............\...........\.....\stdafx.obj
......................\............\............\...........\.....\Utility.obj
......................\............\............\...........\.....\vc80.idb
......................\............\............\...........\.....\vc80.pdb
......................\............\............\...........\.....\vfxdebug.obj
......................\............\............\...........\.....\vfxmemory.obj
......................\............\MechWarrior\ball.X
......................\............\...........\Camera.cpp
......................\............\...........\Camera.h
......................\............\...........\Game.cpp
......................\............\...........\Game.h
......................\............\...........\MechWarrior.cpp
......................\............\...........\MechWarrior.h
......................\............\...........\MechWarrior.ico
......................\............\...........\MechWarrior.ncb
......................\............\...........\MechWarrior.rc
......................\............\...........\MechWarrior.sln
......................\............\...........\MechWarrior.suo
......................\............\...........\MechWarrior.vcproj
......................\............\...........\MechWarrior.vcproj.PC2011022817ZMO.Administrator.user
......................\............\...........\MechWarrior.vcproj.ROCKYMAIVIA.Louis Wong.user
......................\............\...........\Quad.cpp
......................\............\...........\Quad.h
......................\............\...........\ReadMe.txt
......................\............\...........\Resource.h
......................\............\...........\small.ico
......................\............\...........\StaticMesh.cpp
......................\............\...........\StaticMesh.h
......................\............\...........\stdafx.cpp
......................\............\...........\stdafx.h
......................\............\...........\texture.dds
......................\............\...........\UpgradeLog.XML
......................\............\...........\Utility.cpp
......................\............\...........\Utility.h
......................\............\...........\vfxdebug.cpp
......................\............\...........\vfxdebug.h
......................\............\...........\vfxmemory.cpp
......................\............\...........\vfxmemory.h
......................\............\...........\wood.dds
......................\............\...........\_UpgradeReport_Files\UpgradeReport.css
......................\............\...........\....................\UpgradeReport.xslt
......................\............\...........\.......
......................\............\...\MechWarrior.exe
......................\............\...\MechWarrior.ilk
......................\............\...\MechWarrior.pdb
......................\............\...\texture.dds
......................\............\...\wood.dds
......................\............\Intermediate\MechWarrior\Debug\BuildLog.htm
......................\............\............\...........\.....\Camera.obj
......................\............\............\...........\.....\Game.obj
......................\............\............\...........\.....\MechWarrior.exe.embed.manifest
......................\............\............\...........\.....\MechWarrior.exe.embed.manifest.res
......................\............\............\...........\.....\MechWarrior.exe.intermediate.manifest
......................\............\............\...........\.....\MechWarrior.obj
......................\............\............\...........\.....\MechWarrior.pch
......................\............\............\...........\.....\MechWarrior.res
......................\............\............\...........\.....\mt.dep
......................\............\............\...........\.....\Quad.obj
......................\............\............\...........\.....\StaticMesh.obj
......................\............\............\...........\.....\stdafx.obj
......................\............\............\...........\.....\Utility.obj
......................\............\............\...........\.....\vc80.idb
......................\............\............\...........\.....\vc80.pdb
......................\............\............\...........\.....\vfxdebug.obj
......................\............\............\...........\.....\vfxmemory.obj
......................\............\MechWarrior\ball.X
......................\............\...........\Camera.cpp
......................\............\...........\Camera.h
......................\............\...........\Game.cpp
......................\............\...........\Game.h
......................\............\...........\MechWarrior.cpp
......................\............\...........\MechWarrior.h
......................\............\...........\MechWarrior.ico
......................\............\...........\MechWarrior.ncb
......................\............\...........\MechWarrior.rc
......................\............\...........\MechWarrior.sln
......................\............\...........\MechWarrior.suo
......................\............\...........\MechWarrior.vcproj
......................\............\...........\MechWarrior.vcproj.PC2011022817ZMO.Administrator.user
......................\............\...........\MechWarrior.vcproj.ROCKYMAIVIA.Louis Wong.user
......................\............\...........\Quad.cpp
......................\............\...........\Quad.h
......................\............\...........\ReadMe.txt
......................\............\...........\Resource.h
......................\............\...........\small.ico
......................\............\...........\StaticMesh.cpp
......................\............\...........\StaticMesh.h
......................\............\...........\stdafx.cpp
......................\............\...........\stdafx.h
......................\............\...........\texture.dds
......................\............\...........\UpgradeLog.XML
......................\............\...........\Utility.cpp
......................\............\...........\Utility.h
......................\............\...........\vfxdebug.cpp
......................\............\...........\vfxdebug.h
......................\............\...........\vfxmemory.cpp
......................\............\...........\vfxmemory.h
......................\............\...........\wood.dds
......................\............\...........\_UpgradeReport_Files\UpgradeReport.css
......................\............\...........\....................\UpgradeReport.xslt
......................\............\...........\.......