文件名称:OGRE1.72PVC2005MFC
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OGRE1.72+VC2005MFC,可直接运行-OGRE1.72+VC2005MFC,can run directly
(系统自动生成,下载前可以参看下载内容)
下载文件列表
OGRE+VC2005MFC\media\DeferredShadingMedia\COPYING
..............\.....\....................\deferreddemo.material
..............\.....\....................\DeferredShading\post\Ambient_ps.cg
..............\.....\....................\...............\....\LightMaterial_ps.cg
..............\.....\....................\...............\....\LightMaterial_vs.cg
..............\.....\....................\...............\....\ShowColour_ps.cg
..............\.....\....................\...............\....\ShowDS_ps.cg
..............\.....\....................\...............\....\ShowNormal_ps.cg
..............\.....\....................\...............\....\vs.cg
..............\.....\....................\deferred_post.material
..............\.....\....................\deferred_post.program
..............\.....\....................\deferred_post_minilight.material
..............\.....\....................\ShadowCaster.cg
..............\.....\....................\ShadowCaster.material
..............\.....\....................\ShadowCaster.program
..............\.....\....................\ssao.cg
..............\.....\....................\ssao.material
..............\.....\fonts\bluebold.ttf
..............\.....\.....\bluecond.ttf
..............\.....\.....\bluehigh.ttf
..............\.....\.....\bluehighway-10.font
..............\.....\.....\bluehighway-12.font
..............\.....\.....\bluehighway-8.font
..............\.....\.....\read_me.html
..............\.....\.....\sample.fontdef
..............\.....\.....\solo5.ttf
..............\.....\gui\cegui8.layout
..............\.....\...\CompositorDemo.layout
..............\.....\...\CompositorDemoCegui.config
..............\.....\...\CrowdDemo.layout
..............\.....\...\facial.layout
..............\.....\...\Falagard.xsd
..............\.....\...\Font.xsd
..............\.....\...\GUILayout.xsd
..............\.....\...\GUIScheme.xsd
..............\.....\...\Imageset.xsd
..............\.....\...\InstancingDemo.layout
..............\.....\...\OceanDemoCegui.config
..............\.....\...\OceanDemoLayout.xml
..............\.....\...\ogregui.layout
..............\.....\...\shadows.layout
..............\.....\...\TaharezLook.imageset
..............\.....\...\TaharezLook.looknfeel
..............\.....\...\TaharezLook.tga
..............\.....\...\TaharezLookSkin.scheme
..............\.....\materials\programs\AmbientOneTexture.glsl
..............\.....\.........\........\ASCIIFP.cg
..............\.....\.........\........\Bloom2_ps20.glsl
..............\.....\.........\........\Bloom2_ps20.hlsl
..............\.....\.........\........\Bloom_ps20.hlsl
..............\.....\.........\........\Bloom_vs11.hlsl
..............\.....\.........\........\Blur0_ps20.hlsl
..............\.....\.........\........\Blur0_vs.glsl
..............\.....\.........\........\Blur0_vs11.hlsl
..............\.....\.........\........\Blur1_ps20.hlsl
..............\.....\.........\........\Blur1_vs.glsl
..............\.....\.........\........\Blur1_vs11.hlsl
..............\.....\.........\........\BlurH_ps20.glsl
..............\.....\.........\........\BlurH_ps20.hlsl
..............\.....\.........\........\BlurV_ps20.glsl
..............\.....\.........\........\BlurV_ps20.hlsl
..............\.....\.........\........\Blur_ps.glsl
..............\.....\.........\........\Blur_vs.glsl
..............\.....\.........\........\Blur_vs11.hlsl
..............\.....\.........\........\BrightBloom2_ps20.glsl
..............\.....\.........\........\BrightBloom2_ps20.hlsl
..............\.....\.........\........\Combine_fp.cg
..............\.....\.........\........\Common.cg
..............\.....\.........\........\crowdVp.glsl
..............\.....\.........\........\DepthShadowmap.hlsl
..............\.....\.........\........\DepthShadowmapCasterFp.glsl
..............\.....\.........\........\DepthShadowmapCasterVp.glsl
..............\.....\.........\........\DepthShadowmapNormalMapReceiverFp.glsl
..............\.....\.........\........\DepthShadowmapNormalMapReceiverVp.glsl
..............\.....\.........\........\DepthShadowmapRece
..............\.....\....................\deferreddemo.material
..............\.....\....................\DeferredShading\post\Ambient_ps.cg
..............\.....\....................\...............\....\LightMaterial_ps.cg
..............\.....\....................\...............\....\LightMaterial_vs.cg
..............\.....\....................\...............\....\ShowColour_ps.cg
..............\.....\....................\...............\....\ShowDS_ps.cg
..............\.....\....................\...............\....\ShowNormal_ps.cg
..............\.....\....................\...............\....\vs.cg
..............\.....\....................\deferred_post.material
..............\.....\....................\deferred_post.program
..............\.....\....................\deferred_post_minilight.material
..............\.....\....................\ShadowCaster.cg
..............\.....\....................\ShadowCaster.material
..............\.....\....................\ShadowCaster.program
..............\.....\....................\ssao.cg
..............\.....\....................\ssao.material
..............\.....\fonts\bluebold.ttf
..............\.....\.....\bluecond.ttf
..............\.....\.....\bluehigh.ttf
..............\.....\.....\bluehighway-10.font
..............\.....\.....\bluehighway-12.font
..............\.....\.....\bluehighway-8.font
..............\.....\.....\read_me.html
..............\.....\.....\sample.fontdef
..............\.....\.....\solo5.ttf
..............\.....\gui\cegui8.layout
..............\.....\...\CompositorDemo.layout
..............\.....\...\CompositorDemoCegui.config
..............\.....\...\CrowdDemo.layout
..............\.....\...\facial.layout
..............\.....\...\Falagard.xsd
..............\.....\...\Font.xsd
..............\.....\...\GUILayout.xsd
..............\.....\...\GUIScheme.xsd
..............\.....\...\Imageset.xsd
..............\.....\...\InstancingDemo.layout
..............\.....\...\OceanDemoCegui.config
..............\.....\...\OceanDemoLayout.xml
..............\.....\...\ogregui.layout
..............\.....\...\shadows.layout
..............\.....\...\TaharezLook.imageset
..............\.....\...\TaharezLook.looknfeel
..............\.....\...\TaharezLook.tga
..............\.....\...\TaharezLookSkin.scheme
..............\.....\materials\programs\AmbientOneTexture.glsl
..............\.....\.........\........\ASCIIFP.cg
..............\.....\.........\........\Bloom2_ps20.glsl
..............\.....\.........\........\Bloom2_ps20.hlsl
..............\.....\.........\........\Bloom_ps20.hlsl
..............\.....\.........\........\Bloom_vs11.hlsl
..............\.....\.........\........\Blur0_ps20.hlsl
..............\.....\.........\........\Blur0_vs.glsl
..............\.....\.........\........\Blur0_vs11.hlsl
..............\.....\.........\........\Blur1_ps20.hlsl
..............\.....\.........\........\Blur1_vs.glsl
..............\.....\.........\........\Blur1_vs11.hlsl
..............\.....\.........\........\BlurH_ps20.glsl
..............\.....\.........\........\BlurH_ps20.hlsl
..............\.....\.........\........\BlurV_ps20.glsl
..............\.....\.........\........\BlurV_ps20.hlsl
..............\.....\.........\........\Blur_ps.glsl
..............\.....\.........\........\Blur_vs.glsl
..............\.....\.........\........\Blur_vs11.hlsl
..............\.....\.........\........\BrightBloom2_ps20.glsl
..............\.....\.........\........\BrightBloom2_ps20.hlsl
..............\.....\.........\........\Combine_fp.cg
..............\.....\.........\........\Common.cg
..............\.....\.........\........\crowdVp.glsl
..............\.....\.........\........\DepthShadowmap.hlsl
..............\.....\.........\........\DepthShadowmapCasterFp.glsl
..............\.....\.........\........\DepthShadowmapCasterVp.glsl
..............\.....\.........\........\DepthShadowmapNormalMapReceiverFp.glsl
..............\.....\.........\........\DepthShadowmapNormalMapReceiverVp.glsl
..............\.....\.........\........\DepthShadowmapRece