文件名称:Angel-v2.2
介绍说明--下载内容均来自于网络,请自行研究使用
2D游戏引擎
Make sure to first read the overview information at http://angel2d.com -- it contains a good rundown of what Angel is and, more importantly, what it is not. Calibrating your expectations can save a lot of heartache later. :-)-2D game engine Make sure to first read the overview information at http://angel2d.com- it contains a good rundown of what Angel is and, more importantly, what it is not. Calibrating your expectations can save a lot of heartache later . :-)
Make sure to first read the overview information at http://angel2d.com -- it contains a good rundown of what Angel is and, more importantly, what it is not. Calibrating your expectations can save a lot of heartache later. :-)-2D game engine Make sure to first read the overview information at http://angel2d.com- it contains a good rundown of what Angel is and, more importantly, what it is not. Calibrating your expectations can save a lot of heartache later . :-)
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Angel-v2.2
..........\Code
..........\....\Angel
..........\....\.....\Actors
..........\....\.....\......\Actor.cpp
..........\....\.....\......\Actor.h
..........\....\.....\......\FullScreenActor.cpp
..........\....\.....\......\FullScreenActor.h
..........\....\.....\......\GridActor.cpp
..........\....\.....\......\GridActor.h
..........\....\.....\......\HUDActor.cpp
..........\....\.....\......\HUDActor.h
..........\....\.....\......\ParticleActor.cpp
..........\....\.....\......\ParticleActor.h
..........\....\.....\......\TextActor.cpp
..........\....\.....\......\TextActor.h
..........\....\.....\AI
..........\....\.....\..\BoundingShapes.cpp
..........\....\.....\..\BoundingShapes.h
..........\....\.....\..\Brain.cpp
..........\....\.....\..\Brain.h
..........\....\.....\..\PathFinder.cpp
..........\....\.....\..\PathFinder.h
..........\....\.....\..\Ray2.cpp
..........\....\.....\..\Ray2.h
..........\....\.....\..\Sentient.cpp
..........\....\.....\..\Sentient.h
..........\....\.....\..\SpatialGraph.cpp
..........\....\.....\..\SpatialGraph.h
..........\....\.....\..\stlastar.h
..........\....\.....\..\Traversal.cpp
..........\....\.....\..\Traversal.h
..........\....\.....\AIEvents
..........\....\.....\........\GotoAIEvent.cpp
..........\....\.....\........\GotoAIEvent.h
..........\....\.....\........\GotoTargetAIEvent.cpp
..........\....\.....\........\GotoTargetAIEvent.h
..........\....\.....\........\NamedEventAIEvent.cpp
..........\....\.....\........\NamedEventAIEvent.h
..........\....\.....\........\TimerAIEvent.cpp
..........\....\.....\........\TimerAIEvent.h
..........\....\.....\........\TraversalAIEvent.cpp
..........\....\.....\........\TraversalAIEvent.h
..........\....\.....\Angel.h
..........\....\.....\Angel.vcproj
..........\....\.....\Doxyfile
..........\....\.....\Infrastructure
..........\....\.....\..............\Callback.h
..........\....\.....\..............\Camera.cpp
..........\....\.....\..............\Camera.h
..........\....\.....\..............\Color.cpp
..........\....\.....\..............\Color.h
..........\....\.....\..............\Common.h
..........\....\.....\..............\Console.cpp
..........\....\.....\..............\Console.h
..........\....\.....\..............\DebugDraw.h
..........\....\.....\..............\GameManager.cpp
..........\....\.....\..............\GameManager.h
..........\....\.....\..............\Interval.h
..........\....\.....\..............\Log.cpp
..........\....\.....\..............\Log.h
..........\....\.....\..............\Renderable.h
..........\....\.....\..............\RenderableIterator.cpp
..........\....\.....\..............\RenderableIterator.h
..........\....\.....\..............\SoundDevice.cpp
..........\....\.....\..............\SoundDevice.h
..........\....\.....\..............\TagCollection.cpp
..........\....\.....\..............\TagCollection.h
..........\....\.....\..............\TextRendering.cpp
..........\....\.....\..............\TextRendering.h
..........\....\.....\..............\Textures.cpp
..........\....\.....\..............\Textures.h
..........\....\.....\..............\TuningVariable.cpp
..........\....\.....\..............\TuningVariable.h
..........\....\.....\..............\VecStructs.h
..........\....\.....\..............\Vector2.cpp
..........\....\.....\..............\Vector2.h
..........\....\.....\..............\Vector3.cpp
..........\....\.....\..............\Vector3.h
..........\....\.....\..............\World.cpp
..........\....\.....\..............\World.h
..........\....\.....\Input
..........\....\.....\.....\Controller.cpp
..........\....\.....\.....\Controller.h
..........\....\.....\.....\Input.cpp
..........\....\.....\.....\Input.h
..........\....\.....\.....\InputKeys.h
..........\....\.....\.....\InputManager.cpp
..........\....\.....\.....\InputManager.h
..........\....\.....\.....\MouseInput.cpp
..........\....\.....\.....\MouseInput.h
..........\....\.....\Libraries
..........\....\.....\.........\Box2D-2.0.1
..........\....\.....\.........\...........\Build
..........\....\.....\.........\..
..........\Code
..........\....\Angel
..........\....\.....\Actors
..........\....\.....\......\Actor.cpp
..........\....\.....\......\Actor.h
..........\....\.....\......\FullScreenActor.cpp
..........\....\.....\......\FullScreenActor.h
..........\....\.....\......\GridActor.cpp
..........\....\.....\......\GridActor.h
..........\....\.....\......\HUDActor.cpp
..........\....\.....\......\HUDActor.h
..........\....\.....\......\ParticleActor.cpp
..........\....\.....\......\ParticleActor.h
..........\....\.....\......\TextActor.cpp
..........\....\.....\......\TextActor.h
..........\....\.....\AI
..........\....\.....\..\BoundingShapes.cpp
..........\....\.....\..\BoundingShapes.h
..........\....\.....\..\Brain.cpp
..........\....\.....\..\Brain.h
..........\....\.....\..\PathFinder.cpp
..........\....\.....\..\PathFinder.h
..........\....\.....\..\Ray2.cpp
..........\....\.....\..\Ray2.h
..........\....\.....\..\Sentient.cpp
..........\....\.....\..\Sentient.h
..........\....\.....\..\SpatialGraph.cpp
..........\....\.....\..\SpatialGraph.h
..........\....\.....\..\stlastar.h
..........\....\.....\..\Traversal.cpp
..........\....\.....\..\Traversal.h
..........\....\.....\AIEvents
..........\....\.....\........\GotoAIEvent.cpp
..........\....\.....\........\GotoAIEvent.h
..........\....\.....\........\GotoTargetAIEvent.cpp
..........\....\.....\........\GotoTargetAIEvent.h
..........\....\.....\........\NamedEventAIEvent.cpp
..........\....\.....\........\NamedEventAIEvent.h
..........\....\.....\........\TimerAIEvent.cpp
..........\....\.....\........\TimerAIEvent.h
..........\....\.....\........\TraversalAIEvent.cpp
..........\....\.....\........\TraversalAIEvent.h
..........\....\.....\Angel.h
..........\....\.....\Angel.vcproj
..........\....\.....\Doxyfile
..........\....\.....\Infrastructure
..........\....\.....\..............\Callback.h
..........\....\.....\..............\Camera.cpp
..........\....\.....\..............\Camera.h
..........\....\.....\..............\Color.cpp
..........\....\.....\..............\Color.h
..........\....\.....\..............\Common.h
..........\....\.....\..............\Console.cpp
..........\....\.....\..............\Console.h
..........\....\.....\..............\DebugDraw.h
..........\....\.....\..............\GameManager.cpp
..........\....\.....\..............\GameManager.h
..........\....\.....\..............\Interval.h
..........\....\.....\..............\Log.cpp
..........\....\.....\..............\Log.h
..........\....\.....\..............\Renderable.h
..........\....\.....\..............\RenderableIterator.cpp
..........\....\.....\..............\RenderableIterator.h
..........\....\.....\..............\SoundDevice.cpp
..........\....\.....\..............\SoundDevice.h
..........\....\.....\..............\TagCollection.cpp
..........\....\.....\..............\TagCollection.h
..........\....\.....\..............\TextRendering.cpp
..........\....\.....\..............\TextRendering.h
..........\....\.....\..............\Textures.cpp
..........\....\.....\..............\Textures.h
..........\....\.....\..............\TuningVariable.cpp
..........\....\.....\..............\TuningVariable.h
..........\....\.....\..............\VecStructs.h
..........\....\.....\..............\Vector2.cpp
..........\....\.....\..............\Vector2.h
..........\....\.....\..............\Vector3.cpp
..........\....\.....\..............\Vector3.h
..........\....\.....\..............\World.cpp
..........\....\.....\..............\World.h
..........\....\.....\Input
..........\....\.....\.....\Controller.cpp
..........\....\.....\.....\Controller.h
..........\....\.....\.....\Input.cpp
..........\....\.....\.....\Input.h
..........\....\.....\.....\InputKeys.h
..........\....\.....\.....\InputManager.cpp
..........\....\.....\.....\InputManager.h
..........\....\.....\.....\MouseInput.cpp
..........\....\.....\.....\MouseInput.h
..........\....\.....\Libraries
..........\....\.....\.........\Box2D-2.0.1
..........\....\.....\.........\...........\Build
..........\....\.....\.........\..