文件名称:DEngine_1.3_Source
- 所属分类:
- 射击游戏
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 10.63mb
- 下载次数:
- 0次
- 提 供 者:
- chen****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
2d游戏,模拟坦克大战,可用于2次开发参考示例-2d games, simulations Battle City, can be used to develop reference example 2
(系统自动生成,下载前可以参看下载内容)
下载文件列表
DEngine\Actor.cs
.......\app.config
.......\Background.cs
.......\bin
.......\...\x86
.......\...\...\Debug
.......\Camera.cs
.......\ClassDiagram.cd
.......\Console.cs
.......\Content
.......\.......\Arial.spritefont
.......\.......\bin
.......\.......\...\x86
.......\.......\...\...\Debug
.......\.......\...\...\.....\fonts
.......\.......\...\...\.....\.....\detailsFont.spritefont
.......\.......\...\...\.....\.....\diagnosticFont.spritefont
.......\.......\...\...\.....\.....\frameRateCounterFont.spritefont
.......\.......\...\...\.....\.....\gamefont.spritefont
.......\.......\...\...\.....\.....\menufont.spritefont
.......\.......\...\...\.....\mods
.......\.......\...\...\.....\....\Marathon
.......\.......\...\...\.....\....\........\objects
.......\.......\...\...\.....\....\........\.......\DoomSargeant
.......\.......\...\...\.....\....\........\.......\............\images
.......\.......\...\...\.....\....\........\.......\Zombie
.......\.......\...\...\.....\....\........\tiles
.......\.......\...\...\.....\....\Transformers
.......\.......\...\...\.....\....\............\levels
.......\.......\...\...\.....\....\............\objects
.......\.......\...\...\.....\....\............\.......\Bumblebee
.......\.......\...\...\Release
.......\.......\...\...\.......\mods
.......\.......\...\...\.......\....\Transformers
.......\.......\...\...\.......\....\............\levels
.......\.......\...\...\.......\....\............\objects
.......\.......\...\...\.......\....\............\.......\Bumblebee
.......\.......\...\Xbox 360
.......\.......\...\........\Debug
.......\.......\...\........\Release
.......\.......\Content.contentproj.user
.......\.......\DEngineContent.contentproj
.......\.......\DEngineContent.contentproj.user
.......\.......\LucidaConsole.spritefont
.......\.......\Miramonte.spritefont
.......\.......\MiramonteBold.spritefont
.......\.......\MiramonteMedium.spritefont
.......\.......\MiramonteTiny.spritefont
.......\.......\Nuclex.Fonts.Content.Pipeline.TrueTypeImporter.dll
.......\.......\Nuclex.Fonts.Content.Pipeline.TrueTypeImporter.xml
.......\.......\obj
.......\.......\...\Content.contentproj.FileListAbsolute.txt
.......\.......\...\x86
.......\.......\...\...\Debug
.......\.......\...\...\.....\ContentPipeline.xml
.......\.......\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
.......\.......\...\...\.....\Refactor
.......\.......\...\...\.....\TempPE
.......\.......\...\...\Release
.......\.......\...\...\.......\ContentPipeline.xml
.......\.......\...\...\.......\DesignTimeResolveAssemblyReferencesInput.cache
.......\.......\...\...\.......\TempPE
.......\.......\...\Xbox 360
.......\.......\...\........\Debug
.......\.......\...\........\.....\Refactor
.......\.......\...\........\.....\TempPE
.......\.......\...\........\Release
.......\.......\...\........\.......\TempPE
.......\.......\Properties
.......\DebugPanel.cs
.......\DEngine.csproj
.......\DEngine.csproj.Debug.cachefile
.......\DEngine.csproj.Release.cachefile
.......\DEngine.csproj.user
.......\DGui
.......\....\DrawingSystem
.......\DxObject.cs
.......\Engine.cs
.......\EngineIO.cs
.......\FileAccess.cs
.......\Game.ico
.......\GameComponent1.cs
.......\GameComponent2.cs
.......\GameSceneGraph.cs
.......\GameSceneNode.cs
.......\GameThumbnail.png
.......\GridReference.cs
.......\icons
.......\.....\16x16
.......\.....\.....\button_accept.png
.......\.....\.....\button_cancel.png
.......\.....\.....\button_ok.png
.......\.....\.....\editcopy.png
.......\.....\.....\editcut.png
.......\.....\.....\editpaste.png
.......\.....\.....\exit.png
.......\.....\.....\fileclose.png
.......\.....\.....\filenew.png
.......\.....\.....\fileopen.png
.......\.....\.....\filesave.png
.......\app.config
.......\Background.cs
.......\bin
.......\...\x86
.......\...\...\Debug
.......\Camera.cs
.......\ClassDiagram.cd
.......\Console.cs
.......\Content
.......\.......\Arial.spritefont
.......\.......\bin
.......\.......\...\x86
.......\.......\...\...\Debug
.......\.......\...\...\.....\fonts
.......\.......\...\...\.....\.....\detailsFont.spritefont
.......\.......\...\...\.....\.....\diagnosticFont.spritefont
.......\.......\...\...\.....\.....\frameRateCounterFont.spritefont
.......\.......\...\...\.....\.....\gamefont.spritefont
.......\.......\...\...\.....\.....\menufont.spritefont
.......\.......\...\...\.....\mods
.......\.......\...\...\.....\....\Marathon
.......\.......\...\...\.....\....\........\objects
.......\.......\...\...\.....\....\........\.......\DoomSargeant
.......\.......\...\...\.....\....\........\.......\............\images
.......\.......\...\...\.....\....\........\.......\Zombie
.......\.......\...\...\.....\....\........\tiles
.......\.......\...\...\.....\....\Transformers
.......\.......\...\...\.....\....\............\levels
.......\.......\...\...\.....\....\............\objects
.......\.......\...\...\.....\....\............\.......\Bumblebee
.......\.......\...\...\Release
.......\.......\...\...\.......\mods
.......\.......\...\...\.......\....\Transformers
.......\.......\...\...\.......\....\............\levels
.......\.......\...\...\.......\....\............\objects
.......\.......\...\...\.......\....\............\.......\Bumblebee
.......\.......\...\Xbox 360
.......\.......\...\........\Debug
.......\.......\...\........\Release
.......\.......\Content.contentproj.user
.......\.......\DEngineContent.contentproj
.......\.......\DEngineContent.contentproj.user
.......\.......\LucidaConsole.spritefont
.......\.......\Miramonte.spritefont
.......\.......\MiramonteBold.spritefont
.......\.......\MiramonteMedium.spritefont
.......\.......\MiramonteTiny.spritefont
.......\.......\Nuclex.Fonts.Content.Pipeline.TrueTypeImporter.dll
.......\.......\Nuclex.Fonts.Content.Pipeline.TrueTypeImporter.xml
.......\.......\obj
.......\.......\...\Content.contentproj.FileListAbsolute.txt
.......\.......\...\x86
.......\.......\...\...\Debug
.......\.......\...\...\.....\ContentPipeline.xml
.......\.......\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
.......\.......\...\...\.....\Refactor
.......\.......\...\...\.....\TempPE
.......\.......\...\...\Release
.......\.......\...\...\.......\ContentPipeline.xml
.......\.......\...\...\.......\DesignTimeResolveAssemblyReferencesInput.cache
.......\.......\...\...\.......\TempPE
.......\.......\...\Xbox 360
.......\.......\...\........\Debug
.......\.......\...\........\.....\Refactor
.......\.......\...\........\.....\TempPE
.......\.......\...\........\Release
.......\.......\...\........\.......\TempPE
.......\.......\Properties
.......\DebugPanel.cs
.......\DEngine.csproj
.......\DEngine.csproj.Debug.cachefile
.......\DEngine.csproj.Release.cachefile
.......\DEngine.csproj.user
.......\DGui
.......\....\DrawingSystem
.......\DxObject.cs
.......\Engine.cs
.......\EngineIO.cs
.......\FileAccess.cs
.......\Game.ico
.......\GameComponent1.cs
.......\GameComponent2.cs
.......\GameSceneGraph.cs
.......\GameSceneNode.cs
.......\GameThumbnail.png
.......\GridReference.cs
.......\icons
.......\.....\16x16
.......\.....\.....\button_accept.png
.......\.....\.....\button_cancel.png
.......\.....\.....\button_ok.png
.......\.....\.....\editcopy.png
.......\.....\.....\editcut.png
.......\.....\.....\editpaste.png
.......\.....\.....\exit.png
.......\.....\.....\fileclose.png
.......\.....\.....\filenew.png
.......\.....\.....\fileopen.png
.......\.....\.....\filesave.png