文件名称:raytracing_2011
- 所属分类:
- 图形图像处理(光照,映射..)
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 8.73mb
- 下载次数:
- 0次
- 提 供 者:
- 宋**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
光线跟踪算法,主要用vs2008环境实现-Ray tracing algorithm, mainly used vs2008 environments
相关搜索: 光线跟踪
(系统自动生成,下载前可以参看下载内容)
下载文件列表
raytracing_2011\场景截图.docx
...............\场景截图.pdf
...............\raytracing\raytracing.ncb
...............\..........\raytracing.sln
...............\..........\raytracing.suo
...............\..........\debug\raytracing.exe
...............\..........\.....\raytracing.ilk
...............\..........\.....\raytracing.pdb
...............\..........\.....\raytracing.SUP
...............\..........\.....\OBJ\al.mtl
...............\..........\.....\...\al.obj
...............\..........\.....\...\castle.mtl
...............\..........\.....\...\castle.obj
...............\..........\.....\...\dolphins.mtl
...............\..........\.....\...\dolphins.obj
...............\..........\.....\...\flower.mtl
...............\..........\.....\...\flower.obj
...............\..........\.....\...\soccerball.mtl
...............\..........\.....\...\soccerball.obj
...............\..........\.....\...\temp.obj
...............\..........\.....\...\venus.mtl
...............\..........\.....\...\venus.obj
...............\..........\.....\Texture\ceiling.tga
...............\..........\.....\.......\earth.tga
...............\..........\.....\.......\floor.tga
...............\..........\.....\.......\floor1.tga
...............\..........\.....\.......\floor2.tga
...............\..........\.....\.......\marble.tga
...............\..........\OBJ\al.mtl
...............\..........\...\al.obj
...............\..........\...\castle.mtl
...............\..........\...\castle.obj
...............\..........\...\dolphins.mtl
...............\..........\...\dolphins.obj
...............\..........\...\flower.mtl
...............\..........\...\flower.obj
...............\..........\...\soccerball.mtl
...............\..........\...\soccerball.obj
...............\..........\...\temp.obj
...............\..........\...\venus.mtl
...............\..........\...\venus.obj
...............\..........\raytracing\color.h
...............\..........\..........\glm.cpp
...............\..........\..........\glm.h
...............\..........\..........\KdTreeImplement.cpp
...............\..........\..........\KdTreeImplement.h
...............\..........\..........\main.cpp
...............\..........\..........\material.h
...............\..........\..........\mathoperate.h
...............\..........\..........\object.cpp
...............\..........\..........\object.h
...............\..........\..........\raytracer.cpp
...............\..........\..........\raytracer.h
...............\..........\..........\raytracing.aps
...............\..........\..........\raytracing.rc
...............\..........\..........\raytracing.vcproj
...............\..........\..........\raytracing.vcproj.HUJING-AC4B533E.snowbirdfly.user
...............\..........\..........\raytracing.vcproj.HUJING-BD0C1F33.hujing.user
...............\..........\..........\raytracing.vcproj.SNOWBIRDFLY.Administrator.user
...............\..........\..........\resource.h
...............\..........\..........\scene.cpp
...............\..........\..........\scene.h
...............\..........\..........\Texture.cpp
...............\..........\..........\Texture.h
...............\..........\..........\vector3.h
...............\..........\..........\Debug\BuildLog.htm
...............\..........\..........\.....\glm.obj
...............\..........\..........\.....\main.obj
...............\..........\..........\.....\mt.dep
...............\..........\..........\.....\object.obj
...............\..........\..........\.....\raytracer.obj
...............\..........\..........\.....\raytracing.exe.embed.manifest
...............\..........\..........\.....\raytracing.exe.embed.manifest.res
...............\..........\..........\.....\raytracing.exe.intermediate.manifest
...............\..........\..........\.....\scene.obj
...............\..........\..........\.....\Texture.obj
...............\..........\..........\.....\vc80.idb
...............\..........\..........\.....\vc80.pdb
...............\..........\..........\OBJ\al.mtl
...............\..........\..........\...\al.obj
...............\..........\..........\...\castle.mtl
......
...............\场景截图.pdf
...............\raytracing\raytracing.ncb
...............\..........\raytracing.sln
...............\..........\raytracing.suo
...............\..........\debug\raytracing.exe
...............\..........\.....\raytracing.ilk
...............\..........\.....\raytracing.pdb
...............\..........\.....\raytracing.SUP
...............\..........\.....\OBJ\al.mtl
...............\..........\.....\...\al.obj
...............\..........\.....\...\castle.mtl
...............\..........\.....\...\castle.obj
...............\..........\.....\...\dolphins.mtl
...............\..........\.....\...\dolphins.obj
...............\..........\.....\...\flower.mtl
...............\..........\.....\...\flower.obj
...............\..........\.....\...\soccerball.mtl
...............\..........\.....\...\soccerball.obj
...............\..........\.....\...\temp.obj
...............\..........\.....\...\venus.mtl
...............\..........\.....\...\venus.obj
...............\..........\.....\Texture\ceiling.tga
...............\..........\.....\.......\earth.tga
...............\..........\.....\.......\floor.tga
...............\..........\.....\.......\floor1.tga
...............\..........\.....\.......\floor2.tga
...............\..........\.....\.......\marble.tga
...............\..........\OBJ\al.mtl
...............\..........\...\al.obj
...............\..........\...\castle.mtl
...............\..........\...\castle.obj
...............\..........\...\dolphins.mtl
...............\..........\...\dolphins.obj
...............\..........\...\flower.mtl
...............\..........\...\flower.obj
...............\..........\...\soccerball.mtl
...............\..........\...\soccerball.obj
...............\..........\...\temp.obj
...............\..........\...\venus.mtl
...............\..........\...\venus.obj
...............\..........\raytracing\color.h
...............\..........\..........\glm.cpp
...............\..........\..........\glm.h
...............\..........\..........\KdTreeImplement.cpp
...............\..........\..........\KdTreeImplement.h
...............\..........\..........\main.cpp
...............\..........\..........\material.h
...............\..........\..........\mathoperate.h
...............\..........\..........\object.cpp
...............\..........\..........\object.h
...............\..........\..........\raytracer.cpp
...............\..........\..........\raytracer.h
...............\..........\..........\raytracing.aps
...............\..........\..........\raytracing.rc
...............\..........\..........\raytracing.vcproj
...............\..........\..........\raytracing.vcproj.HUJING-AC4B533E.snowbirdfly.user
...............\..........\..........\raytracing.vcproj.HUJING-BD0C1F33.hujing.user
...............\..........\..........\raytracing.vcproj.SNOWBIRDFLY.Administrator.user
...............\..........\..........\resource.h
...............\..........\..........\scene.cpp
...............\..........\..........\scene.h
...............\..........\..........\Texture.cpp
...............\..........\..........\Texture.h
...............\..........\..........\vector3.h
...............\..........\..........\Debug\BuildLog.htm
...............\..........\..........\.....\glm.obj
...............\..........\..........\.....\main.obj
...............\..........\..........\.....\mt.dep
...............\..........\..........\.....\object.obj
...............\..........\..........\.....\raytracer.obj
...............\..........\..........\.....\raytracing.exe.embed.manifest
...............\..........\..........\.....\raytracing.exe.embed.manifest.res
...............\..........\..........\.....\raytracing.exe.intermediate.manifest
...............\..........\..........\.....\scene.obj
...............\..........\..........\.....\Texture.obj
...............\..........\..........\.....\vc80.idb
...............\..........\..........\.....\vc80.pdb
...............\..........\..........\OBJ\al.mtl
...............\..........\..........\...\al.obj
...............\..........\..........\...\castle.mtl
......