文件名称:Awakening3.6
介绍说明--下载内容均来自于网络,请自行研究使用
这个是三维建模程序,能够从三个方向对其进行观察,并对其进行构造。-This is a three-dimensional modeling program that can be observed from three directions, and its structure.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Awakening3.6\Awakening.exe
............\awakening.exe.manifest
............\Awakening.ini
............\awakening.log
............\effects\Alphatest.sha
............\.......\Bamboos\dot3Surface.sha
............\.......\.......\dot3Terrain.sha
............\.......\.......\leaves.sha
............\.......\.......\ShadowDestAlphaTest.sha
............\.......\.......\ShadowSourceAlphaTest.sha
............\.......\bump.sha
............\.......\BumpAlphaBlend.sha
............\.......\cubemap\bump_cubemap.sha
............\.......\.......\cubemap.sha
............\.......\.......\cubemap_world.sha
............\.......\.......\cubic_room.sha
............\.......\Diffuse mul Texture 2X.sha
............\.......\Diffuse Transparence.sha
............\.......\dot3\mobile\dot3.sha
............\.......\....\......\dot3_2Lights.sha
............\.......\....\......\dot3_2LightsColor.sha
............\.......\....\......\dot3_color.sha
............\.......\....\......\dot3_Diffuse.sha
............\.......\....\......\dot3_DiffuseColor.sha
............\.......\....\skin\skin0_dot3_Color.sha
............\.......\....\....\skin1_dot3_Color.sha
............\.......\....\....\skin2_dot3_Color.sha
............\.......\....\....\skin3_dot3_Color.sha
............\.......\....\.taticmesh\dot3.sha
............\.......\....\..........\dot3_color.sha
............\.......\....\.urface\dot3.sha
............\.......\....\.......\dot3_2Lights.sha
............\.......\....\.......\dot3_2LightsColor.sha
............\.......\....\.......\dot3_color.sha
............\.......\....\.......\dot3_diffuse_2Lights.sha
............\.......\....\.......\dot3_diffuse_2LightsColor.sha
............\.......\....\terrain\dot3Lm.sha
............\.......\DoubleSide.sha
............\.......\fur\inner\fur.sha
............\.......\...\.....\fur2t.sha
............\.......\...\vs\fur.sha
............\.......\...\..\fur2t.sha
............\.......\...\..\fur2t_2lights.sha
............\.......\...\..\fur_2lights.sha
............\.......\grass.sha
............\.......\.....land\grassfur.sha
............\.......\.........\leaves.sha
............\.......\.........\mobiles.sha
............\.......\.........\movgrass.sha
............\.......\.........\terrain.sha
............\.......\leaves.sha
............\.......\lightcol.sha
............\.......\parallax_mapping\mobile\parallax.sha
............\.......\................\staticmesh\parallax.sha
............\.......\................\.urface\parallax.sha
............\.......\................\.......\parallaxLM.sha
............\.......\................\.......\parallaxLM2x.sha
............\.......\Paramount\car.sha
............\.......\.........\particles.sha
............\.......\.........\particles2.sha
............\.......\.........\rainground.sha
............\.......\.........\waterground.sha
............\.......\post\addtex0.sha
............\.......\....\auto_contrast.sha
............\.......\....\blur.sha
............\.......\....\blur2x2.sha
............\.......\....\blur2x2_128.sha
............\.......\....\blur2x2_256.sha
............\.......\....\blur2x2_64.sha
............\.......\....\blur_2x.sha
............\.......\....\blur_4x.sha
............\.......\....\blur_4x_tex.sha
............\.......\....\brightness_contrast.sha
............\.......\....\bright_pass.sha
............\.......\....\calc_adapted_lum.sha
............\.......\....\color_change.sha
............\.......\....\distort.sha
............\.......\....\expose.sha
............\.......\....\glow.sha
............\.......\....\gray.sha
............\.......\....\invert.sha
............\.......\....\levels.sha
............\.......\....\levels_gray.sha
............\.......\....\present_bloom.sha
............\.......\....\present_bloom2x.sha
............\.......\....\stretch_copy.sha
............\.......\....\threshold.sha
............\.......\....\threshold_flexible.sha
............\.......\....\threshold_gray.sha
............\.......\....\threshold_gray_flexible.sha
............\.......\scattering\Scattering.sha
............\.......\..........\ScatteringSky.sha
............\
............\awakening.exe.manifest
............\Awakening.ini
............\awakening.log
............\effects\Alphatest.sha
............\.......\Bamboos\dot3Surface.sha
............\.......\.......\dot3Terrain.sha
............\.......\.......\leaves.sha
............\.......\.......\ShadowDestAlphaTest.sha
............\.......\.......\ShadowSourceAlphaTest.sha
............\.......\bump.sha
............\.......\BumpAlphaBlend.sha
............\.......\cubemap\bump_cubemap.sha
............\.......\.......\cubemap.sha
............\.......\.......\cubemap_world.sha
............\.......\.......\cubic_room.sha
............\.......\Diffuse mul Texture 2X.sha
............\.......\Diffuse Transparence.sha
............\.......\dot3\mobile\dot3.sha
............\.......\....\......\dot3_2Lights.sha
............\.......\....\......\dot3_2LightsColor.sha
............\.......\....\......\dot3_color.sha
............\.......\....\......\dot3_Diffuse.sha
............\.......\....\......\dot3_DiffuseColor.sha
............\.......\....\skin\skin0_dot3_Color.sha
............\.......\....\....\skin1_dot3_Color.sha
............\.......\....\....\skin2_dot3_Color.sha
............\.......\....\....\skin3_dot3_Color.sha
............\.......\....\.taticmesh\dot3.sha
............\.......\....\..........\dot3_color.sha
............\.......\....\.urface\dot3.sha
............\.......\....\.......\dot3_2Lights.sha
............\.......\....\.......\dot3_2LightsColor.sha
............\.......\....\.......\dot3_color.sha
............\.......\....\.......\dot3_diffuse_2Lights.sha
............\.......\....\.......\dot3_diffuse_2LightsColor.sha
............\.......\....\terrain\dot3Lm.sha
............\.......\DoubleSide.sha
............\.......\fur\inner\fur.sha
............\.......\...\.....\fur2t.sha
............\.......\...\vs\fur.sha
............\.......\...\..\fur2t.sha
............\.......\...\..\fur2t_2lights.sha
............\.......\...\..\fur_2lights.sha
............\.......\grass.sha
............\.......\.....land\grassfur.sha
............\.......\.........\leaves.sha
............\.......\.........\mobiles.sha
............\.......\.........\movgrass.sha
............\.......\.........\terrain.sha
............\.......\leaves.sha
............\.......\lightcol.sha
............\.......\parallax_mapping\mobile\parallax.sha
............\.......\................\staticmesh\parallax.sha
............\.......\................\.urface\parallax.sha
............\.......\................\.......\parallaxLM.sha
............\.......\................\.......\parallaxLM2x.sha
............\.......\Paramount\car.sha
............\.......\.........\particles.sha
............\.......\.........\particles2.sha
............\.......\.........\rainground.sha
............\.......\.........\waterground.sha
............\.......\post\addtex0.sha
............\.......\....\auto_contrast.sha
............\.......\....\blur.sha
............\.......\....\blur2x2.sha
............\.......\....\blur2x2_128.sha
............\.......\....\blur2x2_256.sha
............\.......\....\blur2x2_64.sha
............\.......\....\blur_2x.sha
............\.......\....\blur_4x.sha
............\.......\....\blur_4x_tex.sha
............\.......\....\brightness_contrast.sha
............\.......\....\bright_pass.sha
............\.......\....\calc_adapted_lum.sha
............\.......\....\color_change.sha
............\.......\....\distort.sha
............\.......\....\expose.sha
............\.......\....\glow.sha
............\.......\....\gray.sha
............\.......\....\invert.sha
............\.......\....\levels.sha
............\.......\....\levels_gray.sha
............\.......\....\present_bloom.sha
............\.......\....\present_bloom2x.sha
............\.......\....\stretch_copy.sha
............\.......\....\threshold.sha
............\.......\....\threshold_flexible.sha
............\.......\....\threshold_gray.sha
............\.......\....\threshold_gray_flexible.sha
............\.......\scattering\Scattering.sha
............\.......\..........\ScatteringSky.sha
............\