文件名称:supermario
下载
别用迅雷、360浏览器下载。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
VC++仿任天堂超级玛丽编写的小游戏。代代码少,易于初学者学习。-VC++ written in imitation of Nintendo' s Super Mario games. Generation of code less easy for beginners to learn.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
supermario\bitmap.h
..........\bright.pal
..........\darken.pal
..........\game.cpp
..........\game.h
..........\gpl.txt
..........\graphics
..........\........\bullet.bmp
..........\........\coin.bmp
..........\........\debris.bmp
..........\........\Debug
..........\........\explode.bmp
..........\........\flower.bmp
..........\........\ghost.bmp
..........\........\mushroom.bmp
..........\........\player.bmp
..........\........\Release
..........\........\tile.bmp
..........\........\turtle.bmp
..........\input.h
..........\level
..........\.....\level1.dat
..........\.....\level2.dat
..........\linux
..........\.....\bitmap.cpp
..........\.....\input.cpp
..........\.....\main.cpp
..........\.....\Makefile
..........\.....\mytime.cpp
..........\MapEdit.exe
..........\MapEdit
..........\.......\Debug
..........\.......\GhostList.cpp
..........\.......\GhostList.h
..........\.......\MainFrm.cpp
..........\.......\MainFrm.h
..........\.......\MapEdit.clw
..........\.......\MapEdit.cpp
..........\.......\MapEdit.dsp
..........\.......\MapEdit.h
..........\.......\MapEdit.rc
..........\.......\MapEditDoc.cpp
..........\.......\MapEditDoc.h
..........\.......\MapEditView.cpp
..........\.......\MapEditView.h
..........\.......\MapWidthDlg.cpp
..........\.......\MapWidthDlg.h
..........\.......\ObjectTypeDlg.cpp
..........\.......\ObjectTypeDlg.h
..........\.......\Release
..........\.......\res
..........\.......\...\ghost1.bmp
..........\.......\...\ghost2.bmp
..........\.......\...\ghost3.bmp
..........\.......\...\MapEdit.ico
..........\.......\...\MapEdit.rc2
..........\.......\...\MapEditDoc.ico
..........\.......\...\tile.bmp
..........\.......\...\Toolbar.bmp
..........\.......\resource.h
..........\.......\StdAfx.cpp
..........\.......\StdAfx.h
..........\Mario.exe
..........\mytime.h
..........\plane.cpp
..........\plane.h
..........\Readme.txt
..........\sound.h
..........\sound
..........\.....\back1.mid
..........\.....\back2.mid
..........\sprite.cpp
..........\sprite.h
..........\type.h
..........\win32
..........\.....\Bitmap.cpp
..........\.....\Debug
..........\.....\Input.cpp
..........\.....\Mario.dsp
..........\.....\Mario.dsw
..........\.....\mario.ico
..........\.....\Mario.rc
..........\.....\mytime.cpp
..........\.....\Release
..........\.....\resource.h
..........\.....\Sound.cpp
..........\.....\wavread.cpp
..........\.....\wavread.h
..........\.....\winmain.cpp
..........\bright.pal
..........\darken.pal
..........\game.cpp
..........\game.h
..........\gpl.txt
..........\graphics
..........\........\bullet.bmp
..........\........\coin.bmp
..........\........\debris.bmp
..........\........\Debug
..........\........\explode.bmp
..........\........\flower.bmp
..........\........\ghost.bmp
..........\........\mushroom.bmp
..........\........\player.bmp
..........\........\Release
..........\........\tile.bmp
..........\........\turtle.bmp
..........\input.h
..........\level
..........\.....\level1.dat
..........\.....\level2.dat
..........\linux
..........\.....\bitmap.cpp
..........\.....\input.cpp
..........\.....\main.cpp
..........\.....\Makefile
..........\.....\mytime.cpp
..........\MapEdit.exe
..........\MapEdit
..........\.......\Debug
..........\.......\GhostList.cpp
..........\.......\GhostList.h
..........\.......\MainFrm.cpp
..........\.......\MainFrm.h
..........\.......\MapEdit.clw
..........\.......\MapEdit.cpp
..........\.......\MapEdit.dsp
..........\.......\MapEdit.h
..........\.......\MapEdit.rc
..........\.......\MapEditDoc.cpp
..........\.......\MapEditDoc.h
..........\.......\MapEditView.cpp
..........\.......\MapEditView.h
..........\.......\MapWidthDlg.cpp
..........\.......\MapWidthDlg.h
..........\.......\ObjectTypeDlg.cpp
..........\.......\ObjectTypeDlg.h
..........\.......\Release
..........\.......\res
..........\.......\...\ghost1.bmp
..........\.......\...\ghost2.bmp
..........\.......\...\ghost3.bmp
..........\.......\...\MapEdit.ico
..........\.......\...\MapEdit.rc2
..........\.......\...\MapEditDoc.ico
..........\.......\...\tile.bmp
..........\.......\...\Toolbar.bmp
..........\.......\resource.h
..........\.......\StdAfx.cpp
..........\.......\StdAfx.h
..........\Mario.exe
..........\mytime.h
..........\plane.cpp
..........\plane.h
..........\Readme.txt
..........\sound.h
..........\sound
..........\.....\back1.mid
..........\.....\back2.mid
..........\sprite.cpp
..........\sprite.h
..........\type.h
..........\win32
..........\.....\Bitmap.cpp
..........\.....\Debug
..........\.....\Input.cpp
..........\.....\Mario.dsp
..........\.....\Mario.dsw
..........\.....\mario.ico
..........\.....\Mario.rc
..........\.....\mytime.cpp
..........\.....\Release
..........\.....\resource.h
..........\.....\Sound.cpp
..........\.....\wavread.cpp
..........\.....\wavread.h
..........\.....\winmain.cpp