文件名称:visualPcPPRusia
介绍说明--下载内容均来自于网络,请自行研究使用
俄罗斯方块是一个经典的游戏,这里用VC++进行了实现,是一个很好的学习可视化编程的例子。-Tetris is a classic game, here were implemented in VC++, is a good example of visual programming to learn.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
第4章 推箱子\MSVCRTD.DLL
............\skyblue_BoxMan\BoxMan.cpp
............\..............\BoxMan.h
............\..............\BoxManWnd.cpp
............\..............\BoxManWnd.h
............\..............\......_Editer\BoxMan_Edit.cpp
............\..............\.............\BoxMan_Edit.h
............\..............\.............\BoxMan_Editer.aps
............\..............\.............\BoxMan_Editer.clw
............\..............\.............\BoxMan_Editer.cpp
............\..............\.............\BoxMan_Editer.dsp
............\..............\.............\BoxMan_Editer.dsw
............\..............\.............\BoxMan_Editer.h
............\..............\.............\BoxMan_Editer.ncb
............\..............\.............\BoxMan_Editer.opt
............\..............\.............\BoxMan_Editer.plg
............\..............\.............\BoxMan_Editer.rc
............\..............\.............\BoxMan_EditerDoc.cpp
............\..............\.............\BoxMan_EditerDoc.h
............\..............\.............\BoxMan_EditerView.cpp
............\..............\.............\BoxMan_EditerView.h
............\..............\.............\Boxman_EditerWnd.cpp
............\..............\.............\Boxman_EditerWnd.h
............\..............\.............\Debug\BoxMan_Edit.obj
............\..............\.............\.....\BoxMan_Editer.exe
............\..............\.............\.....\BoxMan_Editer.ilk
............\..............\.............\.....\BoxMan_Editer.obj
............\..............\.............\.....\BoxMan_Editer.pch
............\..............\.............\.....\BoxMan_Editer.pdb
............\..............\.............\.....\BoxMan_Editer.res
............\..............\.............\.....\Boxman_EditerWnd.obj
............\..............\.............\.....\LoadMapDlg.obj
............\..............\.............\.....\map.info
............\..............\.............\.....\skyblue_BoxMan.exe
............\..............\.............\.....\StdAfx.obj
............\..............\.............\.....\vc60.idb
............\..............\.............\.....\vc60.pdb
............\..............\.............\LoadMapDlg.cpp
............\..............\.............\LoadMapDlg.h
............\..............\.............\MainFrm.cpp
............\..............\.............\MainFrm.h
............\..............\.............\map.info
............\..............\.............\map.info.bak
............\..............\.............\ReadMe.txt
............\..............\.............\res\BoxMan_Editer.ico
............\..............\.............\...\BoxMan_Editer.rc2
............\..............\.............\...\BoxMan_EditerDoc.ico
............\..............\.............\...\ico00001.ico
............\..............\.............\...\ico00002.ico
............\..............\.............\...\ico00003.ico
............\..............\.............\...\ico00004.ico
............\..............\.............\...\ico00005.ico
............\..............\.............\...\idr_icon.ico
............\..............\.............\...\Thumbs.db
............\..............\.............\resource.h
............\..............\.............\StdAfx.cpp
............\..............\.............\StdAfx.h
............\..............\Debug\map.info
............\..............\.....\skyblue_BoxMan.exe
............\..............\help.bmp
............\..............\help1.bmp
............\..............\HelpDlg.cpp
............\..............\HelpDlg.h
............\..............\MainFrm.cpp
............\..............\MainFrm.h
............\..............\map.info
............\..............\map.info.bak
............\..............\MissionLevelDlg.cpp
............\..............\MissionLevelDlg.h
............\..............\move.wav
............\..............\push.wav
............\..............\ReadMe.txt
............\..............\res\skyblue_BoxMan.ico
............\..............\...\skyblue_BoxMan.rc2
............\..............\...\skyblue_BoxManDoc.ico
............\..............\...\
............\skyblue_BoxMan\BoxMan.cpp
............\..............\BoxMan.h
............\..............\BoxManWnd.cpp
............\..............\BoxManWnd.h
............\..............\......_Editer\BoxMan_Edit.cpp
............\..............\.............\BoxMan_Edit.h
............\..............\.............\BoxMan_Editer.aps
............\..............\.............\BoxMan_Editer.clw
............\..............\.............\BoxMan_Editer.cpp
............\..............\.............\BoxMan_Editer.dsp
............\..............\.............\BoxMan_Editer.dsw
............\..............\.............\BoxMan_Editer.h
............\..............\.............\BoxMan_Editer.ncb
............\..............\.............\BoxMan_Editer.opt
............\..............\.............\BoxMan_Editer.plg
............\..............\.............\BoxMan_Editer.rc
............\..............\.............\BoxMan_EditerDoc.cpp
............\..............\.............\BoxMan_EditerDoc.h
............\..............\.............\BoxMan_EditerView.cpp
............\..............\.............\BoxMan_EditerView.h
............\..............\.............\Boxman_EditerWnd.cpp
............\..............\.............\Boxman_EditerWnd.h
............\..............\.............\Debug\BoxMan_Edit.obj
............\..............\.............\.....\BoxMan_Editer.exe
............\..............\.............\.....\BoxMan_Editer.ilk
............\..............\.............\.....\BoxMan_Editer.obj
............\..............\.............\.....\BoxMan_Editer.pch
............\..............\.............\.....\BoxMan_Editer.pdb
............\..............\.............\.....\BoxMan_Editer.res
............\..............\.............\.....\Boxman_EditerWnd.obj
............\..............\.............\.....\LoadMapDlg.obj
............\..............\.............\.....\map.info
............\..............\.............\.....\skyblue_BoxMan.exe
............\..............\.............\.....\StdAfx.obj
............\..............\.............\.....\vc60.idb
............\..............\.............\.....\vc60.pdb
............\..............\.............\LoadMapDlg.cpp
............\..............\.............\LoadMapDlg.h
............\..............\.............\MainFrm.cpp
............\..............\.............\MainFrm.h
............\..............\.............\map.info
............\..............\.............\map.info.bak
............\..............\.............\ReadMe.txt
............\..............\.............\res\BoxMan_Editer.ico
............\..............\.............\...\BoxMan_Editer.rc2
............\..............\.............\...\BoxMan_EditerDoc.ico
............\..............\.............\...\ico00001.ico
............\..............\.............\...\ico00002.ico
............\..............\.............\...\ico00003.ico
............\..............\.............\...\ico00004.ico
............\..............\.............\...\ico00005.ico
............\..............\.............\...\idr_icon.ico
............\..............\.............\...\Thumbs.db
............\..............\.............\resource.h
............\..............\.............\StdAfx.cpp
............\..............\.............\StdAfx.h
............\..............\Debug\map.info
............\..............\.....\skyblue_BoxMan.exe
............\..............\help.bmp
............\..............\help1.bmp
............\..............\HelpDlg.cpp
............\..............\HelpDlg.h
............\..............\MainFrm.cpp
............\..............\MainFrm.h
............\..............\map.info
............\..............\map.info.bak
............\..............\MissionLevelDlg.cpp
............\..............\MissionLevelDlg.h
............\..............\move.wav
............\..............\push.wav
............\..............\ReadMe.txt
............\..............\res\skyblue_BoxMan.ico
............\..............\...\skyblue_BoxMan.rc2
............\..............\...\skyblue_BoxManDoc.ico
............\..............\...\