文件名称:VC_Game_teach
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 14.01mb
- 下载次数:
- 0次
- 提 供 者:
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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介绍说明--下载内容均来自于网络,请自行研究使用
演示dx游戏编程基础的大杂烩,包含各种小技巧的实例代码,比较杂-Dx demo game programming based hodgepodge, containing a variety of small examples of code techniques, more complex. . .
(系统自动生成,下载前可以参看下载内容)
下载文件列表
A03_OpenGL的组合图形\aa.bmp
....................\bb.BMP
....................\bsipic.cpp
....................\bsipic.h
....................\OpenGL.cpp
....................\OpenGL.h
....................\OpenGL的组合图形.cpp
....................\OpenGL的组合图形.dsp
....................\OpenGL的组合图形.dsw
....................\ReadMe.txt
....................\StdAfx.cpp
....................\StdAfx.h
....................\test.dsw
..4_摄像漫游\aa.bmp
............\baiscobj.cpp
............\baiscobj.h
............\bb.BMP
............\OpenGL.cpp
............\OpenGL.h
............\ReadMe.txt
............\StdAfx.cpp
............\StdAfx.h
............\test.dsw
............\摄像漫游.cpp
............\摄像漫游.dsp
............\摄像漫游.dsw
..5_开天辟地\BAISCOBJ.CPP
............\BAISCOBJ.H
............\OpenGL.cpp
............\OpenGL.h
............\ReadMe.txt
............\StdAfx.cpp
............\StdAfx.h
............\test.dsw
............\开天辟地.cpp
............\开天辟地.dsp
............\开天辟地.dsw
..6_OpenGL中显示文字\BAISCOBJ.CPP
....................\BAISCOBJ.H
....................\GLFont.cpp
....................\GLFont.h
....................\OpenGL.cpp
....................\OpenGL.h
....................\OpenGL中显示文字.cpp
....................\OpenGL中显示文字.dsp
....................\OpenGL中显示文字.dsw
....................\ReadMe.txt
....................\StdAfx.cpp
....................\StdAfx.h
....................\test.dsw
..7_特殊的平面_树\BAISCOBJ.CPP
.................\BAISCOBJ.H
.................\Debug\BAISCOBJ.obj
.................\.....\BuildLog.htm
.................\.....\OpenGL.obj
.................\.....\StdAfx.obj
.................\.....\vc80.idb
.................\.....\vc80.pdb
.................\.....\特殊的平面_树.exe.embed.manifest
.................\.....\特殊的平面_树.obj
.................\.....\特殊的平面_树.pch
.................\GLFont.cpp
.................\GLFont.h
.................\OpenGL.cpp
.................\OpenGL.h
.................\ReadMe.txt
.................\StdAfx.cpp
.................\StdAfx.h
.................\test.dsw
.................\test.sln
.................\test.suo
.................\特殊的平面_树.cpp
.................\特殊的平面_树.dsp
.................\特殊的平面_树.dsw
.................\特殊的平面_树.sln
.................\特殊的平面_树.suo
.................\特殊的平面_树.vcproj
.................\特殊的平面_树.vcproj.jiaoxianting-PC.jiaoxianting.user
..8_显示3D模型\BAISCOBJ.CPP
..............\BAISCOBJ.H
..............\GLFont.cpp
..............\GLFont.h
..............\OpenGL.cpp
..............\OpenGL.h
..............\ReadMe.txt
..............\StdAfx.cpp
..............\StdAfx.h
..............\test.dsw
..............\显示3D模型.cpp
..............\显示3D模型.dsp
..............\显示3D模型.dsw
..9_MD2动画模型\anmobj.cpp
...............\anmobj.h
...............\BAISCOBJ.CPP
...............\BAISCOBJ.H
...............\Debug\anmobj.obj
...............\.....\BAISCOBJ.obj
...............\.....\BuildLog.htm
...............\.....\md2.obj
...............\.....\MD2动画模型.exe.embed.manifest
....................\bb.BMP
....................\bsipic.cpp
....................\bsipic.h
....................\OpenGL.cpp
....................\OpenGL.h
....................\OpenGL的组合图形.cpp
....................\OpenGL的组合图形.dsp
....................\OpenGL的组合图形.dsw
....................\ReadMe.txt
....................\StdAfx.cpp
....................\StdAfx.h
....................\test.dsw
..4_摄像漫游\aa.bmp
............\baiscobj.cpp
............\baiscobj.h
............\bb.BMP
............\OpenGL.cpp
............\OpenGL.h
............\ReadMe.txt
............\StdAfx.cpp
............\StdAfx.h
............\test.dsw
............\摄像漫游.cpp
............\摄像漫游.dsp
............\摄像漫游.dsw
..5_开天辟地\BAISCOBJ.CPP
............\BAISCOBJ.H
............\OpenGL.cpp
............\OpenGL.h
............\ReadMe.txt
............\StdAfx.cpp
............\StdAfx.h
............\test.dsw
............\开天辟地.cpp
............\开天辟地.dsp
............\开天辟地.dsw
..6_OpenGL中显示文字\BAISCOBJ.CPP
....................\BAISCOBJ.H
....................\GLFont.cpp
....................\GLFont.h
....................\OpenGL.cpp
....................\OpenGL.h
....................\OpenGL中显示文字.cpp
....................\OpenGL中显示文字.dsp
....................\OpenGL中显示文字.dsw
....................\ReadMe.txt
....................\StdAfx.cpp
....................\StdAfx.h
....................\test.dsw
..7_特殊的平面_树\BAISCOBJ.CPP
.................\BAISCOBJ.H
.................\Debug\BAISCOBJ.obj
.................\.....\BuildLog.htm
.................\.....\OpenGL.obj
.................\.....\StdAfx.obj
.................\.....\vc80.idb
.................\.....\vc80.pdb
.................\.....\特殊的平面_树.exe.embed.manifest
.................\.....\特殊的平面_树.obj
.................\.....\特殊的平面_树.pch
.................\GLFont.cpp
.................\GLFont.h
.................\OpenGL.cpp
.................\OpenGL.h
.................\ReadMe.txt
.................\StdAfx.cpp
.................\StdAfx.h
.................\test.dsw
.................\test.sln
.................\test.suo
.................\特殊的平面_树.cpp
.................\特殊的平面_树.dsp
.................\特殊的平面_树.dsw
.................\特殊的平面_树.sln
.................\特殊的平面_树.suo
.................\特殊的平面_树.vcproj
.................\特殊的平面_树.vcproj.jiaoxianting-PC.jiaoxianting.user
..8_显示3D模型\BAISCOBJ.CPP
..............\BAISCOBJ.H
..............\GLFont.cpp
..............\GLFont.h
..............\OpenGL.cpp
..............\OpenGL.h
..............\ReadMe.txt
..............\StdAfx.cpp
..............\StdAfx.h
..............\test.dsw
..............\显示3D模型.cpp
..............\显示3D模型.dsp
..............\显示3D模型.dsw
..9_MD2动画模型\anmobj.cpp
...............\anmobj.h
...............\BAISCOBJ.CPP
...............\BAISCOBJ.H
...............\Debug\anmobj.obj
...............\.....\BAISCOBJ.obj
...............\.....\BuildLog.htm
...............\.....\md2.obj
...............\.....\MD2动画模型.exe.embed.manifest