文件名称:Iron_Meat_2
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 8.28mb
- 下载次数:
- 0次
- 提 供 者:
- r**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
simple game with sources / OpenGL OpenAL
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Iron Meat
.........\data
.........\....\map.raw
.........\....\meshes
.........\....\......\base
.........\....\......\....\body.mrf
.........\....\......\....\rotor.mrf
.........\....\......\....\tube.mrf
.........\....\......\cannon
.........\....\......\......\body.mrf
.........\....\......\......\head.mrf
.........\....\......\crasher
.........\....\......\.......\body.mrf
.........\....\......\.......\head.mrf
.........\....\......\.......\plate.mrf
.........\....\......\hunter
.........\....\......\......\body.mrf
.........\....\......\......\wing.mrf
.........\....\......\scout
.........\....\......\.....\body.mrf
.........\....\......\.....\gun.mrf
.........\....\......\.....\head.mrf
.........\....\......\.....\plate.mrf
.........\....\......\shells
.........\....\......\......\bomb.mrf
.........\....\......\......\missile.mrf
.........\....\......\......\rocket.mrf
.........\....\......\zenit
.........\....\......\.....\body.mrf
.........\....\......\.....\gun.mrf
.........\....\......\.....\head.mrf
.........\....\sounds
.........\....\......\amb
.........\....\......\...\ost.wav
.........\....\......\...\sea.wav
.........\....\......\...\wind.wav
.........\....\......\blast
.........\....\......\.....\base.wav
.........\....\......\.....\bomb.wav
.........\....\......\.....\cannon.wav
.........\....\......\.....\crasher.wav
.........\....\......\.....\hunter.wav
.........\....\......\.....\missile.wav
.........\....\......\.....\plasma.wav
.........\....\......\.....\rocket.wav
.........\....\......\.....\scout.wav
.........\....\......\.....\underwater.wav
.........\....\......\engine
.........\....\......\......\base.wav
.........\....\......\......\crasher.wav
.........\....\......\......\hunter.wav
.........\....\......\......\missile.wav
.........\....\......\......\rocket.wav
.........\....\......\......\scout.wav
.........\....\......\impact
.........\....\......\......\bullet_dirt_0.wav
.........\....\......\......\bullet_dirt_1.wav
.........\....\......\......\bullet_dirt_2.wav
.........\....\......\......\bullet_metall_0.wav
.........\....\......\......\bullet_metall_1.wav
.........\....\......\......\bullet_metall_2.wav
.........\....\......\......\bullet_whizz_0.wav
.........\....\......\......\bullet_whizz_1.wav
.........\....\......\......\bullet_whizz_2.wav
.........\....\......\......\plasma_bullet.wav
.........\....\......\......\plasma_dirt.wav
.........\....\......\......\plasma_metall.wav
.........\....\......\......\sunk.wav
.........\....\......\......\vehicle_0.wav
.........\....\......\......\vehicle_1.wav
.........\....\......\......\vehicle_2.wav
.........\....\......\......\water_heavy_0.wav
.........\....\......\......\water_heavy_1.wav
.........\....\......\......\water_heavy_2.wav
.........\....\......\......\water_light_0.wav
.........\....\......\......\water_light_1.wav
.........\....\......\......\water_light_2.wav
.........\....\......\......\zenit_bullet.wav
.........\....\......\target_lock.wav
.........\....\......\weapon
.........\....\......\......\bomb_drop.wav
.........\....\......\......\grenade_fire.wav
.........\....\......\......\mg_fire.wav
.........\....\......\......\missile_launch.wav
.........\....\......\......\plasma_gun.wav
.........\....\......\......\plasma_rifle.wav
.........\....\......\......\rocket_spawn.wav
.........\....\......\......\zenit_fire.wav
.........\....\textures
.........\....\........\hud
.........\....\........\...\font.tga
.........\....\........\...\hud.tga
.........\....\........\objects
.........\....\........\.......\chrome.jpg
.........\....\........\.......\trees.tga
.........\....\........\particles
.........\....\........\.........\circle.jpg
.........\....\........\.........\debris.jpg
.........\....\........\.........\drip.tga
.........\....\........\.........\fire.jpg
.........\data
.........\....\map.raw
.........\....\meshes
.........\....\......\base
.........\....\......\....\body.mrf
.........\....\......\....\rotor.mrf
.........\....\......\....\tube.mrf
.........\....\......\cannon
.........\....\......\......\body.mrf
.........\....\......\......\head.mrf
.........\....\......\crasher
.........\....\......\.......\body.mrf
.........\....\......\.......\head.mrf
.........\....\......\.......\plate.mrf
.........\....\......\hunter
.........\....\......\......\body.mrf
.........\....\......\......\wing.mrf
.........\....\......\scout
.........\....\......\.....\body.mrf
.........\....\......\.....\gun.mrf
.........\....\......\.....\head.mrf
.........\....\......\.....\plate.mrf
.........\....\......\shells
.........\....\......\......\bomb.mrf
.........\....\......\......\missile.mrf
.........\....\......\......\rocket.mrf
.........\....\......\zenit
.........\....\......\.....\body.mrf
.........\....\......\.....\gun.mrf
.........\....\......\.....\head.mrf
.........\....\sounds
.........\....\......\amb
.........\....\......\...\ost.wav
.........\....\......\...\sea.wav
.........\....\......\...\wind.wav
.........\....\......\blast
.........\....\......\.....\base.wav
.........\....\......\.....\bomb.wav
.........\....\......\.....\cannon.wav
.........\....\......\.....\crasher.wav
.........\....\......\.....\hunter.wav
.........\....\......\.....\missile.wav
.........\....\......\.....\plasma.wav
.........\....\......\.....\rocket.wav
.........\....\......\.....\scout.wav
.........\....\......\.....\underwater.wav
.........\....\......\engine
.........\....\......\......\base.wav
.........\....\......\......\crasher.wav
.........\....\......\......\hunter.wav
.........\....\......\......\missile.wav
.........\....\......\......\rocket.wav
.........\....\......\......\scout.wav
.........\....\......\impact
.........\....\......\......\bullet_dirt_0.wav
.........\....\......\......\bullet_dirt_1.wav
.........\....\......\......\bullet_dirt_2.wav
.........\....\......\......\bullet_metall_0.wav
.........\....\......\......\bullet_metall_1.wav
.........\....\......\......\bullet_metall_2.wav
.........\....\......\......\bullet_whizz_0.wav
.........\....\......\......\bullet_whizz_1.wav
.........\....\......\......\bullet_whizz_2.wav
.........\....\......\......\plasma_bullet.wav
.........\....\......\......\plasma_dirt.wav
.........\....\......\......\plasma_metall.wav
.........\....\......\......\sunk.wav
.........\....\......\......\vehicle_0.wav
.........\....\......\......\vehicle_1.wav
.........\....\......\......\vehicle_2.wav
.........\....\......\......\water_heavy_0.wav
.........\....\......\......\water_heavy_1.wav
.........\....\......\......\water_heavy_2.wav
.........\....\......\......\water_light_0.wav
.........\....\......\......\water_light_1.wav
.........\....\......\......\water_light_2.wav
.........\....\......\......\zenit_bullet.wav
.........\....\......\target_lock.wav
.........\....\......\weapon
.........\....\......\......\bomb_drop.wav
.........\....\......\......\grenade_fire.wav
.........\....\......\......\mg_fire.wav
.........\....\......\......\missile_launch.wav
.........\....\......\......\plasma_gun.wav
.........\....\......\......\plasma_rifle.wav
.........\....\......\......\rocket_spawn.wav
.........\....\......\......\zenit_fire.wav
.........\....\textures
.........\....\........\hud
.........\....\........\...\font.tga
.........\....\........\...\hud.tga
.........\....\........\objects
.........\....\........\.......\chrome.jpg
.........\....\........\.......\trees.tga
.........\....\........\particles
.........\....\........\.........\circle.jpg
.........\....\........\.........\debris.jpg
.........\....\........\.........\drip.tga
.........\....\........\.........\fire.jpg