文件名称:saolei
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使用C++实现的扫雷。源代码。适合初学者学习,对游戏开发有一定启蒙作用。 -Use C++ implementation of mine clearance. Source code. Suitable for beginners, game developers have some enlightenment.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
扫雷
....\Skyblue_Mine
....\............\Debug
....\............\.....\DlgCustom.obj
....\............\.....\DlgCustom.sbr
....\............\.....\DlgHero.obj
....\............\.....\DlgHero.sbr
....\............\.....\DlgNewRecord.obj
....\............\.....\DlgNewRecord.sbr
....\............\.....\Mine.exe
....\............\.....\Mine.ilk
....\............\.....\Mine.obj
....\............\.....\Mine.pch
....\............\.....\Mine.pdb
....\............\.....\Mine.res
....\............\.....\Mine.sbr
....\............\.....\MineWnd.obj
....\............\.....\MineWnd.sbr
....\............\.....\StdAfx.obj
....\............\.....\StdAfx.sbr
....\............\.....\config.ini
....\............\.....\vc60.idb
....\............\.....\vc60.pdb
....\............\DlgCustom.cpp
....\............\DlgCustom.h
....\............\DlgHero.cpp
....\............\DlgHero.h
....\............\DlgNewRecord.cpp
....\............\DlgNewRecord.h
....\............\Mine.aps
....\............\Mine.clw
....\............\Mine.cpp
....\............\Mine.dsp
....\............\Mine.dsw
....\............\Mine.h
....\............\Mine.ncb
....\............\Mine.opt
....\............\Mine.plg
....\............\Mine.rc
....\............\MineDefs.h
....\............\MineWnd.cpp
....\............\MineWnd.h
....\............\StdAfx.cpp
....\............\StdAfx.h
....\............\res
....\............\...\BITMAP10.BMP
....\............\...\BITMAP11.BMP
....\............\...\BITMAP20.BMP
....\............\...\BITMAP21.BMP
....\............\...\BITMAP30.BMP
....\............\...\BITMAP31.BMP
....\............\...\Mine.ico
....\............\...\Mine.rc2
....\............\...\Thumbs.db
....\............\...\WAV1.WAV
....\............\...\WAV2.WAV
....\............\...\WAV3.WAV
....\............\...\bitmap2.bmp
....\............\resource.h
....\Skyblue_Mine
....\............\Debug
....\............\.....\DlgCustom.obj
....\............\.....\DlgCustom.sbr
....\............\.....\DlgHero.obj
....\............\.....\DlgHero.sbr
....\............\.....\DlgNewRecord.obj
....\............\.....\DlgNewRecord.sbr
....\............\.....\Mine.exe
....\............\.....\Mine.ilk
....\............\.....\Mine.obj
....\............\.....\Mine.pch
....\............\.....\Mine.pdb
....\............\.....\Mine.res
....\............\.....\Mine.sbr
....\............\.....\MineWnd.obj
....\............\.....\MineWnd.sbr
....\............\.....\StdAfx.obj
....\............\.....\StdAfx.sbr
....\............\.....\config.ini
....\............\.....\vc60.idb
....\............\.....\vc60.pdb
....\............\DlgCustom.cpp
....\............\DlgCustom.h
....\............\DlgHero.cpp
....\............\DlgHero.h
....\............\DlgNewRecord.cpp
....\............\DlgNewRecord.h
....\............\Mine.aps
....\............\Mine.clw
....\............\Mine.cpp
....\............\Mine.dsp
....\............\Mine.dsw
....\............\Mine.h
....\............\Mine.ncb
....\............\Mine.opt
....\............\Mine.plg
....\............\Mine.rc
....\............\MineDefs.h
....\............\MineWnd.cpp
....\............\MineWnd.h
....\............\StdAfx.cpp
....\............\StdAfx.h
....\............\res
....\............\...\BITMAP10.BMP
....\............\...\BITMAP11.BMP
....\............\...\BITMAP20.BMP
....\............\...\BITMAP21.BMP
....\............\...\BITMAP30.BMP
....\............\...\BITMAP31.BMP
....\............\...\Mine.ico
....\............\...\Mine.rc2
....\............\...\Thumbs.db
....\............\...\WAV1.WAV
....\............\...\WAV2.WAV
....\............\...\WAV3.WAV
....\............\...\bitmap2.bmp
....\............\resource.h