文件名称:xcv
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 12.37mb
- 下载次数:
- 0次
- 提 供 者:
- 文**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
本代码是一个利用D3D固定流水线和可编程流水线一起使用的一个粒子。进入之后是一个3D场景,天空盒还加了动态纹理效果。程序中还加入了一个小球,按下1键后,可模拟抛物线运动。-This code is a fixed-line and programmable using D3D for use with a particle line. Followed by a 3D scene into the sky box also added a dynamic texture. Program also added a small ball, press the 1 key, can simulate the parabolic movement.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
xcv\Camera.cpp
...\Camera.h
...\DInput.cpp
...\DInput.h
...\Font.cpp
...\Font.h
...\xcv.ncb
...\WinMain.cpp
...\Debug.rar
...\Ground.h
...\HLSL(Ground).fx
...\Source.x
...\HLSL(Tree).fx
...\SenceManager.cpp
...\SenceManager.h
...\Ball.h
...\SkyBox.h
...\Time.cpp
...\Time.h
...\GameDraw.h
...\Tree.h
...\xcv.dsp
...\xcv.dsw
...\ball.x
...\xcv.opt
...\xcv.plg
...\xcv.sln
...\xcv.suo
...\xcv.vcproj
...\xcv.vcproj.DB8E5346C16848E.Administrator.user
...\xcv.vcproj.PC-201006231849.Administrator.user
...\xcv.vcproj.qq-PC.Administrator.user
...\xcv.vcproj.shuang-PC.shuang.user
...\xcv.vcproj.20100714-7777.Bill.user
...\Tree.cpp
...\tank1.x
...\BallMesh.h
...\Particle.h
...\ball.dds
...\HLSL(Sky).fx
...\resource.h
...\Start.aps
...\Start.rc
...\Common.h
...\GDI.h
...\Ground.cpp
...\GDI.cpp
...\start.bmp
...\HLSL(Ball).fx
...\Debug\BuildLog.htm
...\.....\xcv.exe.embed.manifest
...\.....\vc90.idb
...\.....\vc90.pdb
...\.....\ball.x
...\.....\MotionBlur.fx
...\.....\GameDraw.obj
...\.....\xcv.ilk
...\.....\Ball.sbr
...\.....\BallMesh.sbr
...\.....\Camera.sbr
...\.....\DInput.sbr
...\.....\Explorer.sbr
...\.....\Font.sbr
...\.....\GameDraw.sbr
...\.....\GDI.sbr
...\.....\Ground.sbr
...\.....\Particle.sbr
...\.....\SenceManager.sbr
...\.....\SkyBox.sbr
...\.....\vc60.idb
...\.....\vc60.pdb
...\.....\Time.sbr
...\.....\Tree.sbr
...\.....\Tree.obj
...\.....\Time.obj
...\.....\SkyBox.obj
...\.....\Particle.obj
...\.....\Common.sbr
...\.....\SenceManager.obj
...\.....\Ground.obj
...\.....\GDI.obj
...\.....\Explorer.obj
...\.....\Font.obj
...\.....\Ball.obj
...\.....\DInput.obj
...\.....\Camera.obj
...\.....\BallMesh.obj
...\.....\WinMain.obj
...\.....\WinMain.sbr
...\.....\HLSL\HLSL(Ground).fx
...\.....\....\HLSL(Sky).fx
...\.....\....\HLSL(Tree).fx
...\.....\Texture\cloud.bmp
...\.....\.......\floor.bmp
...\.....\.......\sky1.jpg
...\.....\.......\tree.dds
...\.....\.......\roleShoot.dds
...\.....\HLSL(Ball).fx
...\.....\Start.res
...\.....\HLSL(Ground).fx
...\Camera.h
...\DInput.cpp
...\DInput.h
...\Font.cpp
...\Font.h
...\xcv.ncb
...\WinMain.cpp
...\Debug.rar
...\Ground.h
...\HLSL(Ground).fx
...\Source.x
...\HLSL(Tree).fx
...\SenceManager.cpp
...\SenceManager.h
...\Ball.h
...\SkyBox.h
...\Time.cpp
...\Time.h
...\GameDraw.h
...\Tree.h
...\xcv.dsp
...\xcv.dsw
...\ball.x
...\xcv.opt
...\xcv.plg
...\xcv.sln
...\xcv.suo
...\xcv.vcproj
...\xcv.vcproj.DB8E5346C16848E.Administrator.user
...\xcv.vcproj.PC-201006231849.Administrator.user
...\xcv.vcproj.qq-PC.Administrator.user
...\xcv.vcproj.shuang-PC.shuang.user
...\xcv.vcproj.20100714-7777.Bill.user
...\Tree.cpp
...\tank1.x
...\BallMesh.h
...\Particle.h
...\ball.dds
...\HLSL(Sky).fx
...\resource.h
...\Start.aps
...\Start.rc
...\Common.h
...\GDI.h
...\Ground.cpp
...\GDI.cpp
...\start.bmp
...\HLSL(Ball).fx
...\Debug\BuildLog.htm
...\.....\xcv.exe.embed.manifest
...\.....\vc90.idb
...\.....\vc90.pdb
...\.....\ball.x
...\.....\MotionBlur.fx
...\.....\GameDraw.obj
...\.....\xcv.ilk
...\.....\Ball.sbr
...\.....\BallMesh.sbr
...\.....\Camera.sbr
...\.....\DInput.sbr
...\.....\Explorer.sbr
...\.....\Font.sbr
...\.....\GameDraw.sbr
...\.....\GDI.sbr
...\.....\Ground.sbr
...\.....\Particle.sbr
...\.....\SenceManager.sbr
...\.....\SkyBox.sbr
...\.....\vc60.idb
...\.....\vc60.pdb
...\.....\Time.sbr
...\.....\Tree.sbr
...\.....\Tree.obj
...\.....\Time.obj
...\.....\SkyBox.obj
...\.....\Particle.obj
...\.....\Common.sbr
...\.....\SenceManager.obj
...\.....\Ground.obj
...\.....\GDI.obj
...\.....\Explorer.obj
...\.....\Font.obj
...\.....\Ball.obj
...\.....\DInput.obj
...\.....\Camera.obj
...\.....\BallMesh.obj
...\.....\WinMain.obj
...\.....\WinMain.sbr
...\.....\HLSL\HLSL(Ground).fx
...\.....\....\HLSL(Sky).fx
...\.....\....\HLSL(Tree).fx
...\.....\Texture\cloud.bmp
...\.....\.......\floor.bmp
...\.....\.......\sky1.jpg
...\.....\.......\tree.dds
...\.....\.......\roleShoot.dds
...\.....\HLSL(Ball).fx
...\.....\Start.res
...\.....\HLSL(Ground).fx