文件名称:Skyblue_Mine
下载
别用迅雷、360浏览器下载。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
Visual C++编写扫雷游戏,完整的代码,为大家提供一种游戏设计的思路。-Visual C++ written mine game, complete code, provide a kind of game design ideas.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Skyblue_Mine
............\Debug
............\.....\config.ini
............\.....\DlgCustom.obj
............\.....\DlgCustom.sbr
............\.....\DlgHero.obj
............\.....\DlgHero.sbr
............\.....\DlgNewRecord.obj
............\.....\DlgNewRecord.sbr
............\.....\Mine.bsc
............\.....\Mine.exe
............\.....\Mine.ilk
............\.....\Mine.obj
............\.....\Mine.pch
............\.....\Mine.pdb
............\.....\Mine.res
............\.....\Mine.sbr
............\.....\MineWnd.obj
............\.....\MineWnd.sbr
............\.....\StdAfx.obj
............\.....\StdAfx.sbr
............\.....\vc60.idb
............\.....\vc60.pdb
............\DlgCustom.cpp
............\DlgCustom.h
............\DlgHero.cpp
............\DlgHero.h
............\DlgNewRecord.cpp
............\DlgNewRecord.h
............\Mine.aps
............\Mine.clw
............\Mine.cpp
............\Mine.dsp
............\Mine.dsw
............\Mine.h
............\Mine.ncb
............\Mine.opt
............\Mine.plg
............\Mine.rc
............\MineDefs.h
............\Mines.cpp
............\MineWnd.cpp
............\MineWnd.h
............\MineWnds.cpp
............\res
............\...\BITMAP10.BMP
............\...\BITMAP11.BMP
............\...\bitmap2.bmp
............\...\BITMAP20.BMP
............\...\BITMAP21.BMP
............\...\BITMAP30.BMP
............\...\BITMAP31.BMP
............\...\Mine.ico
............\...\Mine.rc2
............\...\Thumbs.db
............\...\WAV1.WAV
............\...\WAV2.WAV
............\...\WAV3.WAV
............\resource.h
............\StdAfx.cpp
............\StdAfx.h
............\Debug
............\.....\config.ini
............\.....\DlgCustom.obj
............\.....\DlgCustom.sbr
............\.....\DlgHero.obj
............\.....\DlgHero.sbr
............\.....\DlgNewRecord.obj
............\.....\DlgNewRecord.sbr
............\.....\Mine.bsc
............\.....\Mine.exe
............\.....\Mine.ilk
............\.....\Mine.obj
............\.....\Mine.pch
............\.....\Mine.pdb
............\.....\Mine.res
............\.....\Mine.sbr
............\.....\MineWnd.obj
............\.....\MineWnd.sbr
............\.....\StdAfx.obj
............\.....\StdAfx.sbr
............\.....\vc60.idb
............\.....\vc60.pdb
............\DlgCustom.cpp
............\DlgCustom.h
............\DlgHero.cpp
............\DlgHero.h
............\DlgNewRecord.cpp
............\DlgNewRecord.h
............\Mine.aps
............\Mine.clw
............\Mine.cpp
............\Mine.dsp
............\Mine.dsw
............\Mine.h
............\Mine.ncb
............\Mine.opt
............\Mine.plg
............\Mine.rc
............\MineDefs.h
............\Mines.cpp
............\MineWnd.cpp
............\MineWnd.h
............\MineWnds.cpp
............\res
............\...\BITMAP10.BMP
............\...\BITMAP11.BMP
............\...\bitmap2.bmp
............\...\BITMAP20.BMP
............\...\BITMAP21.BMP
............\...\BITMAP30.BMP
............\...\BITMAP31.BMP
............\...\Mine.ico
............\...\Mine.rc2
............\...\Thumbs.db
............\...\WAV1.WAV
............\...\WAV2.WAV
............\...\WAV3.WAV
............\resource.h
............\StdAfx.cpp
............\StdAfx.h