文件名称:openra
- 所属分类:
- 游戏引擎
- 资源属性:
- [C/C++] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 499kb
- 下载次数:
- 0次
- 提 供 者:
- guolo*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
开源的红色警戒,从svn下载后,经过修改,使得编译能通过。虽然还有bug,不过原来是unix的,现在改成sdl的windows的真的很不容易。-Open source, Red Alert, download from the svn, modified, making the compilation pass. Although there are bug, but turned out to be unix, and now into the windows sdl' s really not easy.
相关搜索: open
(系统自动生成,下载前可以参看下载内容)
下载文件列表
OpenRedAlert.cpp
audio\SoundBuffer.h
.....\SoundCache.h
.....\soundcachecleaner.hpp
.....\SoundCommon.h
.....\SoundEngine.cpp
.....\SoundEngine.h
.....\SoundError.cpp
.....\SoundError.h
.....\SoundFile.cpp
.....\SoundFile.h
.....\SoundUtils.cpp
.....\SoundUtils.h
.....\SOUND_DECODE_STATE.h
game\ActionEvent.cpp
....\ActionEvent.h
....\ActionEventQueue.cpp
....\ActionEventQueue.h
....\Ai.cpp
....\Ai.h
....\AiCommand.cpp
....\AiCommand.h
....\AiRules.h
....\animinfo_t.h
....\anim_nfo.h
....\armour_t.h
....\BarrelExplosionActionEvent.cpp
....\BarrelExplosionActionEvent.h
....\BAttackAnimEvent.cpp
....\BAttackAnimEvent.h
....\BExplodeAnimEvent.cpp
....\BExplodeAnimEvent.h
....\BQTimer.cpp
....\BQTimer.h
....\BQueue.cpp
....\BQueue.h
....\BRepairUnitAnimEvent.cpp
....\BRepairUnitAnimEvent.h
....\BTurnAnimEvent.cpp
....\BTurnAnimEvent.h
....\BuildAnimEvent.cpp
....\BuildAnimEvent.h
....\BuildingAnimEvent.cpp
....\BuildingAnimEvent.h
....\CellTrigger.h
....\CncMap.cpp
....\CnCMap.h
....\Comp.cpp
....\Comp.h
....\ConStatus.h
....\DataLoader.cpp
....\DataLoader.h
....\Dispatcher.cpp
....\Dispatcher.h
....\DispatchLogState.h
....\DoorAnimEvent.cpp
....\DoorAnimEvent.h
....\ExplosionAnim.cpp
....\ExplosionAnim.h
....\FibHeapEntry.cpp
....\FibHeapEntry.h
....\Game.cpp
....\Game.h
....\GameError.cpp
....\GameError.h
....\GameMode.h
....\GlobalClearTriggerAction.cpp
....\GlobalClearTriggerAction.h
....\GlobalSetTriggerAction.cpp
....\GlobalSetTriggerAction.h
....\InfantryGroup.cpp
....\InfantryGroup.h
....\KeyComp.cpp
....\KeyComp.h
....\L2Overlay.cpp
....\L2Overlay.h
....\LoadMapError.cpp
....\LoadMapError.h
....\LOADSTATE.h
....\LoopAnimEvent.cpp
....\LoopAnimEvent.h
....\MiniMapClipping.h
....\MissionData.cpp
....\MissionData.h
....\MissionMapsClass.cpp
....\MissionMapsClass.h
....\MissionTheater.cpp
....\MissionTheater.h
....\MoneyCounter.cpp
....\MoneyCounter.h
....\MoveAnimEvent.cpp
....\MoveAnimEvent.h
....\movement.h
....\MultiPlayerMaps.cpp
....\MultiPlayerMaps.h
....\NoActionTriggerAction.cpp
....\NoActionTriggerAction.h
....\Path.cpp
....\Path.h
....\Player.cpp
audio\SoundBuffer.h
.....\SoundCache.h
.....\soundcachecleaner.hpp
.....\SoundCommon.h
.....\SoundEngine.cpp
.....\SoundEngine.h
.....\SoundError.cpp
.....\SoundError.h
.....\SoundFile.cpp
.....\SoundFile.h
.....\SoundUtils.cpp
.....\SoundUtils.h
.....\SOUND_DECODE_STATE.h
game\ActionEvent.cpp
....\ActionEvent.h
....\ActionEventQueue.cpp
....\ActionEventQueue.h
....\Ai.cpp
....\Ai.h
....\AiCommand.cpp
....\AiCommand.h
....\AiRules.h
....\animinfo_t.h
....\anim_nfo.h
....\armour_t.h
....\BarrelExplosionActionEvent.cpp
....\BarrelExplosionActionEvent.h
....\BAttackAnimEvent.cpp
....\BAttackAnimEvent.h
....\BExplodeAnimEvent.cpp
....\BExplodeAnimEvent.h
....\BQTimer.cpp
....\BQTimer.h
....\BQueue.cpp
....\BQueue.h
....\BRepairUnitAnimEvent.cpp
....\BRepairUnitAnimEvent.h
....\BTurnAnimEvent.cpp
....\BTurnAnimEvent.h
....\BuildAnimEvent.cpp
....\BuildAnimEvent.h
....\BuildingAnimEvent.cpp
....\BuildingAnimEvent.h
....\CellTrigger.h
....\CncMap.cpp
....\CnCMap.h
....\Comp.cpp
....\Comp.h
....\ConStatus.h
....\DataLoader.cpp
....\DataLoader.h
....\Dispatcher.cpp
....\Dispatcher.h
....\DispatchLogState.h
....\DoorAnimEvent.cpp
....\DoorAnimEvent.h
....\ExplosionAnim.cpp
....\ExplosionAnim.h
....\FibHeapEntry.cpp
....\FibHeapEntry.h
....\Game.cpp
....\Game.h
....\GameError.cpp
....\GameError.h
....\GameMode.h
....\GlobalClearTriggerAction.cpp
....\GlobalClearTriggerAction.h
....\GlobalSetTriggerAction.cpp
....\GlobalSetTriggerAction.h
....\InfantryGroup.cpp
....\InfantryGroup.h
....\KeyComp.cpp
....\KeyComp.h
....\L2Overlay.cpp
....\L2Overlay.h
....\LoadMapError.cpp
....\LoadMapError.h
....\LOADSTATE.h
....\LoopAnimEvent.cpp
....\LoopAnimEvent.h
....\MiniMapClipping.h
....\MissionData.cpp
....\MissionData.h
....\MissionMapsClass.cpp
....\MissionMapsClass.h
....\MissionTheater.cpp
....\MissionTheater.h
....\MoneyCounter.cpp
....\MoneyCounter.h
....\MoveAnimEvent.cpp
....\MoveAnimEvent.h
....\movement.h
....\MultiPlayerMaps.cpp
....\MultiPlayerMaps.h
....\NoActionTriggerAction.cpp
....\NoActionTriggerAction.h
....\Path.cpp
....\Path.h
....\Player.cpp