文件名称:CubicVR_source_20040105

  • 所属分类:
  • FlashMX源码
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 2.25mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • yao****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

基于Flash的360度全景图开源项目CubicVR -CubicVR_source_20040105
相关搜索: 全景
cubicVR

(系统自动生成,下载前可以参看下载内容)

下载文件列表

cubicvr

.......\codewarrior_project

.......\...................\CubicVR.mcp

.......\...................\cw8.h

.......\COPYING.txt

.......\cubicvr

.......\.......\COPYING.txt

.......\.......\include

.......\.......\.......\ARB_program.h

.......\.......\.......\Bitmap.h

.......\.......\.......\Camera.h

.......\.......\.......\Envelope.h

.......\.......\.......\Face.h

.......\.......\.......\Font.h

.......\.......\.......\GLExt.h

.......\.......\.......\IFFReader.h

.......\.......\.......\Light.h

.......\.......\.......\map_string.h

.......\.......\.......\Material.h

.......\.......\.......\Matrix.h

.......\.......\.......\Motion.h

.......\.......\.......\Object.h

.......\.......\.......\ObjectController.h

.......\.......\.......\objectLWO.h

.......\.......\.......\Particle.h

.......\.......\.......\ParticleEmitter.h

.......\.......\.......\ParticleSystem.h

.......\.......\.......\RGB.h

.......\.......\.......\RGBA.h

.......\.......\.......\Scene.h

.......\.......\.......\sceneLWS.h

.......\.......\.......\SceneObject.h

.......\.......\.......\SGI

.......\.......\.......\...\gluint.h

.......\.......\.......\...\readme_license.txt

.......\.......\.......\...\sgi_glu.h

.......\.......\.......\...\wglext.h

.......\.......\.......\Shader.h

.......\.......\.......\systemfont.h

.......\.......\.......\Texture.h

.......\.......\.......\textureTGA.h

.......\.......\.......\Timer.h

.......\.......\.......\Transform.h

.......\.......\.......\UV.h

.......\.......\.......\UVMapper.h

.......\.......\.......\Vector.h

.......\.......\.......\XYZ.h

.......\.......\.......\XYZRGB.h

.......\.......\lib

.......\.......\...\libs.txt

.......\.......\src

.......\.......\...\ARB_program.cpp

.......\.......\...\Bitmap.cpp

.......\.......\...\Camera.cpp

.......\.......\...\Envelope.cpp

.......\.......\...\Face.cpp

.......\.......\...\Font.cpp

.......\.......\...\GLExt.cpp

.......\.......\...\IFFReader.cpp

.......\.......\...\Light.cpp

.......\.......\...\Material.cpp

.......\.......\...\Matrix.cpp

.......\.......\...\Motion.cpp

.......\.......\...\Object.cpp

.......\.......\...\ObjectController.cpp

.......\.......\...\objectLWO.cpp

.......\.......\...\Particle.cpp

.......\.......\...\ParticleEmitter.cpp

.......\.......\...\ParticleSystem.cpp

.......\.......\...\RGB.cpp

.......\.......\...\RGBA.cpp

.......\.......\...\Scene.cpp

.......\.......\...\sceneLWS.cpp

.......\.......\...\SceneObject.cpp

.......\.......\...\SGI

.......\.......\...\...\project.c

.......\.......\...\...\readme_license.txt

.......\.......\...\Shader.cpp

.......\.......\...\systemfont.cpp

.......\.......\...\Texture.cpp

.......\.......\...\textureTGA.cpp

.......\.......\...\Timer.cpp

.......\.......\...\Transform.cpp

.......\.......\...\UV.cpp

.......\.......\...\UVMapper.cpp

.......\.......\...\Vector.cpp

.......\.......\...\XYZ.cpp

.......\.......\...\XYZRGB.cpp

.......\msvc_project

.......\............\CubicVR.dsp

.......\............\CubicVR.dsw

.......\............\CubicVR_Mech.dsp

.......\............\CubicVR_Mech.dsw

.......\output

.......\......\mech

.......\......\....\Cab.lwo

.......\......\....\desert_cracked.tga

.......\......\....\DiffMap.tga

.......\......\....\FractalReflections.tga

.......\......\....\Generic.tga

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