文件名称:release
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用JAVA写的超级马里奥。
The code is basically undocumented, but should be readable anyway as it s fairly clean. The main entry points are
AppletLauncher and fr a meLauncher. The main game is in MarioComponent.
"sonar" is the base of a software sound engine I ve been working on. It s pretty nice, but there s a few bugs in it
(mostly timing based). It can easilly be ripped out and reused in another project.
The level editor isn t used for anything more than changing the behavior of blocks anymore. But I think there s still
code in there somewhere for loading a level instead of generating it, so if you want to reintroduce static levels,
you ve got a nice base for a level editor there.
The game DOES support scrolling in the Y directions right out of the box! However, I didn t think it fit the retro feeling,
so I made all levels only one screen tall. )
The sprite package and class should be renamed into "entity" or "mobile" or something-The code is basically undocumented, but should be readable anyway as it s fairly clean. The main entry points are
AppletLauncher and fr a meLauncher. The main game is in MarioComponent.
"sonar" is the base of a software sound engine I ve been working on. It s pretty nice, but there s a few bugs in it
(mostly timing based). It can easilly be ripped out and reused in another project.
The level editor isn t used for anything more than changing the behavior of blocks anymore. But I think there s still
code in there somewhere for loading a level instead of generating it, so if you want to reintroduce static levels,
you ve got a nice base for a level editor there.
The game DOES support scrolling in the Y directions right out of the box! However, I didn t think it fit the retro feeling,
so I made all levels only one screen tall. )
The sprite package and class should be renamed into "entity" or "mobile" or something..
The code is basically undocumented, but should be readable anyway as it s fairly clean. The main entry points are
AppletLauncher and fr a meLauncher. The main game is in MarioComponent.
"sonar" is the base of a software sound engine I ve been working on. It s pretty nice, but there s a few bugs in it
(mostly timing based). It can easilly be ripped out and reused in another project.
The level editor isn t used for anything more than changing the behavior of blocks anymore. But I think there s still
code in there somewhere for loading a level instead of generating it, so if you want to reintroduce static levels,
you ve got a nice base for a level editor there.
The game DOES support scrolling in the Y directions right out of the box! However, I didn t think it fit the retro feeling,
so I made all levels only one screen tall. )
The sprite package and class should be renamed into "entity" or "mobile" or something-The code is basically undocumented, but should be readable anyway as it s fairly clean. The main entry points are
AppletLauncher and fr a meLauncher. The main game is in MarioComponent.
"sonar" is the base of a software sound engine I ve been working on. It s pretty nice, but there s a few bugs in it
(mostly timing based). It can easilly be ripped out and reused in another project.
The level editor isn t used for anything more than changing the behavior of blocks anymore. But I think there s still
code in there somewhere for loading a level instead of generating it, so if you want to reintroduce static levels,
you ve got a nice base for a level editor there.
The game DOES support scrolling in the Y directions right out of the box! However, I didn t think it fit the retro feeling,
so I made all levels only one screen tall. )
The sprite package and class should be renamed into "entity" or "mobile" or something..
(系统自动生成,下载前可以参看下载内容)
下载文件列表
LICENSE.txt
README.txt
res
...\bgsheet.png
...\endscene.gif
...\enemysheet.png
...\firemariosheet.png
...\font.gif
...\gameovergost.gif
...\itemsheet.png
...\logo.gif
...\mapsheet.png
...\mariosheet.png
...\mus
...\...\smb3map1.mid
...\...\smb3ovr1.mid
...\...\smb3undr.mid
...\...\smwfortress.mid
...\...\smwovr1.mid
...\...\smwovr2.mid
...\...\smwtitle.mid
...\particlesheet.png
...\racoonmariosheet.png
...\smallmariosheet.png
...\snd
...\...\1-up.wav
...\...\breakblock.wav
...\...\bump.wav
...\...\cannon.wav
...\...\coin.wav
...\...\death.wav
...\...\exit.wav
...\...\fireball.wav
...\...\jump.wav
...\...\kick.wav
...\...\message.wav
...\...\pipe.wav
...\...\powerdown.wav
...\...\powerup.wav
...\...\sprout.wav
...\...\stagestart.wav
...\...\stomp.wav
...\test.lvl
...\tiles.dat
...\title.gif
...\worldmap.png
src
...\com
...\...\mojang
...\...\......\mario
...\...\......\.....\AppletLauncher.java
...\...\......\.....\Art.java
...\...\......\.....\BgRenderer.java
...\...\......\.....\FrameLauncher.java
...\...\......\.....\level
...\...\......\.....\LevelRenderer.java
...\...\......\.....\LevelScene.java
...\...\......\.....\level\BgLevelGenerator.java
...\...\......\.....\.....\ImprovedNoise.java
...\...\......\.....\.....\Level.java
...\...\......\.....\.....\LevelGenerator.java
...\...\......\.....\.....\SpriteTemplate.java
...\...\......\.....\LoseScene.java
...\...\......\.....\mapedit
...\...\......\.....\.......\LevelEditor.java
...\...\......\.....\.......\LevelEditView.java
...\...\......\.....\.......\TilePicker.java
...\...\......\.....\MapScene.java
...\...\......\.....\MarioComponent.java
...\...\......\.....\Recorder.java
...\...\......\.....\Replayer.java
...\...\......\.....\Scale2x.java
...\...\......\.....\Scene.java
...\...\......\.....\sprites
...\...\......\.....\.......\BulletBill.java
...\...\......\.....\.......\CoinAnim.java
...\...\......\.....\.......\Enemy.java
...\...\......\.....\.......\Fireball.java
...\...\......\.....\.......\FireFlower.java
...\...\......\.....\.......\FlowerEnemy.java
...\...\......\.....\.......\Mario.java
...\...\......\.....\.......\Mushroom.java
...\...\......\.....\.......\Particle.java
...\...\......\.....\.......\Shell.java
...\...\......\.....\.......\Sparkle.java
...\...\......\.....\.......\Sprite.java
...\...\......\.....\.......\SpriteContext.java
...\...\......\.....\TitleScene.java
...\...\......\.....\WinScene.java
...\...\......\sonar
...\...\......\.....\FakeSoundEngine.java
...\...\......\.....\FixedSoundSource.java
...\...\......\.....\mixer
...\...\......\.....\.....\ListenerMixer.java
...\...\......\.....\.....\Sound.java
...\...\......\.....\sample
...\...\......\.....\......\SampleLoader.java
...\...\......\.....\......\SamplePlayer.java
...\...\......\.....\......\SonarSample.java
...\...\......\.....\SonarSoundEngine.java
README.txt
res
...\bgsheet.png
...\endscene.gif
...\enemysheet.png
...\firemariosheet.png
...\font.gif
...\gameovergost.gif
...\itemsheet.png
...\logo.gif
...\mapsheet.png
...\mariosheet.png
...\mus
...\...\smb3map1.mid
...\...\smb3ovr1.mid
...\...\smb3undr.mid
...\...\smwfortress.mid
...\...\smwovr1.mid
...\...\smwovr2.mid
...\...\smwtitle.mid
...\particlesheet.png
...\racoonmariosheet.png
...\smallmariosheet.png
...\snd
...\...\1-up.wav
...\...\breakblock.wav
...\...\bump.wav
...\...\cannon.wav
...\...\coin.wav
...\...\death.wav
...\...\exit.wav
...\...\fireball.wav
...\...\jump.wav
...\...\kick.wav
...\...\message.wav
...\...\pipe.wav
...\...\powerdown.wav
...\...\powerup.wav
...\...\sprout.wav
...\...\stagestart.wav
...\...\stomp.wav
...\test.lvl
...\tiles.dat
...\title.gif
...\worldmap.png
src
...\com
...\...\mojang
...\...\......\mario
...\...\......\.....\AppletLauncher.java
...\...\......\.....\Art.java
...\...\......\.....\BgRenderer.java
...\...\......\.....\FrameLauncher.java
...\...\......\.....\level
...\...\......\.....\LevelRenderer.java
...\...\......\.....\LevelScene.java
...\...\......\.....\level\BgLevelGenerator.java
...\...\......\.....\.....\ImprovedNoise.java
...\...\......\.....\.....\Level.java
...\...\......\.....\.....\LevelGenerator.java
...\...\......\.....\.....\SpriteTemplate.java
...\...\......\.....\LoseScene.java
...\...\......\.....\mapedit
...\...\......\.....\.......\LevelEditor.java
...\...\......\.....\.......\LevelEditView.java
...\...\......\.....\.......\TilePicker.java
...\...\......\.....\MapScene.java
...\...\......\.....\MarioComponent.java
...\...\......\.....\Recorder.java
...\...\......\.....\Replayer.java
...\...\......\.....\Scale2x.java
...\...\......\.....\Scene.java
...\...\......\.....\sprites
...\...\......\.....\.......\BulletBill.java
...\...\......\.....\.......\CoinAnim.java
...\...\......\.....\.......\Enemy.java
...\...\......\.....\.......\Fireball.java
...\...\......\.....\.......\FireFlower.java
...\...\......\.....\.......\FlowerEnemy.java
...\...\......\.....\.......\Mario.java
...\...\......\.....\.......\Mushroom.java
...\...\......\.....\.......\Particle.java
...\...\......\.....\.......\Shell.java
...\...\......\.....\.......\Sparkle.java
...\...\......\.....\.......\Sprite.java
...\...\......\.....\.......\SpriteContext.java
...\...\......\.....\TitleScene.java
...\...\......\.....\WinScene.java
...\...\......\sonar
...\...\......\.....\FakeSoundEngine.java
...\...\......\.....\FixedSoundSource.java
...\...\......\.....\mixer
...\...\......\.....\.....\ListenerMixer.java
...\...\......\.....\.....\Sound.java
...\...\......\.....\sample
...\...\......\.....\......\SampleLoader.java
...\...\......\.....\......\SamplePlayer.java
...\...\......\.....\......\SonarSample.java
...\...\......\.....\SonarSoundEngine.java