文件名称:u033
- 所属分类:
- 游戏引擎
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 54.23mb
- 下载次数:
- 0次
- 提 供 者:
- 冯*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
http://unigine.com/products/unigine_v0.33/ 非常出名的一款国外游戏引擎的源码。网上搜索的,未编译。请只做研究使用。-http://unigine.com/products/unigine_v0.33/ a very well-known source of foreign game engine. Web search, not compiled. Please research use only.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
v0.33
.....\build
.....\.....\include
.....\.....\.......\MathLib.h
.....\.....\.......\Unigine.h
.....\.....\libs
.....\.....\....\Unigine_v0.33.exp
.....\.....\....\Unigine_v0.33.lib
.....\.....\....\Unigine_v0.33_debug.exp
.....\.....\....\Unigine_v0.33_debug.lib
.....\.....\Release
.....\.....\.......\BuildLog.htm
.....\.....\.......\main.obj
.....\.....\.......\MathLib.obj
.....\.....\.......\Unigine.res
.....\.....\.......\vc70.idb
.....\.....\.......\vc70.pdb
.....\.....\src
.....\.....\...\main.cpp
.....\.....\...\MathLib.cpp
.....\.....\Unigine.ico
.....\.....\Unigine.ncb
.....\.....\Unigine.rc
.....\.....\Unigine.sln
.....\.....\Unigine.suo
.....\.....\Unigine.vcproj
.....\data
.....\....\core
.....\....\....\fonts
.....\....\....\.....\console.ttf
.....\....\....\.....\font.ttf
.....\....\....\materials
.....\....\....\.........\default.mat
.....\....\....\.........\default_blue.mat
.....\....\....\.........\default_green.mat
.....\....\....\.........\default_red.mat
.....\....\....\.........\default_white.mat
.....\....\....\.........\default_zfail.mat
.....\....\....\.........\gui.mat
.....\....\....\.........\render_material.mat
.....\....\....\meshes
.....\....\....\......\sphere.mesh
.....\....\....\scripts
.....\....\....\.......\camera.h
.....\....\....\.......\infos.h
.....\....\....\.......\lerp.h
.....\....\....\.......\light.h
.....\....\....\.......\spline.h
.....\....\....\.......\time.h
.....\....\....\shaders
.....\....\....\.......\effect_default.shader
.....\....\....\.......\fragment
.....\....\....\.......\........\fragment_ambient.shader
.....\....\....\.......\........\fragment_ambient_lightmap.shader
.....\....\....\.......\........\fragment_ambient_prt.shader
.....\....\....\.......\........\fragment_cube_light.shader
.....\....\....\.......\........\fragment_depth_to_rgba.shader
.....\....\....\.......\........\fragment_dir_light.shader
.....\....\....\.......\........\fragment_fog.shader
.....\....\....\.......\........\fragment_light.shader
.....\....\....\.......\........\fragment_soft_stencil.shader
.....\....\....\.......\........\fragment_volume_fog_depth.shader
.....\....\....\.......\gui_ambient.shader
.....\....\....\.......\hdr_bright.shader
.....\....\....\.......\hdr_bright_hblur.shader
.....\....\....\.......\hdr_bright_vblur.shader
.....\....\....\.......\hdr_luminance_blur.shader
.....\....\....\.......\hdr_luminance_sample.shader
.....\....\....\.......\mesh
.....\....\....\.......\....\mesh_ambient.shader
.....\....\....\.......\....\mesh_ambient_lightmap.shader
.....\....\....\.......\....\mesh_ambient_map.shader
.....\....\....\.......\....\mesh_ambient_prt.shader
.....\....\....\.......\....\mesh_ambient_prt_detail.shader
.....\....\....\.......\....\mesh_cube_light.shader
.....\....\....\.......\....\mesh_default.shader
.....\....\....\.......\....\mesh_depth_to_rgba.shader
.....\....\....\.......\....\mesh_dir_light.shader
.....\....\....\.......\....\mesh_emission.shader
.....\....\....\.......\....\mesh_fog.shader
.....\....\....\.......\....\mesh_lava_ambient.shader
.....\....\....\.......\....\mesh_light.shader
.....\....\....\.......\....\mesh_shadow_volume.shader
.....\....\....\.......\....\mesh_sky_ambient.shader
.....\....\....\.......\....\mesh_sky_fog.shader
.....\....\....\.......\....\mesh_transparent.shader
.....\....\....\.......\....\mesh_volume_fog.shader
.....\....\....\.......\....\mesh_volume_fog_depth.shader
.....\....\....\.......\offscreen.shader
.....\....\....\.......\offscreen_copy.shader
.....\....\....\.......\particles_default.shader
.....\....\....\.......\particles_refraction.shader
.....\....\....\.......\particles_smoke.shader
.....\....\....\.......\reflection
.....\....\....\.......\..........\mesh_reflection_2d.shader
.....\....\....\.......\..........\mesh_reflection_arbtec.shader
.....\....\....\.......\..........\mesh_reflection_cube.shader
.....\....\....\.......\..........\mesh_reflection_fresnel_cube.shader
.....\....\....\.......\..........\mesh_reflection_fresnel_cube_ambient_map.shader
.....\....\....\.......\skinnedmesh
.....\build
.....\.....\include
.....\.....\.......\MathLib.h
.....\.....\.......\Unigine.h
.....\.....\libs
.....\.....\....\Unigine_v0.33.exp
.....\.....\....\Unigine_v0.33.lib
.....\.....\....\Unigine_v0.33_debug.exp
.....\.....\....\Unigine_v0.33_debug.lib
.....\.....\Release
.....\.....\.......\BuildLog.htm
.....\.....\.......\main.obj
.....\.....\.......\MathLib.obj
.....\.....\.......\Unigine.res
.....\.....\.......\vc70.idb
.....\.....\.......\vc70.pdb
.....\.....\src
.....\.....\...\main.cpp
.....\.....\...\MathLib.cpp
.....\.....\Unigine.ico
.....\.....\Unigine.ncb
.....\.....\Unigine.rc
.....\.....\Unigine.sln
.....\.....\Unigine.suo
.....\.....\Unigine.vcproj
.....\data
.....\....\core
.....\....\....\fonts
.....\....\....\.....\console.ttf
.....\....\....\.....\font.ttf
.....\....\....\materials
.....\....\....\.........\default.mat
.....\....\....\.........\default_blue.mat
.....\....\....\.........\default_green.mat
.....\....\....\.........\default_red.mat
.....\....\....\.........\default_white.mat
.....\....\....\.........\default_zfail.mat
.....\....\....\.........\gui.mat
.....\....\....\.........\render_material.mat
.....\....\....\meshes
.....\....\....\......\sphere.mesh
.....\....\....\scripts
.....\....\....\.......\camera.h
.....\....\....\.......\infos.h
.....\....\....\.......\lerp.h
.....\....\....\.......\light.h
.....\....\....\.......\spline.h
.....\....\....\.......\time.h
.....\....\....\shaders
.....\....\....\.......\effect_default.shader
.....\....\....\.......\fragment
.....\....\....\.......\........\fragment_ambient.shader
.....\....\....\.......\........\fragment_ambient_lightmap.shader
.....\....\....\.......\........\fragment_ambient_prt.shader
.....\....\....\.......\........\fragment_cube_light.shader
.....\....\....\.......\........\fragment_depth_to_rgba.shader
.....\....\....\.......\........\fragment_dir_light.shader
.....\....\....\.......\........\fragment_fog.shader
.....\....\....\.......\........\fragment_light.shader
.....\....\....\.......\........\fragment_soft_stencil.shader
.....\....\....\.......\........\fragment_volume_fog_depth.shader
.....\....\....\.......\gui_ambient.shader
.....\....\....\.......\hdr_bright.shader
.....\....\....\.......\hdr_bright_hblur.shader
.....\....\....\.......\hdr_bright_vblur.shader
.....\....\....\.......\hdr_luminance_blur.shader
.....\....\....\.......\hdr_luminance_sample.shader
.....\....\....\.......\mesh
.....\....\....\.......\....\mesh_ambient.shader
.....\....\....\.......\....\mesh_ambient_lightmap.shader
.....\....\....\.......\....\mesh_ambient_map.shader
.....\....\....\.......\....\mesh_ambient_prt.shader
.....\....\....\.......\....\mesh_ambient_prt_detail.shader
.....\....\....\.......\....\mesh_cube_light.shader
.....\....\....\.......\....\mesh_default.shader
.....\....\....\.......\....\mesh_depth_to_rgba.shader
.....\....\....\.......\....\mesh_dir_light.shader
.....\....\....\.......\....\mesh_emission.shader
.....\....\....\.......\....\mesh_fog.shader
.....\....\....\.......\....\mesh_lava_ambient.shader
.....\....\....\.......\....\mesh_light.shader
.....\....\....\.......\....\mesh_shadow_volume.shader
.....\....\....\.......\....\mesh_sky_ambient.shader
.....\....\....\.......\....\mesh_sky_fog.shader
.....\....\....\.......\....\mesh_transparent.shader
.....\....\....\.......\....\mesh_volume_fog.shader
.....\....\....\.......\....\mesh_volume_fog_depth.shader
.....\....\....\.......\offscreen.shader
.....\....\....\.......\offscreen_copy.shader
.....\....\....\.......\particles_default.shader
.....\....\....\.......\particles_refraction.shader
.....\....\....\.......\particles_smoke.shader
.....\....\....\.......\reflection
.....\....\....\.......\..........\mesh_reflection_2d.shader
.....\....\....\.......\..........\mesh_reflection_arbtec.shader
.....\....\....\.......\..........\mesh_reflection_cube.shader
.....\....\....\.......\..........\mesh_reflection_fresnel_cube.shader
.....\....\....\.......\..........\mesh_reflection_fresnel_cube_ambient_map.shader
.....\....\....\.......\skinnedmesh