文件名称:dxfcPP
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读和写dxf文件的c++类库源码 chengxu daima-read and write dxf c++ code
(系统自动生成,下载前可以参看下载内容)
下载文件列表
读和写dxf文件的c++类库源码\dime-0.9.1\build\makefile
..........................\..........\.....-tmake\common.pro
..........................\..........\...........\dime.pro
..........................\..........\...........\makefile
..........................\..........\...........\release.pro
..........................\..........\ChangeLog
..........................\..........\COPYING
..........................\..........\docs\dime.dox
..........................\..........\....\doxyfooter.html
..........................\..........\....\doxyheader.html
..........................\..........\.xf2vrml\dxf2vrml.cpp
..........................\..........\........\makefile
..........................\..........\include\dime\Base.h
..........................\..........\.......\....\Basic.h
..........................\..........\.......\....\classes\Class.h
..........................\..........\.......\....\.......\UnknownClass.h
..........................\..........\.......\....\entities\3DFace.h
..........................\..........\.......\....\........\Arc.h
..........................\..........\.......\....\........\Block.h
..........................\..........\.......\....\........\Circle.h
..........................\..........\.......\....\........\Ellipse.h
..........................\..........\.......\....\........\Entity.h
..........................\..........\.......\....\........\ExtrusionEntity.h
..........................\..........\.......\....\........\FaceEntity.h
..........................\..........\.......\....\........\Insert.h
..........................\..........\.......\....\........\Line.h
..........................\..........\.......\....\........\LWPolyline.h
..........................\..........\.......\....\........\Point.h
..........................\..........\.......\....\........\Polyline.h
..........................\..........\.......\....\........\Solid.h
..........................\..........\.......\....\........\Spline.h
..........................\..........\.......\....\........\Trace.h
..........................\..........\.......\....\........\UnknownEntity.h
..........................\..........\.......\....\........\Vertex.h
..........................\..........\.......\....\Input.h
..........................\..........\.......\....\Layer.h
..........................\..........\.......\....\Model.h
..........................\..........\.......\....\objects\Object.h
..........................\..........\.......\....\.......\UnknownObject.h
..........................\..........\.......\....\Output.h
..........................\..........\.......\....\RecordHolder.h
..........................\..........\.......\....\records\DoubleRecord.h
..........................\..........\.......\....\.......\FloatRecord.h
..........................\..........\.......\....\.......\HexRecord.h
..........................\..........\.......\....\.......\Int16Record.h
..........................\..........\.......\....\.......\Int32Record.h
..........................\..........\.......\....\.......\Int8Record.h
..........................\..........\.......\....\.......\Record.h
..........................\..........\.......\....\.......\StringRecord.h
..........................\..........\.......\....\sections\BlocksSection.h
..........................\..........\.......\....\........\ClassesSection.h
..........................\..........\.......\....\........\EntitiesSection.h
..........................\..........\.......\....\........\HeaderSection.h
..........................\..........\.......\....\........\ObjectsSection.h
..........................\..........\.......\....\........\Section.h
..........................\..........\.......\....\........\TablesSection.h
..........................\..........\.......\....\........\UnknownSection.h
..........................\..........\.......\....\State.h
..........................\..........\.......\....\tables\LayerTable.h
..........................\..........\.......\....\......\Table.h
..........................\..........\.......\....\......\TableEntry.h
......
..........................\..........\.....-tmake\common.pro
..........................\..........\...........\dime.pro
..........................\..........\...........\makefile
..........................\..........\...........\release.pro
..........................\..........\ChangeLog
..........................\..........\COPYING
..........................\..........\docs\dime.dox
..........................\..........\....\doxyfooter.html
..........................\..........\....\doxyheader.html
..........................\..........\.xf2vrml\dxf2vrml.cpp
..........................\..........\........\makefile
..........................\..........\include\dime\Base.h
..........................\..........\.......\....\Basic.h
..........................\..........\.......\....\classes\Class.h
..........................\..........\.......\....\.......\UnknownClass.h
..........................\..........\.......\....\entities\3DFace.h
..........................\..........\.......\....\........\Arc.h
..........................\..........\.......\....\........\Block.h
..........................\..........\.......\....\........\Circle.h
..........................\..........\.......\....\........\Ellipse.h
..........................\..........\.......\....\........\Entity.h
..........................\..........\.......\....\........\ExtrusionEntity.h
..........................\..........\.......\....\........\FaceEntity.h
..........................\..........\.......\....\........\Insert.h
..........................\..........\.......\....\........\Line.h
..........................\..........\.......\....\........\LWPolyline.h
..........................\..........\.......\....\........\Point.h
..........................\..........\.......\....\........\Polyline.h
..........................\..........\.......\....\........\Solid.h
..........................\..........\.......\....\........\Spline.h
..........................\..........\.......\....\........\Trace.h
..........................\..........\.......\....\........\UnknownEntity.h
..........................\..........\.......\....\........\Vertex.h
..........................\..........\.......\....\Input.h
..........................\..........\.......\....\Layer.h
..........................\..........\.......\....\Model.h
..........................\..........\.......\....\objects\Object.h
..........................\..........\.......\....\.......\UnknownObject.h
..........................\..........\.......\....\Output.h
..........................\..........\.......\....\RecordHolder.h
..........................\..........\.......\....\records\DoubleRecord.h
..........................\..........\.......\....\.......\FloatRecord.h
..........................\..........\.......\....\.......\HexRecord.h
..........................\..........\.......\....\.......\Int16Record.h
..........................\..........\.......\....\.......\Int32Record.h
..........................\..........\.......\....\.......\Int8Record.h
..........................\..........\.......\....\.......\Record.h
..........................\..........\.......\....\.......\StringRecord.h
..........................\..........\.......\....\sections\BlocksSection.h
..........................\..........\.......\....\........\ClassesSection.h
..........................\..........\.......\....\........\EntitiesSection.h
..........................\..........\.......\....\........\HeaderSection.h
..........................\..........\.......\....\........\ObjectsSection.h
..........................\..........\.......\....\........\Section.h
..........................\..........\.......\....\........\TablesSection.h
..........................\..........\.......\....\........\UnknownSection.h
..........................\..........\.......\....\State.h
..........................\..........\.......\....\tables\LayerTable.h
..........................\..........\.......\....\......\Table.h
..........................\..........\.......\....\......\TableEntry.h
......