文件名称:u033

  • 所属分类:
  • 游戏引擎
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 54.23mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 冯*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

http://unigine.com/products/unigine_v0.33/ 非常出名的一款国外游戏引擎的源码。网上搜索的,未编译。请只做研究使用。-http://unigine.com/products/unigine_v0.33/ a very well-known source of foreign game engine. Web search, not compiled. Please research use only.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

v0.33

.....\build

.....\.....\include

.....\.....\.......\MathLib.h

.....\.....\.......\Unigine.h

.....\.....\libs

.....\.....\....\Unigine_v0.33.exp

.....\.....\....\Unigine_v0.33.lib

.....\.....\....\Unigine_v0.33_debug.exp

.....\.....\....\Unigine_v0.33_debug.lib

.....\.....\Release

.....\.....\.......\BuildLog.htm

.....\.....\.......\main.obj

.....\.....\.......\MathLib.obj

.....\.....\.......\Unigine.res

.....\.....\.......\vc70.idb

.....\.....\.......\vc70.pdb

.....\.....\src

.....\.....\...\main.cpp

.....\.....\...\MathLib.cpp

.....\.....\Unigine.ico

.....\.....\Unigine.ncb

.....\.....\Unigine.rc

.....\.....\Unigine.sln

.....\.....\Unigine.suo

.....\.....\Unigine.vcproj

.....\data

.....\....\core

.....\....\....\fonts

.....\....\....\.....\console.ttf

.....\....\....\.....\font.ttf

.....\....\....\materials

.....\....\....\.........\default.mat

.....\....\....\.........\default_blue.mat

.....\....\....\.........\default_green.mat

.....\....\....\.........\default_red.mat

.....\....\....\.........\default_white.mat

.....\....\....\.........\default_zfail.mat

.....\....\....\.........\gui.mat

.....\....\....\.........\render_material.mat

.....\....\....\meshes

.....\....\....\......\sphere.mesh

.....\....\....\scripts

.....\....\....\.......\camera.h

.....\....\....\.......\infos.h

.....\....\....\.......\lerp.h

.....\....\....\.......\light.h

.....\....\....\.......\spline.h

.....\....\....\.......\time.h

.....\....\....\shaders

.....\....\....\.......\effect_default.shader

.....\....\....\.......\fragment

.....\....\....\.......\........\fragment_ambient.shader

.....\....\....\.......\........\fragment_ambient_lightmap.shader

.....\....\....\.......\........\fragment_ambient_prt.shader

.....\....\....\.......\........\fragment_cube_light.shader

.....\....\....\.......\........\fragment_depth_to_rgba.shader

.....\....\....\.......\........\fragment_dir_light.shader

.....\....\....\.......\........\fragment_fog.shader

.....\....\....\.......\........\fragment_light.shader

.....\....\....\.......\........\fragment_soft_stencil.shader

.....\....\....\.......\........\fragment_volume_fog_depth.shader

.....\....\....\.......\gui_ambient.shader

.....\....\....\.......\hdr_bright.shader

.....\....\....\.......\hdr_bright_hblur.shader

.....\....\....\.......\hdr_bright_vblur.shader

.....\....\....\.......\hdr_luminance_blur.shader

.....\....\....\.......\hdr_luminance_sample.shader

.....\....\....\.......\mesh

.....\....\....\.......\....\mesh_ambient.shader

.....\....\....\.......\....\mesh_ambient_lightmap.shader

.....\....\....\.......\....\mesh_ambient_map.shader

.....\....\....\.......\....\mesh_ambient_prt.shader

.....\....\....\.......\....\mesh_ambient_prt_detail.shader

.....\....\....\.......\....\mesh_cube_light.shader

.....\....\....\.......\....\mesh_default.shader

.....\....\....\.......\....\mesh_depth_to_rgba.shader

.....\....\....\.......\....\mesh_dir_light.shader

.....\....\....\.......\....\mesh_emission.shader

.....\....\....\.......\....\mesh_fog.shader

.....\....\....\.......\....\mesh_lava_ambient.shader

.....\....\....\.......\....\mesh_light.shader

.....\....\....\.......\....\mesh_shadow_volume.shader

.....\....\....\.......\....\mesh_sky_ambient.shader

.....\....\....\.......\....\mesh_sky_fog.shader

.....\....\....\.......\....\mesh_transparent.shader

.....\....\....\.......\....\mesh_volume_fog.shader

.....\....\....\.......\....\mesh_volume_fog_depth.shader

.....\....\....\.......\offscreen.shader

.....\....\....\.......\offscreen_copy.shader

.....\....\....\.......\particles_default.shader

.....\....\....\.......\particles_refraction.shader

.....\....\....\.......\particles_smoke.shader

.....\....\....\.......\reflection

.....\....\....\.......\..........\mesh_reflection_2d.shader

.....\....\....\.......\..........\mesh_reflection_arbtec.shader

.....\....\....\.......\..........\mesh_reflection_cube.shader

.....\....\....\.......\..........\mesh_reflection_fresnel_cube.shader

.....\....\....\.......\..........\mesh_reflection_fresnel_cube_ambient_map.shader

.....\....\....\.......\skinnedmesh

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